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It's been a week since launch! And what a very busy week it's been. Thank you everyone who has played and enjoyed the game, and thank you especially to the folks who have provided feedback, whether through the F7 feedback form in-game, or on Discord! This release is focused on bugfixing and polish. No major content has been added. Waves of Steel v0.29 release notes: Combat: - Dialog boxes can be advanced by using the left mouse button, in addition to by hitting Enter. - Ships now lean to the outside of curves instead of the inside. Our ship physics designer has been properly educated. - Changed the appearance of planes and buildings in long-range radar - Tech crates are less common, so that you aren't pretty well guaranteed to get every single tech on the first playthrough of a mission - "Hedgehog" anti-submarine weapon is much easier to use, and supports autofire - When switching weapons, the icon of the most important weapon in the group is drawn over all targeting reticles - Tweaked death animations for ships slightly - Activating or deactivating an assist does not close the assists menu - Increased volume of torpedo and depth charge firing sound effects - The boss in mission 180 "Quetzalcoatl" has a much larger stock of PT boats to throw at you. - Depth charge projectors have more range and should have an easier time tracking targets - Screenshake power has been globally reduced by half - Fix spelling of "Jrmungandr" - Changed the AI for PT boats in mission 130 "Wolfpack" - The "speed lines" have been removed - Tweak the appearance of the ocean when it's raining Ship Designer: - New decal: googly eyes - The flag picker now has mouse support - Tutorials can be cancelled by leaving the ship designer - Tutorials now include more highlighting of the part the player is expected to interact with - All battleships now have 4 propellers. This leaves them vastly overpowered, but what else is new? - You no longer need to exit the game to turn off the "Unlock all techs" assist. Just returning to the main menu will suffice. - Most superstructure can now build on top of other superstructure - The game will prompt you before saving your ship if it would overwrite an existing ship - Tweak how the PD Command stat is displayed - The mortar weapon can now be accessed once it is unlocked Mod support: - Modded ship parts (including weapons) now function properly - Modded models can include custom materials/textures Free-Play: - The ship picker now has mouse support Intermission and main menu: - Added a mission stats display. This is in a very preliminary state. Suggestions on other stats to display are welcome! - Added the ability to delete saves Bugfixes: - Probably fix a bug causing paradropped ships to hang around in midair instead of correctly falling. - The tutorial combat mission now has correct terrain display in the long-range radar - Fix all weapons in a weapon group showing "out of ammunition" if any of them was out of ammo - Fix ships saving with the wrong names internally, which may have caused some reported issues with lost ship data - Fix menu options on the intermission screen being able to be interacted with when the options UI is up - Fix menu options on the free-play UI being able to be interacted with when the ship picker is up - Fix an issue causing ships to steer backwards briefly if e.g. the ram special is used when going backwards - Fix point-defense weapons getting assigned to the wrong weapon groups - Ship designer tutorials will properly unlock if the "win mission" assist is used - Fix damage smudges drawing on top of energy shields - Fix a bug causing decals to not stay flipped after the ship is loaded (or in combat mode) - Thunder sound effects now obey the volume settings - The bridge background is higher-resolution - The game no longer says "Continue" if there is no existing save - Fix the camera drifting during the lock-on portion of the combat tutorial - The tutorial now requires you to hit maximum speed, rather than hit the Throttle Up/Down buttons a certain number of times (i.e. you can hold the buttons down) - Hopefully fix a bug where AI ships would peace out and attempt to leave the map - Fix a bug where the mouse could get un-captured during combat, making it possible to accidentally click outside the game's window - Fix the radar background looking odd on widescreen displays - Fix specials UI not working on widescreen displays - Fix various UI elements being drawn when in photo mode - Fix subs pinging when the game is paused - Don't show "kill count" progress if there's only 1 target to destroy.
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