





🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Another week has passed, and it's time for an update to Waves of Steel! I want to especially say welcome to fans of the Steel Roar games in Japan who have discovered Waves of Steel! I am thrilled that you are enjoying my attempt to continue its legacy. Please join the Discord if you would like to discuss the game with fellow fans, learn about modding, and have the opportunity to give feedback more directly! Release notes for Waves of Steel v0.30: - There are no new missions in this release. I'm working on them! But most of my effort this week has gone into bugfixes and polish. - The appearance of ships has been updated: -- New materials for all ships and ship parts -- Ambient occlusion has been enabled -- Tweaked wake and water effects - This build includes early Linux support. If you have a Linux machine, please let me know if you run into any issues! Ship Designer - A bug in the Ship Designer that caused parts to get out of sync with their collision volumes has hopefully been fixed. This was a weird one! - The Ship Designer now supports undo and redo. This is a new feature and I fully expect there will be some hitches with it. Please let me know if you run into any problems! - Fix a bug where the side-view camera would be out of place after changing the zoom level - When adding a new decal, the decal menu always starts from the topmost level, instead of the same level as the previous decal you added. - If the player tries to add a custom decal that is too big, an error message is displayed - Fix the ship/part preview not showing shadows - Updated Iowa ship, bridge, and vent models - Fix the Landing Ship being unusable by the player, due to missing underdeck - Fix the name of the 6" gun (6" 53-caliber, not 6" 47-caliber) - 6" gun barbettes don't get quite so tall when they need to superfire - Fix a bug causing the System button to not unlock after finishing tutorials - The confirm/cancel buttons in the confirmation dialog (e.g. for saving over an existing ship) can be clicked on - The "Unlock all techs" menu option is available before creating a new ship - Tweaked how the flag picker responds to the mouse Missions - Failing a mission does not unlock the next mission - Fixed a bug causing the mouse cursor to not be locked to the game window when in photo mode - The flamethrower deals twice as much damage. Multi-barreled flamethrowers have more ammunition - Fixed numerous issues with the mission stats panel, especially around displaying unlocked techs - Fixed being unable to click the mouse to continue dialog during the tutorial - Fix several display issues with widescreen displays - During dialog sections, the current speaker should be easier to recognize by their portrait - Button prompts in dialog boxes now update if the player changes which controller they're using - Mission 110 "The Cat's Away" has slightly tweaked tech drops - Moved the net in mission 180 "Quetzalcoatl" - Fixed mission music overriding the "lose" sting if the player dies - Fixed the "win" sting playing at too loud a volume - Derelict ships now always drop something - Added a sound effect when buildings are destroyed - Fixed binoculars not working when the game is paused - Fixed binoculars obscuring parts of the HUD - Added an achievement, with very temporary art :) - Fix a dialog glitch in mission 120 "Paralysis" Mods - Mods can now provide their own ships.json and parts.json files, which will not get overwritten when Steam updates the game
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