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This release adds a new mission: #200, "Chrysalis". This mission closes out the first act of the game, and provides the first official playable cruiser. Gameplay: - Higher-tier AI ships now have a blanket damage reduction, scaling with the tier of the ship. Don't worry, I have absolutely zero plans to turn ships into massive bullet sponges, and I'll be keeping a close eye on the pace of combat. - As a consequence of the above, the ships present in some missions have been reworked. - AI ships are considerably faster - The game now creates backup saves. If it is unable to load the regular save, it will attempt to load the backup save; if both fail, then it will create a new save rather than hang on the main menu. In any case these events will be messaged to the player - During combat, objectives are shown to the player as they become active / are completed - The Deutschland ship and associated models have been updated - New aircraft carrier: the Akagi - The "mast superstructure" part cannot be mirrored, to prevent reversed flags - Weapons in the ship designer now use a different color once placed. This should make them easier to see when placed on top of superstructure - The 5" 4-barreled gun has a slightly different model - Placing parts near the centerline of the ship with the mouse should no longer require irritatingly precise mouse control - The "part selection mode" toggle in the ship designer has been changed from a menu option to a button - Added a "no flag" flag option - Mortars are a bit heavier - Added more building destruction sound effects - Tweaked the behavior of the combat camera - Depth charge projectors and Hedgehogs have longer ranges and should be easier to use - The Flying Battleship has more HP - 4", 5", and 6" guns now track faster Bugfixes: - Added a bunch of logging around paradropped ships. If you encounter a ship getting stuck in midair, please submit a report with F7 - Fix an issue causing anti-submarine weapons to fail to lead their targets adequately - Fix the win-mission cheat occasionally making the game hang - Fix an issue causing portraits to excessively brighten/darken during dialog - Fix the Kongo battleship's underdeck not working properly - Fix the Bayern battleship's upper/lower decks not being visually distinguished enough - Fix an issue causing the red "guidance arrows" in combat to get stuck - Fix an issue causing gun turret barbettes to skew oddly when the ship rolls - Fix paradropped ships failing to move once they successfully land - Fix the ocean looking weird underneath paradropped ships or near dead ships - Fix being unable to cancel out of the "create new ship" menu - Fix the new-ship menu not reliably showing stats on the selected ship - Fix graphical glitches when in the new-ship menu - The F7 feedback form now includes the player's savefile - Hopefully fix an issue where submitting feedback would cause the mouse to become unlocked from the game window - Fix the game hanging sometimes when accessing the cheats menu - Fix some graphical issues with the Oerlikon guns - Fix autofire weapons shooting at allied ships - Fix a bug that prevented parts from being rotated in the ship designer - AI ships should be unable to leave the combat arena, regardless of what their orders say - Fix a hole in the bottom of the County-class cruiser hull
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