





Waves of Steel v0.45d release notes
[ 2022-04-21 21:08:42 CET ] [ Original post ]
It's been nearly two months since the last release! I've been working steadily on new mission content...none of which is in this build. Sorry, folks! I need to build up a stock of unreleased content so I can make a big splash in a few months. So this release is mostly bug fixes and secondary updates. Gameplay:
- The game now takes photos of your ship in action during each mission! The end-of-mission screen shows you these photos, along with some basic stats on your ship. Show off your accomplishments!
- Engines and drives have been overhauled. Each ship category (Destroyer/Cruiser/Battleship) now gets a different version of each of the basic engine and drive techs; cruisers and battleships no longer have excessively tiny engines and drives. The "Heavy" drives (e.g. Heavy Geared Drive) have been dummied out -- they'll still work in existing ships, but you can't build them in new ships.
- Planes now fly in formations. Planes should be generally easier to deal with. Enemy airstrips and aircraft carriers can run out of aircraft
- New dialog user interface
- The engine overdrive special is more powerful.
- The engine overdrive, dodge, and drift specials all have new graphics.
- Overhauled weapon displays during combat; ships with lots of weapons should no longer break the HUD unless they have really an absurd number of weapons. Yes, this is a challenge.
- Photo mode now has an adjustable camera speed
- Various performance improvements; in particular, firing angles in the ship designer should be a lot faster.
- The timer in "Taking Flight" is no longer visible (since it does not affect gameplay anyway)
- Various new weapons and other toys, mostly silly
- Tweaked stats for Ballistic Laser weapon
- Updated the main menu and intermission to look nicer
- New visuals for the volcano gun projectiles
- Explosions look slightly different
- Tweaked stats for Portland aft bridge and CA Mtech bridge
- Tweak the Bazel's underdeck space to be a bit more generous
- Tweak stats for gatling torpedo launcher
- Fix airplanes being way too loud
- Fix being unable to lock onto buildings that spawn in the middle of missions (e.g. pressure regulators at Katla)
- Fix PT boats not having useful underdecks
- Fix submarines not being choosable in freeplay mode.
- Fix a bug causing the ship designer to break when backing out of the bridges/vents menus
- Hopefully fix an issue causing enemies to not spawn in properly in "Storm Descendent". Please let me know via F7 reports if you still encounter problems!
- Fix the last ships in the tutorial mission spawning early.
- Fix various issues with being unable to put parts on other parts. Thanks to Loki for pointing many of these out.
- Fix some parts being buried in the floor in the part preview display.
- Fix bug causing ship paint jobs to draw on top of colored spotlight beams
- Typhoon submarines should be harder to collide with.
- Fix a hole in the Ratatosk's hull
- Fix some lag when bringing up the select-mission menu
- Fix ship damage VFX not covering the entire ship
- Fix hitscan point-defense weapons being unable to hit projectiles
- Fix some issues with ship colliders
- Fix some HUD elements overlapping
- Buildings that are on top of other buildings should die when the buildings underneath them die (most notably, the turrets on top of the Panama barrier)
- Fix being unable to hit enemies with the ramming special if you're too close to them
- Fix weapon charge effects not being correctly attached to the gun
- Fix vent smoke not scaling with the ship's scale factor
- Fix game hang if the player uses the Flying Battleship in certain missions
- Fix invisible Ratatosk in a cinematic
- Fix small memory leak
- Fix certain VFX being applied to nearby projectiles
- Fix projectiles being able to hit colliders that deal damage (for example, on rocket boosters)
- Fix Bismarck bridge having two flags
- Fix crates moving when the game is paused or in a cinematic
- Fix bug causing feedback form submissions trying to include multiple copies of the player's save
- Fix bug causing lots of log spam if an unrecognized controller is plugged in
- Fix the Micro Destroyer being unable to fit any drives
- Fix being unable to open the screenshots folder from photo mode
- Fix AI ships going backwards forever
- In Quetzalcoatl, the turrets on top of the barrier do not leave hovering wreckage
- Fix a bug rendering planes impossible to hit with any weapon
- Fix bug causing cutscenes that take control of the player's camera to sometimes take the long way around
- Fix turrets not being destroyed in Poking the Tiger when the command center is destroyed
- Fix Sakura aft bridge not being able to be built upon.
- Split several lines of dialog across two speech bubbles
- Fix some issues with rewinding conversations
- Tweak the new dialog UI visuals
- Move character portraits further apart
- Fix planes behaving oddly when the flight leader is destroyed
- Fix broken wakes in the ship-sail cutscene (e.g. prelude to The Cat's Away)
- Pause most particle systems during dialog
- Fix planes dropped by other planes not working
- Fix projectiles exploding immediately if they spawn inside of a shield
- Fix spread on 7-tube torpedo launcher being uneven
- Parts can specify `scaleOverride`, which lets you resize them. E.g. [2, .5, 1] scales the part 2x in X, .5 in Y, and 1 in Z.
- Parts can specify `limitShipCategory` which makes the part only usable on a specific ship category, e.g. Destroyer/Cruiser/Battleship
- Parts can specify `additionalUnlocks`, which are additional techs that unlock when the first tech is unlocked. If the base tech is already unlocked in a save file, then the secondary techs will automatically be unlocked when the save is loaded.
- Added `projectileHitSize` which lets you hard-define how big of a collision volume a given projectile gets.
- Added `projectileSpawnOffset` to change where projectiles spawn (distance along the firing vector)
[ 2022-04-21 21:08:42 CET ] [ Original post ]
Waves of Steel
TMA Games LLC
Developer
TMA Games LLC
Publisher
2021-07-21
Release
Game News Posts:
52
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(374 reviews)
Public Linux Depots:
- Waves of Steel Linux Depot [1.18 G]
Across the globe, tyrants are seizing power! Their innumerable military forces seem impossible to stop, rolling across all organized resistance like a wave of steel. But their reach is not quite limitless. In the seas and oceans of the world, resistance holds strong...for now. Take command of one of the few remaining free warships. Resist, liberate, and stay ahead of the enemy's grasp to find the source of their power...
Waves of Steel is a fast and accessible naval combat simulator. Your lone ship will need to take on hundreds of enemy ships, planes, and submarines across the single-player campaign, and even colossal superweapons! A flying battleship, and a gun made out of a volcano, you never know what awaits you in Waves of Steel!
Between missions, use the parts you've scavenged to customize your vessel in a flexible but straightforward ship designer. After all, you'll need all the firepower you can get to take on the next threat!
Features:
Accessibility:![]()
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Waves of Steel is a fast and accessible naval combat simulator. Your lone ship will need to take on hundreds of enemy ships, planes, and submarines across the single-player campaign, and even colossal superweapons! A flying battleship, and a gun made out of a volcano, you never know what awaits you in Waves of Steel!
Between missions, use the parts you've scavenged to customize your vessel in a flexible but straightforward ship designer. After all, you'll need all the firepower you can get to take on the next threat!
Features:
- Extensive singleplayer campaign split into small pick-up-and-play missions.
- Powerful ship designer that allows you to freely place parts on your ship's deck, along with customizable flags, paint jobs, and decals. Build your own destroyer, cruiser, or battleship!
- Dozens of playable ships based on historical designs.
- Hundreds of ship parts with distinct artwork and capabilities. Use naval artillery, anti-aircraft guns, missile launchers, and even more advanced weaponry - like railguns and lasers - to take down the enemy!
- Story-motivated missions with a small cast of heroes and villains. Circumnavigate the globe in your fight against tyranny!
Accessibility:
- Rebindable controls
- Adjustable volume for music, ambient sounds, and other sounds
- Adjustable game speed from 10% to 200%
- No requirement for held buttons; weapon fire can be set to hold or toggle
- Any weapon can be set to autofire, allowing the player to focus on sailing the ship
- Customizable UI allows adjusting radar colors and transparency for ease of reading
- Easily-accessed in-game assists such as invincibility, infinite ammo, and the ability to skip missions
MINIMAL SETUP
- Processor: Intel i7 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 770
- Storage: 1 GB available space
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