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DR4X Weekly Changelog #10: 9/10/2021

Gameplay and UI


[olist]
  • -Made clicking on news item in news list center on the source of the news
  • -Added mouse sensitivity slider to options menu which changes the sensitivity of the click to drag functionality
  • -Desaturated text on top of screen and on unit info
  • -Added better shadows and shading
  • -Added satisfying move sound
  • -Main menu UI loads faster and handles office deaths better
  • -NodeOS now varies based on dimno value
  • -Separated office gameplay from NOdeOs so i can add new stuff to the terminal easily
  • -More Lore hints
  • -Improved UI in general, moved next unit, next building, end turn to right side of screen
  • -Improved unit info screen so HP is at the top, and the buttons are more visible, and weird player colors are handled better
  • -NodeOs console remembers past commands
  • -Cults can now capture dark castles and build units there
  • -Added new random event
  • -33 new incursions, more lore
  • -Over 100 new hints
  • -More lore bits
  • -Improved shadows
  • -Ai can now destroy gremlin hives like the human player to save resources
  • -Cults now have unique techs that make their hideouts better defenses
  • -Added black market which can be used by cults, bandits, and rats [/olist]

    Bug Fixes


    [olist]
  • -Fixed typos
  • -Fixed office death bug
  • -Fixed bug where dark castles wouldn't apply proper tags to names resulting in things like [WRITHE]Castle generating.
  • -Fixed bug where vigil sound was using the music volume instead of effect volume
  • -Fixed bug that rarely could break turns if a town spawned multiple treasure
  • -Fixed bug with free spawn code wherein if a unit that did free spawn was independent , it would break stuff
  • -Nywar Priests No Longer Bleed, like their lore suggests.
  • -Fixed shader issue
  • -Fixed bug with saving and loading where loading would be up forever if you save and load the renovation mission
  • -Fixed treasure bug when it was on a friendly cities introduced [/olist]

    Balancing


    [olist]
  • -Cults expeditions are more randomized now, added a separate more expensive 'risky' variant and expeditions can result in more than just artifacts now
  • -Ai is better at spamming units when they can afford to
  • -Increased upkeep of strigoi
  • -Increased upkeep of Growling Slitherer
  • -Increased upkeep of Amorphous Cuboid thing
  • -Increased upkeep of realmling drone
  • -Increased upkeep of strange humanoid thing
  • -Increased upkeep of advanced undead
  • -Non ruined towns and settlements give 1 additional gold
  • -Walled cities give 2 additional gold
  • -Increased upkeep of all types of acolytes
  • -Rebalanced upkeep for all priests
  • -Increased cost of acolytes by 1 sacrifice, realmchild acolytes now cost the same as other acolytes
  • -Buffed realmchild acolytes to make up for the increased cost
  • -Cults can now attempt to unsummon summonables to save resources and ai handles it nicely (also helps cults controlled by ai play better and cause more trouble!)
  • -Cults now start with enough resources to immediately build 2 new hideouts or do a rush
  • -Made your character in the mirefield scenario have no upkeep (ai updates made scenario too difficult without additional resources)
  • -The Grex Tenebris and The Novus Imperium now start with some additional resources so they don't go broke immediately. (They are significantly more challenging now)
  • -Increased rogue guild gold production (Advanced and basic)
  • -Increased starting resources for bandits (enough to build a new rogue guilds immediately or upgrade their original)
  • -Reduced rogue gold upkeep slightly. Increased rogue misery upkeep slightly.
  • -Crime ridden cities now free spawn friendly cut purses [/olist]

    Suggestion for testers


    -Try to play as a cult and see how good it feels for you and provide feedback on the forum -Try the bandits and see how many towns you can apply the crime debuff to.


  • [ 2021-09-10 22:28:22 CET ] [ Original post ]



    DR4X
    Untrustedlife
  • Developer

  • Untrustedlife
  • Publisher

  • 2022-01-07
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 212  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (28 reviews)


  • Review Score

  • https://untrustedlife.com/dr4x/
  • Website

  • https://store.steampowered.com/app/1704830 
  • Steam Store



  • DR4X Linux Depot [2.06 G]

  • Public Linux depots

  • DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
    The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.

    Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
    It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.




    Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.


    Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!

    When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GEForce GTX 1070
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GEForce GTX 1070
    • Storage: 2 GB available space
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