DR4X Weekly Changelog #13: 10/01/2021
-Cleaned up my dialogue code in the back end -Added new skeleton archer undead unit (to counter phantoms and give cults a ranged unit) -Added new music track by Oliver Lugg (thanks man!) [previewyoutube=SbHhiQ-ubA4;full][/previewyoutube] -Added new undead unit ghouls with a flag that does poison damage over a few tiles as well as a flag that lets them spread their ghoul disease, which if it kills a unit they are ressurected as a hostile ghoul --They sometimes spawn from ruins -Mirefield mission now has notes from the red king that are generated when he sends you gold -Changed treasure code to simply check for the type of resource your faction has instead of by specific types in the back end, this speeds them up and makes the code more usable for me -Added temporary portraits for all towers, replaced most of the images I didn't own with images i do own (though they are still placeholders) -New Unit portrait -Red King's heir now has unique unit portrait -Many, Many new temporary unit portraits I will eventually replace as my artist friend does them -New graphical effects added to whole game, such as a phosphor gun effect as well as some more crt style effects, game IMO looks a lot nicer now, but replacing all the screenshots is a pain so i probably wont do that right away since i'm not even in early access rn anyway
-Fixed bug with event spawned stealthed buildings/units where they were detected even when they shouldn't be -More bugs fixed involving vigil mode -Menu now closes when you resign, like it should.
-Give amorphous cuboid thing stealth 3 they are terrifying now -Cults can now build skeletal archers -All Buildings are now hidden in FOW
-just let me know how the game looks to you!
[ 2021-10-02 00:46:03 CET ] [ Original post ]
Smaller update than usual because I worked for like 2 days trying to get a new shader to work to no avail but hey!
Gameplay and UI
-Cleaned up my dialogue code in the back end -Added new skeleton archer undead unit (to counter phantoms and give cults a ranged unit) -Added new music track by Oliver Lugg (thanks man!) [previewyoutube=SbHhiQ-ubA4;full][/previewyoutube] -Added new undead unit ghouls with a flag that does poison damage over a few tiles as well as a flag that lets them spread their ghoul disease, which if it kills a unit they are ressurected as a hostile ghoul --They sometimes spawn from ruins -Mirefield mission now has notes from the red king that are generated when he sends you gold -Changed treasure code to simply check for the type of resource your faction has instead of by specific types in the back end, this speeds them up and makes the code more usable for me -Added temporary portraits for all towers, replaced most of the images I didn't own with images i do own (though they are still placeholders) -New Unit portrait -Red King's heir now has unique unit portrait -Many, Many new temporary unit portraits I will eventually replace as my artist friend does them -New graphical effects added to whole game, such as a phosphor gun effect as well as some more crt style effects, game IMO looks a lot nicer now, but replacing all the screenshots is a pain so i probably wont do that right away since i'm not even in early access rn anyway
Bug Fixes
-Fixed bug with event spawned stealthed buildings/units where they were detected even when they shouldn't be -More bugs fixed involving vigil mode -Menu now closes when you resign, like it should.
Balancing
-Give amorphous cuboid thing stealth 3 they are terrifying now -Cults can now build skeletal archers -All Buildings are now hidden in FOW
Suggestion for testers
-just let me know how the game looks to you!
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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