DR4X Weekly Changelog #14: 10/08/2021
-New Deployment Mechanic --All buildings now have a deployment range --Added new deployment mechanic that lets you choose tiles units will spawn on when building them based on what you are building them from (basically just what advanced wars does except more restricted and strategic and expandable) -Added new dropdown to the unit panel that lets you choose to display only certain types of commands in the unit command list, very useful for when you have a building/unit with a lot of commands selected -Much more secretty secret stuff -Rule tile mechanic for secretty secret stuff -Smoothed out camera movement so it is no longer wonky -Tiles now make it more obvious when you can walk on them, especially on water -More improvements to your office... -Added new unit pictures for hell bears, nywar cultists, and demon cultists and growling slitherers -Ruletile implementatition for office -Other misc changes I don't remember, its been a weird stressful week guys -If deployment range is 0, which it usually is for units like gremlin settlers, it simply builds tile with no prompt like it used to do -added glow effect to highlighted tiles [previewyoutube=kBpek9q3ouU;full][/previewyoutube]
-Fixed bug where faction color on tile was incorrect on scenarios -When you load a game selected unit is now unset -Menu now has correct button layout even after you resign and then load from the resign screen (which you can also do now) -Fixed major bug with saving and loading caused by new deploy mechanic
-Kingdom units now more expensive (Generally by an additional 2 gold) and increased upkeep -Inceeased upkeep for rangers, by an additional gold, as well as for light and heavy cavalry -Ratmen units now have gold upkeep -You now start with an additional 120 gold on the renovations scenario as well as an additional 20 iron and an additional 5 influence. Which should speed up the start and make up for the higher upkeep. -Goblin cities now give 8 sacrifices
One or both of these: -I plan to add the ability for factions to have spells they get from research on buildings which can be casted on any tile, like in the warlock series or Majesty --Eg a healing spell kingdoms can get from elemental temples, as well as various cult rituals specific to those factions(though those may not all get done for next week, but the mechanic will be implemented at least) -I plan to continue fleshing out the new deployment mechanic, as well as add new buildings for bandits, kingdoms and cults as well as more simulation mechanics from giving the player the ability to do this type of base building (though those may not get done for next week)
-try out the new QOL features and come up with new strategies that make use of the new deploy mechanic [previewyoutube=0OfLygNP9UY;full][/previewyoutube]
[ 2021-10-09 00:03:09 CET ] [ Original post ]
Added a new deployment mechanic that lets you select tiles that units will be built onto based on the building you are building from, for example the walled city now allows you to build units and buildings up to 3 tiles away directly from it instead of built things only being built onto the same tile or adjacent tiles on the unit that is building them, Also lots of QOL changes.
Gameplay and UI
-New Deployment Mechanic --All buildings now have a deployment range --Added new deployment mechanic that lets you choose tiles units will spawn on when building them based on what you are building them from (basically just what advanced wars does except more restricted and strategic and expandable) -Added new dropdown to the unit panel that lets you choose to display only certain types of commands in the unit command list, very useful for when you have a building/unit with a lot of commands selected -Much more secretty secret stuff -Rule tile mechanic for secretty secret stuff -Smoothed out camera movement so it is no longer wonky -Tiles now make it more obvious when you can walk on them, especially on water -More improvements to your office... -Added new unit pictures for hell bears, nywar cultists, and demon cultists and growling slitherers -Ruletile implementatition for office -Other misc changes I don't remember, its been a weird stressful week guys -If deployment range is 0, which it usually is for units like gremlin settlers, it simply builds tile with no prompt like it used to do -added glow effect to highlighted tiles [previewyoutube=kBpek9q3ouU;full][/previewyoutube]
Bug Fixes
-Fixed bug where faction color on tile was incorrect on scenarios -When you load a game selected unit is now unset -Menu now has correct button layout even after you resign and then load from the resign screen (which you can also do now) -Fixed major bug with saving and loading caused by new deploy mechanic
Balancing
-Kingdom units now more expensive (Generally by an additional 2 gold) and increased upkeep -Inceeased upkeep for rangers, by an additional gold, as well as for light and heavy cavalry -Ratmen units now have gold upkeep -You now start with an additional 120 gold on the renovations scenario as well as an additional 20 iron and an additional 5 influence. Which should speed up the start and make up for the higher upkeep. -Goblin cities now give 8 sacrifices
Plan for next week in no particular order
One or both of these: -I plan to add the ability for factions to have spells they get from research on buildings which can be casted on any tile, like in the warlock series or Majesty --Eg a healing spell kingdoms can get from elemental temples, as well as various cult rituals specific to those factions(though those may not all get done for next week, but the mechanic will be implemented at least) -I plan to continue fleshing out the new deployment mechanic, as well as add new buildings for bandits, kingdoms and cults as well as more simulation mechanics from giving the player the ability to do this type of base building (though those may not get done for next week)
Suggestion for testers
-try out the new QOL features and come up with new strategies that make use of the new deploy mechanic [previewyoutube=0OfLygNP9UY;full][/previewyoutube]
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB