Map sizes, QOL and Minigames oh my. DR4X Weekly Changelog #29: 2/04/2022
-Fixed some typos on mirefield scenario -Fixed some typos on the hunt Scenario -MAde jump scares louder -Added more secret spookiness to the game wonder if you will notice it... -Made it so mousing over vigil and drop artifacts highlights em -Added drop shadows to vigil button and drop artifacts button
-Reworked some death minigames adding more content to them -Layed out entire dr4x timeline for myself and others who help with the game to help flesh out the story, yeah it has one and its a coherant not completely ridiculous timeline, unlike FNAF's ridiculous timeline. -Sped up mouse scolling on meNus significantly --For the commands stuff on unit info --For news --For briefings --For the office IRC -Added 3 new Map sizes --RinG World Segment --THin World --And 1462
-Misc mouse click bug fixes -Fixed error with saving and loading -Increased jump scare volume -Increased crying child volume -Fixed bug that happened if yOu won a night on the office using only console commands, it should properly display the next day UI now
-Reduce map Sizes significantly to be more in line with scenarios and because too many people immediately went for the extremely large maps which just arenT optimized -Small map is now 25x25 -Medium map is now 30x30 -Large map is now 35x35 -Very large map is now 40x40 -Extremely large is now 45x45 -Upped starting resources on "The Hunt" scenario -Gave boss bear the wogansp treatment (fixed issue with its collider, it should be propelry clickable now)
-Do note the hints i've put in this log. It requires observation. And will point you towards a revelation.
[ 2022-02-05 02:46:33 CET ] [ Original post ]
Hey guys! This week i made some Changes to map sizes, made more qol updates improved death minigames etc... Reposting some dr4x ost for Ya. [previewyoutube=bb1fIDvmpKk;full][/previewyoutube] [previewyoutube=W-F2NimAwnw;full][/previewyoutube] As always what follows is a summary of all changes made this week to the game. Most of this was live as of last night!
Gameplay and UI
-Fixed some typos on mirefield scenario -Fixed some typos on the hunt Scenario -MAde jump scares louder -Added more secret spookiness to the game wonder if you will notice it... -Made it so mousing over vigil and drop artifacts highlights em -Added drop shadows to vigil button and drop artifacts button
-Reworked some death minigames adding more content to them -Layed out entire dr4x timeline for myself and others who help with the game to help flesh out the story, yeah it has one and its a coherant not completely ridiculous timeline, unlike FNAF's ridiculous timeline. -Sped up mouse scolling on meNus significantly --For the commands stuff on unit info --For news --For briefings --For the office IRC -Added 3 new Map sizes --RinG World Segment --THin World --And 1462
Bug Fixes
-Misc mouse click bug fixes -Fixed error with saving and loading -Increased jump scare volume -Increased crying child volume -Fixed bug that happened if yOu won a night on the office using only console commands, it should properly display the next day UI now
Balancing
-Reduce map Sizes significantly to be more in line with scenarios and because too many people immediately went for the extremely large maps which just arenT optimized -Small map is now 25x25 -Medium map is now 30x30 -Large map is now 35x35 -Very large map is now 40x40 -Extremely large is now 45x45 -Upped starting resources on "The Hunt" scenario -Gave boss bear the wogansp treatment (fixed issue with its collider, it should be propelry clickable now)
Suggestion for testers
-Do note the hints i've put in this log. It requires observation. And will point you towards a revelation.
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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