New Cult Content, Balancing, and Secrets. DR4X Weekly Changelog #32: 2/25/2022
-Added new content to the library. -Added swamp and bog particles (they are like swamp gas bubbles) and pollen particles. -Added additional secretty secrets to main menu that is key to solving certain aspects of things. -In ACE screen it now does more secretty secret things -Added even more hints to main menu -Added more misceleaneus weirdness to main menu. -Added more secretty secrets to skirmishes -Fixed typos -Added 41 more hints. -Added upgraded cult hideouts for all Cults --Upgraded hideouts generate more resources --Upgraded hideouts produce cultists in 1 turn --Upgraded hideouts have a higher stealth level --Upgraded hideouts are very distinct looking --They will also, in the future allow access to new units All with unique art:
-Added cello to list of instruments -New rare loading screen image -Added realmchild cultist unit portrait
-Add sticky notes to desk in office segment -Also made books in library scroll faster
-Implemented workaround for bug in library where you couldnt see the last line of a book -Fixed bug where office posters werent actually partially transparent -Fixed bug where when loading game the resource colors wouldnt be correct -Office game no longer signififcantly more difficult on higher framerates (now uses fixedupdate instead of update. -Post processing effects no longer more common on higher framerates(now uses fixedupdate instead of update) -Fixed bug where trollfish could build lairs on land if they ended up on land for one reason or another
-Increased costs of mushroom stuff across the board for wildlife -Increased upkeep for mushroom tank and pqv gr -Added upkeep for unkjw -Made cultists take two turns from basic hideouts to recruit -Made cultists take two turns from ruined towns and cities to recruit -Made cultists take three turns from settlements to recruit -Halved trollfishes health -Made trollfish weaker to magic damage -Made trollfish nests costs 200 -Made trollfish nests weaker to magic damage -Made the trollfish more resistant to fire damage
-Try out the cults i guess
[ 2022-02-26 06:02:28 CET ] [ Original post ]
Hey guys sorry for the super late update tonight (11:30 pm as i write this) but i've been working on a significant chunk of the update and it ran long. This week I have some awesome stuff, a lot of balance changes, new upgrades for every cult, and some secretty secret content. As always what follows is a summary of all changes made this week to the game. Most of this was live as of last night!
Gameplay and UI
-Added new content to the library. -Added swamp and bog particles (they are like swamp gas bubbles) and pollen particles. -Added additional secretty secrets to main menu that is key to solving certain aspects of things. -In ACE screen it now does more secretty secret things -Added even more hints to main menu -Added more misceleaneus weirdness to main menu. -Added more secretty secrets to skirmishes -Fixed typos -Added 41 more hints. -Added upgraded cult hideouts for all Cults --Upgraded hideouts generate more resources --Upgraded hideouts produce cultists in 1 turn --Upgraded hideouts have a higher stealth level --Upgraded hideouts are very distinct looking --They will also, in the future allow access to new units All with unique art:
-Added cello to list of instruments -New rare loading screen image -Added realmchild cultist unit portrait
-Add sticky notes to desk in office segment -Also made books in library scroll faster
Bug Fixes
-Implemented workaround for bug in library where you couldnt see the last line of a book -Fixed bug where office posters werent actually partially transparent -Fixed bug where when loading game the resource colors wouldnt be correct -Office game no longer signififcantly more difficult on higher framerates (now uses fixedupdate instead of update. -Post processing effects no longer more common on higher framerates(now uses fixedupdate instead of update) -Fixed bug where trollfish could build lairs on land if they ended up on land for one reason or another
Balancing
-Increased costs of mushroom stuff across the board for wildlife -Increased upkeep for mushroom tank and pqv gr -Added upkeep for unkjw -Made cultists take two turns from basic hideouts to recruit -Made cultists take two turns from ruined towns and cities to recruit -Made cultists take three turns from settlements to recruit -Halved trollfishes health -Made trollfish weaker to magic damage -Made trollfish nests costs 200 -Made trollfish nests weaker to magic damage -Made the trollfish more resistant to fire damage
Suggestion for testers
-Try out the cults i guess
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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