Art overhaul! DR4X Weekly Changelog #36: 3/25/2022
-New art for all tiles, instead of saying each tile here are some screenshots,
-Improved model for Settlement, Town, Walled City, and Inn
-Added win sound! -Added lose sound! -Overhauled how tiles look when you can move to them to make them easier on the eyes! -Made path unit will take when you are moving them a darker green
-Changed how tiles look when deploying! -When choosing where to deploy, if you are deploying a building other buildings will be highlighted, and when training a unit other units will be highlighted
-Desaturated colors and changed how tiles look when they are highlighted for advantage disadvantage and neither when attacking -Made team colors that get displayed on map tiles darker and less saturated -Changed team colors on camapign maps to be easier on the eyes
-Made swamps and marshes have less opaque fog to compliment the new art -Made it so swamp and marsh fog effect is hidden when displaying attack advantage, disadavantage, or neutral -Made it so swamp and marsh fog effect is hidden when moving -Made it so swamp and marsh fog effect is hidden when deploying -Added new Map Size "Mini World" which is slightly larger than a tiny map 16x8 and makes for good screenshots. -Added new Map Size "Screenshot World" which is pretty good for screenshots and is 20x8
-Gave all archer variants more exaggerated bows, so you can see it better from above that they are in fact an archer.
-Independents are now Gray by default on new games (on old saves they will still be yellow) -Independent no longer color the outline of the tile they are on with their "team" color -Independent's healthbars no longer display unless they are damaged.
-Fixed another case of the "Tile Not Colored Properly" bug. -Fixed issue where tiles were just slightly the wrong shape
-When you get the resource influx form the Red King in the Mirefield Swamp mission you now also get a small amount of Iron. This makes all the difference. --As the dev i can now beat this mission in 16 turns or less reliably, so it is still a challenge -Mirefield mission no longer way too hard -Tiny and Arena realms now get less wildlife and dark force spawns to reduce the chaos a tad -Made less wildlife spawn on small realm sizes, such as the new maps, and the old Small Realm.
-Try it out! I am adding a new section to these changelogs from now on! Introducing...
Several lets plays popped up this week, I rolled a dice and today we are spotlighting Philososhy's series on DR4X! The video is from an old version, but it is still great! [previewyoutube=YMZNujXGjfI;full][/previewyoutube] Remember, if you make a video! There is a chance I will show it off here next week! Also have a meme!
[ 2022-03-25 02:06:15 CET ] [ Original post ]
This week we have a massive changelog and have completely overhauled the tile art for DR4X to be absolutely beautiful!
And changed the UI when doing actions, and also updated a few of the 3d models to have better coloring!
[strike]Take that other hex games on steam[/strike]
Also made numerous QOL changes, new map sizes and more!
This week I am doing the changelog a day early because i wont have time friday due to getting ready to look at houses this weekend (I am planning on moving house!)!
Here is some music to set the mood:
[previewyoutube=PFELm3tw-qw;full][/previewyoutube]
Gameplay and UI
-New art for all tiles, instead of saying each tile here are some screenshots,
Old Art:
New Art
-Improved model for Settlement, Town, Walled City, and Inn
-Added win sound! -Added lose sound! -Overhauled how tiles look when you can move to them to make them easier on the eyes! -Made path unit will take when you are moving them a darker green
-Changed how tiles look when deploying! -When choosing where to deploy, if you are deploying a building other buildings will be highlighted, and when training a unit other units will be highlighted
-Desaturated colors and changed how tiles look when they are highlighted for advantage disadvantage and neither when attacking -Made team colors that get displayed on map tiles darker and less saturated -Changed team colors on camapign maps to be easier on the eyes
-Made swamps and marshes have less opaque fog to compliment the new art -Made it so swamp and marsh fog effect is hidden when displaying attack advantage, disadavantage, or neutral -Made it so swamp and marsh fog effect is hidden when moving -Made it so swamp and marsh fog effect is hidden when deploying -Added new Map Size "Mini World" which is slightly larger than a tiny map 16x8 and makes for good screenshots. -Added new Map Size "Screenshot World" which is pretty good for screenshots and is 20x8
-Gave all archer variants more exaggerated bows, so you can see it better from above that they are in fact an archer.
-Independents are now Gray by default on new games (on old saves they will still be yellow) -Independent no longer color the outline of the tile they are on with their "team" color -Independent's healthbars no longer display unless they are damaged.
Bug Fixes
-Fixed another case of the "Tile Not Colored Properly" bug. -Fixed issue where tiles were just slightly the wrong shape
Balancing
-When you get the resource influx form the Red King in the Mirefield Swamp mission you now also get a small amount of Iron. This makes all the difference. --As the dev i can now beat this mission in 16 turns or less reliably, so it is still a challenge -Mirefield mission no longer way too hard -Tiny and Arena realms now get less wildlife and dark force spawns to reduce the chaos a tad -Made less wildlife spawn on small realm sizes, such as the new maps, and the old Small Realm.
Suggestion for testers
-Try it out! I am adding a new section to these changelogs from now on! Introducing...
Youtube spotlight of the week!
Several lets plays popped up this week, I rolled a dice and today we are spotlighting Philososhy's series on DR4X! The video is from an old version, but it is still great! [previewyoutube=YMZNujXGjfI;full][/previewyoutube] Remember, if you make a video! There is a chance I will show it off here next week! Also have a meme!
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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