Autosaving! DR4X Weekly Changelog #46: 6/10/2022
-You can now change your faction's color from the options menu in-game if you want, this was suggested on my discord, no need to restart or anything the changes take effect instantly.
-Added AutoSaving --As you can see in the image above it can be configured in the options menu. --You can choose to enable or disable it. --You can choose the turn interval between autosaves. --Autosaves are labeled with your faction name, the turn number, and the date and time. Arrow in this image is pointed to an auto save save file:
-Improved saving and loading UI from in-game menu, now you can scroll through them without buttons blocking them and such. (They will probs get new art soon too). -Improved saving and loading UI from main menu, they are now ordered in columns and can be scrolled through and the save files don't get blocked by other buttons. -Changed color on the text on the buttons in the news menu to black -Changed the text on the buttons in the news menu to use the correct font
-Fixed bug where game would freeze if you ended up the last player on the map without being marked as having won or lost somehow. Now you win by default if that happens. -Fixed typos in some newer news messages.
-Added new method for the AI to resign, called simple surrender. --It is configured in the options menu --When checked the AI (Based on its faction type. WIldlife cannot surrender and bandits can only surrender to other bandits, and dark forces cannot surrender) will almost always resign when the player attacking them is too big for them to fight, regardless of whether they have fully scouted that player or not, this goes a long way towards a much faster, less frusterating late game. --When unchecked the AI has free will and can choose whether or not to surrender based on its own sort of idea of things and its AI personality, dont worry it wont utilize that free will in other ways I swear! Everything is fine... everything is fine... --Each type of faction combination has unique text for this. So kingdoms will unite with each other while cults will forcefully convert each other. :P
-Try a larger campaign with simple surrender checked
Nothing this time, hope more folks do videos on DR4X in the future!
[ 2022-06-10 19:36:58 CET ] [ Original post ]
This time around i've done some player suggestions, added autosaving and smoothed out the late game a bit. Most of the following was live as of last night! Lets go...
Gameplay and UI
-You can now change your faction's color from the options menu in-game if you want, this was suggested on my discord, no need to restart or anything the changes take effect instantly.
-Added AutoSaving --As you can see in the image above it can be configured in the options menu. --You can choose to enable or disable it. --You can choose the turn interval between autosaves. --Autosaves are labeled with your faction name, the turn number, and the date and time. Arrow in this image is pointed to an auto save save file:
-Improved saving and loading UI from in-game menu, now you can scroll through them without buttons blocking them and such. (They will probs get new art soon too). -Improved saving and loading UI from main menu, they are now ordered in columns and can be scrolled through and the save files don't get blocked by other buttons. -Changed color on the text on the buttons in the news menu to black -Changed the text on the buttons in the news menu to use the correct font
Bug Fixes
-Fixed bug where game would freeze if you ended up the last player on the map without being marked as having won or lost somehow. Now you win by default if that happens. -Fixed typos in some newer news messages.
Balancing
-Added new method for the AI to resign, called simple surrender. --It is configured in the options menu --When checked the AI (Based on its faction type. WIldlife cannot surrender and bandits can only surrender to other bandits, and dark forces cannot surrender) will almost always resign when the player attacking them is too big for them to fight, regardless of whether they have fully scouted that player or not, this goes a long way towards a much faster, less frusterating late game. --When unchecked the AI has free will and can choose whether or not to surrender based on its own sort of idea of things and its AI personality, dont worry it wont utilize that free will in other ways I swear! Everything is fine... everything is fine... --Each type of faction combination has unique text for this. So kingdoms will unite with each other while cults will forcefully convert each other. :P
Suggestion for testers
-Try a larger campaign with simple surrender checked
YouTube Spotlight of the week!
Nothing this time, hope more folks do videos on DR4X in the future!
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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