Breathing Room. DR4X Weekly Changelog #54: 8/05/2022
-Added new Goal --Ultra Super Deathmatch., where you have to kill all other factions except wildlife -Added New Goal --Last One Standing, where you have to kill just every single faction -Made wildlife lairs and other factions NOT spawn within 4 tiles of the spawn location of the human player, giving the player 4 tiles of breathing room. --This makes the game much, much more playable --I didnt have time to make this customizable, but expect that tomorrow -Forest trolls now have a more forest troll appropriate death noise -Added new flag that allows pikemen to damage a unit as if they had a hard counter bonus without granting that unit the cavalry anti-archer bonus -AI now understands pikemen better as in, they will go after those they have bonuses against more often -Added new secretty secret stuff -Improved shadows and lighting -Added new hints -Added new office minigame --This is one i've been working on in the background for awhile --It isn't complete still but hey -Goblin Updates --Gave goblins a new goblin pikeman unit, which has a bonus against cavalry --Made it so when training goblin units the command buttons are color coded for easiness on the eyes and to make their commands more readable --Goblin pikemen can promote into Goblin Legionnaires
-Fix bug where "0" tech shows up on buildings in factions that have researched a global research item -Blacksmith cost corrected on capital cities -All units that werent displaying their hard counter bonus icon that should have now do --EG, Cavalry archers now display a horse and bow icon, since they have both bonuses
-Buffed Rust Spitter Faction --Made rust spitter Majors cost 9 and have an upkeep of 9 for bandit sub factions instead of 15 and 12 --Made rust spitter majors cost 15 and have an upkeep of 15 for wildlife factions --Made AI smart enough to use repletes like Mines -Buffed Gremlin Factions --Reduced Miserable Poppet for green gremlins cost from 200 misery to 75 Misery --Reduced Miserable Poppet build time to 2 --Reduced Fleshy Kennel cost for brown gremlins to 200 Misery --Reduced Coral Tower cost for dripping gremlins to 100 Misery -Kingdom Balance Changes --Markets now cost 35 gold and 6 iron -Wildlife Balance Changes --Hell Goat is now classed as cavalry for the purposes of hard counter bonuses -Goblin Balance Changes --Made Goblin Legionnaires more expensive for cube cult --Goblin fortresses now generate +2 gold and +2 misery instead of just +1 gold
-Try goblins now.
None
[ 2022-08-06 17:05:02 CET ] [ Original post ]
Hello, Im posting this a day later than usual because I was up programming until 5 am and decided to go to bed instead of working longer. So I ended up getting some sleep and it is now nearly noon. There are a lot of changes this week and most of this was live as of last night. I didn't decide to take screenshots for these because I already am posting the changelog late and I want to get it out and start on the next update. (That and family is visiting me today) Anyway letsa go...
Gameplay and UI
-Added new Goal --Ultra Super Deathmatch., where you have to kill all other factions except wildlife -Added New Goal --Last One Standing, where you have to kill just every single faction -Made wildlife lairs and other factions NOT spawn within 4 tiles of the spawn location of the human player, giving the player 4 tiles of breathing room. --This makes the game much, much more playable --I didnt have time to make this customizable, but expect that tomorrow -Forest trolls now have a more forest troll appropriate death noise -Added new flag that allows pikemen to damage a unit as if they had a hard counter bonus without granting that unit the cavalry anti-archer bonus -AI now understands pikemen better as in, they will go after those they have bonuses against more often -Added new secretty secret stuff -Improved shadows and lighting -Added new hints -Added new office minigame --This is one i've been working on in the background for awhile --It isn't complete still but hey -Goblin Updates --Gave goblins a new goblin pikeman unit, which has a bonus against cavalry --Made it so when training goblin units the command buttons are color coded for easiness on the eyes and to make their commands more readable --Goblin pikemen can promote into Goblin Legionnaires
Bug Fixes
-Fix bug where "0" tech shows up on buildings in factions that have researched a global research item -Blacksmith cost corrected on capital cities -All units that werent displaying their hard counter bonus icon that should have now do --EG, Cavalry archers now display a horse and bow icon, since they have both bonuses
Balancing
-Buffed Rust Spitter Faction --Made rust spitter Majors cost 9 and have an upkeep of 9 for bandit sub factions instead of 15 and 12 --Made rust spitter majors cost 15 and have an upkeep of 15 for wildlife factions --Made AI smart enough to use repletes like Mines -Buffed Gremlin Factions --Reduced Miserable Poppet for green gremlins cost from 200 misery to 75 Misery --Reduced Miserable Poppet build time to 2 --Reduced Fleshy Kennel cost for brown gremlins to 200 Misery --Reduced Coral Tower cost for dripping gremlins to 100 Misery -Kingdom Balance Changes --Markets now cost 35 gold and 6 iron -Wildlife Balance Changes --Hell Goat is now classed as cavalry for the purposes of hard counter bonuses -Goblin Balance Changes --Made Goblin Legionnaires more expensive for cube cult --Goblin fortresses now generate +2 gold and +2 misery instead of just +1 gold
Suggestion for testers
-Try goblins now.
YouTube Spotlight of the week!
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DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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