Calling the guards. DR4X Weekly Changelog #55: 8/12/2022
-I briefly no clipped out of reality -Improved several of the graphical shaders --The improved shaders include: cavity vertex shader that added toony white line effect and subtle shadows when a surface is at an angle (You know what i mean if you've played) --Shadows in general --CRT shader --VHS Shader --And Several more
-Selected units now get an outline that appears around their model, which is a desaturated version of their player color, that also shows through buildings and looks very pretty. --This should make it easier to play especially as the mushroom things
-Enemies that are marked as attackable now get an outline determined by whether attacking them would have advantage disadvantage or neither. --if a unit on a building would be attacked it is highlighted instead of the building. ---This makes it easier to see when you wont be atatcking the building, but rather the unit on it -General code optimizations, clicking on a bunch of units real fast should be significantly faster and more responsive. -Added new town guard unit portait.
-Added new veteran guard unit portrait
-Fixed a bunch of invisible code warning issues -Fixed a real odd bug, You may be asking yourself: "Will he give more details", and my answer is Nope. -Fixed bug where for a couple days there the treasure chests appeared above the fog of war due to new shaders. -Fixed bug where sometimes unit that is attackable wouldn't highlight as attackable when hovering over tiles you can move to. -Fixed bug where toony vertex shader added weird lines to trees, now they look smooth as intended, this has been a bug since the beginning. -Fix bug where easy save tries to save and load the outline object on a unit resulting in loading the save failing
-None this time that I remember
-Eh, backrooms or something.
None
[ 2022-08-13 01:09:17 CET ] [ Original post ]
This week was mostly polish stuff. Anyway letsa go...
Gameplay and UI
-I briefly no clipped out of reality -Improved several of the graphical shaders --The improved shaders include: cavity vertex shader that added toony white line effect and subtle shadows when a surface is at an angle (You know what i mean if you've played) --Shadows in general --CRT shader --VHS Shader --And Several more
-Selected units now get an outline that appears around their model, which is a desaturated version of their player color, that also shows through buildings and looks very pretty. --This should make it easier to play especially as the mushroom things
-Enemies that are marked as attackable now get an outline determined by whether attacking them would have advantage disadvantage or neither. --if a unit on a building would be attacked it is highlighted instead of the building. ---This makes it easier to see when you wont be atatcking the building, but rather the unit on it -General code optimizations, clicking on a bunch of units real fast should be significantly faster and more responsive. -Added new town guard unit portait.
-Added new veteran guard unit portrait
Bug Fixes
-Fixed a bunch of invisible code warning issues -Fixed a real odd bug, You may be asking yourself: "Will he give more details", and my answer is Nope. -Fixed bug where for a couple days there the treasure chests appeared above the fog of war due to new shaders. -Fixed bug where sometimes unit that is attackable wouldn't highlight as attackable when hovering over tiles you can move to. -Fixed bug where toony vertex shader added weird lines to trees, now they look smooth as intended, this has been a bug since the beginning. -Fix bug where easy save tries to save and load the outline object on a unit resulting in loading the save failing
Balancing
-None this time that I remember
Suggestion for testers
-Eh, backrooms or something.
YouTube Spotlight of the week!
None
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
GAMEBILLET
[ 5949 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB