Optimizations DR4X Changelog #62 11/12/2022
-There is now a news item when a kingdom finishes researching each individual level of inqusition. --Past untrustedlife would like to tell you that "it has some deep lore meaning or something", not sure what past untrusted meant. But hey. -Added spaceballs reference, also finally improved the lord of bandits win con popup
-All treasure popups now use different flavors of the new pop up art. I plan to update some of the other popups but meh, they might need their own art
-Optimized AI explore algorithm, they now will not bother with map edges since they reveal the edge by exploring a cell adjacent to it anyway, and making them ignore edges allowed me to do significnat optimizations because I didnt have to worry about edges -Optimized AI algorithm a bit, worst case scenario turn time reduced by half on first turn after loading game, and on ongoing turns reduced by a third!
-Optimized the code related to when you select and move and attack with units signiciantly you should see no more stutters when doing that. -Made some major optimizations when moving units around and attacking on large maps. It should be completely smooth now aside from a small hickup at the start of the turn sometimes if you have a large part of the map explored, -Other minor miniscule optimizations -AI no longer recreates enemy list/unit list twice per turn -Made some further small optimizations to right click to move and attack -Gave [NODEOSERROR] his own "voice" -Added goblin archer portrait
-Added goblin priest portrait
-Added more hints -Added more to responses --I'm not even sure what this means but it was in my change list
-Fixed bug with one of the new toggles on map gen screen
-Increased deploy range on rogues guild and upgraded rogues guild
-I dunno
I can finally plug the video my friend Gwen made about her work on the new DR4X trailer! Give her some love! [previewyoutube=N7HBy5fu2iQ;full][/previewyoutube] Thanks guys!
So a while ago i changed the way stealth works so you are revealed when you attack. This significantly hobbled the Rogues Guild bandit subfaction, So i'll be doing some improvements to them. There are also several player suggestions I want to get in. I'm not sure if after that it will be necromancer time, or if i'lll instead choose to keep working on filling in the secretty story bits. Then eventually i'll get to the necromancer/lich faction. Which will require some changes to the map gen screen, since they are by definition not a kingdom or cult. I guess they are kinda like a death cult. But they will play so different from cults that they might just get their own counter. Or a toggle that adds them to the cult rotation. (So i dont have to worry about the balance implications of there being 13 additional necromancer factions running around at the same time as kingdoms and cults if you were to choose to the max number of all of them. They will of course also get their own bunch of Goals/WIn conditions to choose from. Anyhow! Thanks!
[ 2022-11-13 02:49:41 CET ] [ Original post ]
It is 8pm on a saturday and i'm drinking a glass of super alcoholic punch. So that means, new dr4x changelog! Not so weekly Changelog number 62 So as usual this is just kinda a summary of all the changes from the past couple weeks ignoring some simple changes. A new build should be available as this post comes out. Anyway letsa go...
Gameplay and UI
-There is now a news item when a kingdom finishes researching each individual level of inqusition. --Past untrustedlife would like to tell you that "it has some deep lore meaning or something", not sure what past untrusted meant. But hey. -Added spaceballs reference, also finally improved the lord of bandits win con popup
-All treasure popups now use different flavors of the new pop up art. I plan to update some of the other popups but meh, they might need their own art
-Optimized AI explore algorithm, they now will not bother with map edges since they reveal the edge by exploring a cell adjacent to it anyway, and making them ignore edges allowed me to do significnat optimizations because I didnt have to worry about edges -Optimized AI algorithm a bit, worst case scenario turn time reduced by half on first turn after loading game, and on ongoing turns reduced by a third!
-Optimized the code related to when you select and move and attack with units signiciantly you should see no more stutters when doing that. -Made some major optimizations when moving units around and attacking on large maps. It should be completely smooth now aside from a small hickup at the start of the turn sometimes if you have a large part of the map explored, -Other minor miniscule optimizations -AI no longer recreates enemy list/unit list twice per turn -Made some further small optimizations to right click to move and attack -Gave [NODEOSERROR] his own "voice" -Added goblin archer portrait
-Added goblin priest portrait
-Added more hints -Added more to responses --I'm not even sure what this means but it was in my change list
Bug Fixes
-Fixed bug with one of the new toggles on map gen screen
Balancing
-Increased deploy range on rogues guild and upgraded rogues guild
Suggestion for testers
-I dunno
YouTube Spotlight!
I can finally plug the video my friend Gwen made about her work on the new DR4X trailer! Give her some love! [previewyoutube=N7HBy5fu2iQ;full][/previewyoutube] Thanks guys!
ADDITIONAL NEWS!
So a while ago i changed the way stealth works so you are revealed when you attack. This significantly hobbled the Rogues Guild bandit subfaction, So i'll be doing some improvements to them. There are also several player suggestions I want to get in. I'm not sure if after that it will be necromancer time, or if i'lll instead choose to keep working on filling in the secretty story bits. Then eventually i'll get to the necromancer/lich faction. Which will require some changes to the map gen screen, since they are by definition not a kingdom or cult. I guess they are kinda like a death cult. But they will play so different from cults that they might just get their own counter. Or a toggle that adds them to the cult rotation. (So i dont have to worry about the balance implications of there being 13 additional necromancer factions running around at the same time as kingdoms and cults if you were to choose to the max number of all of them. They will of course also get their own bunch of Goals/WIn conditions to choose from. Anyhow! Thanks!
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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