Map Modes! DR4X Changelog #66 1/08/2023
-There are now two map modes "normal" and "resource". Resources replaces the stuff below healthbars with the resources used or generated by the thing on the tile. Normal is well, the way it normally looks.
-Made repeatabletrigger run on turn started rather than turn ended. -Made current unit info tab stay open between switching units and buildings (If it can!) this should speed things up a bit for people who just want to do a bunch of commands. -Added angle to camera -Added ability to rotate camera with shift and right click (up down and around) -Added black outline to win/lose text. -Added black outline to floating text. -Allow to rotate game board with mouse -Added black 'shadow' around units. -Added more meats to food generator. -Improved mushroom models -Added button for recentering camera. -Added button for setting camera back to starting angle. -Added 300 millisecond delay on tooltips (not sure if i want to keep this) -Made tooltips centered instead of "extending" the mouse. -Updated command buttons -Updated exit unit info graphic
-Fixed scenario popup (the King sends you a message) blocks the view while the enemy is attacking. -Make it so switching units or selecting a building closes unit portrait maximization. -Fixed bug where vigil mode button would still be active even after building and therefore losing your action points. -Fixed unit cavity effect. -Fixed camera snap to unit and building and start bug. -Fixed trigger bug where it would sneakily error out on start sometimes. -Fix office graphics.
-Made it so crits also always do at least 1 damage. -Made it so when you have advantage you always do at least 1 damage even if your damage types are too weak to do anything normally or doubled.
-See how the addition of map modes improves things. ALso let me know if I should keep the tooltip changes.
A couple videos this time! One by philososhy and one by "MrThimato" playing as the mushrooms. [previewyoutube=9lpTwik2bz4;full][/previewyoutube] [previewyoutube=eEbPS3JA4ss;full][/previewyoutube]
[ 2023-01-09 03:29:13 CET ] [ Original post ]
Hey guys! Loads of useful changes this time around! Most notably! Map modes! And other UI updates like i've been doing.
Gameplay and UI
-There are now two map modes "normal" and "resource". Resources replaces the stuff below healthbars with the resources used or generated by the thing on the tile. Normal is well, the way it normally looks.
-Made repeatabletrigger run on turn started rather than turn ended. -Made current unit info tab stay open between switching units and buildings (If it can!) this should speed things up a bit for people who just want to do a bunch of commands. -Added angle to camera -Added ability to rotate camera with shift and right click (up down and around) -Added black outline to win/lose text. -Added black outline to floating text. -Allow to rotate game board with mouse -Added black 'shadow' around units. -Added more meats to food generator. -Improved mushroom models -Added button for recentering camera. -Added button for setting camera back to starting angle. -Added 300 millisecond delay on tooltips (not sure if i want to keep this) -Made tooltips centered instead of "extending" the mouse. -Updated command buttons -Updated exit unit info graphic
Bug Fixes
-Fixed scenario popup (the King sends you a message) blocks the view while the enemy is attacking. -Make it so switching units or selecting a building closes unit portrait maximization. -Fixed bug where vigil mode button would still be active even after building and therefore losing your action points. -Fixed unit cavity effect. -Fixed camera snap to unit and building and start bug. -Fixed trigger bug where it would sneakily error out on start sometimes. -Fix office graphics.
Balancing
-Made it so crits also always do at least 1 damage. -Made it so when you have advantage you always do at least 1 damage even if your damage types are too weak to do anything normally or doubled.
Suggestion for testers
-See how the addition of map modes improves things. ALso let me know if I should keep the tooltip changes.
YouTube Spotlight!
A couple videos this time! One by philososhy and one by "MrThimato" playing as the mushrooms. [previewyoutube=9lpTwik2bz4;full][/previewyoutube] [previewyoutube=eEbPS3JA4ss;full][/previewyoutube]
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
GAMEBILLET
[ 5949 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB