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🌈 $5 Tier: [Benedikt][David Martínez Martí]
I'm excited to share another devlog with you.
I'm making great progress with the update, and I only have three items left on my Trello board for it so it wont be released today but it will probably be released soon.
I'd like to take a moment to discuss some of the coolest new features that are on the horizon.
Firstly, the main menu has been completely reworked and I also now give the big updates proper names, even if they might look meaningless to you guys, example, this upcoming update is the 4B1E1E update.
Why?
Well.
Anyway moving on!
For an insane amount of time, I've been eager to implement a mission unlock system, and I'm thrilled to announce that it will be included in this upcoming update. The primary goal of this system is to regulate the pace of the game by preventing players from immediately tackling the most challenging missions. In addition, this new feature will offer intriguing decision-making opportunities and will help to structure the campaign in a more cohesive manner.
In addition to the mission unlock system, I've also incorporated a "pacifist" route into the game, which you'll need to discover on your own. This route is available for all missions except one, and it provides players with alternative methods to complete a mission that aren't explicitly disclosed and counts for mission unlocks aswell. It also adds a new layer of strategy and intrigue to the game.
(Art is subject to change)
There are obviously new bits in the missions aswell. With some missions being completely overhauled.
There is also the story. Which is kinda insane TBH.
There are also updates to the non-campaign portion of the game, though most of the updates this time arent there. I fixed some issues that made skirmishes less fun than they could be, i added a system so that no ai player gets a color similar enough to yours to be confusing, and more deploy mode options in the options menu (You can customize the "theme" of your deploy mode there) and various other tweaks around the edges.
About the story, its weird, but in a good way. Some of th epuzzles might require you to use a pen and paper to solve.
There is also some fleshing out of the background details around things, adding more weight to the buttons you click in popups and so on.
Anyway, it should be cool.
Unfortunately I will also be clearing all your victory history with this update. Sorry, with all these changes I couldnt maintain cross compatibility.
When the update drops I will also be dropping a changelog with the full list of all the changes.
Thanks for playing DR4X! And i hope you enjoy the next update :)
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