Unity Pricing Changes And Their Impact on DR4X. DR4X Changelog #78 09/17/2023
Unity updated their pricing so that after 200k installs they start charging the developers 20 cents an install. Problem is, they haven't figured it out yet and are just "trust me bro" on this not applying when someone pirates the game and they confirmed the dev would in fact be charged if a player say, uninstalls than reinstalls, not only this but they have just detroyed the entire concept of their platform being a stable foundation because they also updated their licensing so they can change this any time and they went and hid the repo that used to track license changes. https://www.reddit.com/r/gamedev/comments/16hnibp/unity_silently_removed_their_github_repo_to_track/ Not only that but they are removing unity plus (which was affordable, and granted devs the ability to, for exmaple, not display the unity splash screen and had really handy debugging tools among other things). And instead now, the "cheapest" option to remove the unity splash screen that has become synonymous with shovelware is to buy unity pro, which costs 2 grande a year. And I cannot afford that. (Luckily, i can 'upgrade' to unity pro for the 'same price' for one year in october, but after that i'll be forced to downgrade to unity personal or switch engines. I cannot switch engines because dr4x has had more than 3 years of dev time put into it and it would be near impossible for me to port it over to another engine without another several months or years of dev time at this point.) So, today i rolled out an update with a new splash screen in protest that calls out unity. This whole week has been surreal. I haven't gotten as much done for this changelog because alongside all this crap, I also have had family stuff going on and I also got addicted to starfield. I had hoped to get FAR, FAR, FAR more done. So lets go, simpler change list than usual.
-Fixed typos in dialogue -improved vigil description -improved sentry description -new unit portrait for demon portals -new splash screen -Fixed bug where if you quick loaded after losing (without resigning) that the end turn, next unit, and next building ui would disappear and make it unplyable (Thanks to a review that pointed that out so i could fix it) Back to starfield *sighs* Oh yea...
Shes doing fine, tried to eat a qtip though, that was distressing, (she coughed it up, thankfully) Heres a cute picture.
[ 2023-09-17 19:22:01 CET ] [ Original post ]
Hey guys whats up!
So some big stuff happened in the last week or so eh?
I received 2 additional positive reviews that offered actual constructive criticism and feedback (I appreciate it, folks! Hoping for more). I've also fixed one of the bugs you reported, hoping to get to the rest)
And...
Just in case you didn' t know, DR4X is made with unity.
Now that this is cleared up...
Unity Pricing Changes
Unity updated their pricing so that after 200k installs they start charging the developers 20 cents an install. Problem is, they haven't figured it out yet and are just "trust me bro" on this not applying when someone pirates the game and they confirmed the dev would in fact be charged if a player say, uninstalls than reinstalls, not only this but they have just detroyed the entire concept of their platform being a stable foundation because they also updated their licensing so they can change this any time and they went and hid the repo that used to track license changes. https://www.reddit.com/r/gamedev/comments/16hnibp/unity_silently_removed_their_github_repo_to_track/ Not only that but they are removing unity plus (which was affordable, and granted devs the ability to, for exmaple, not display the unity splash screen and had really handy debugging tools among other things). And instead now, the "cheapest" option to remove the unity splash screen that has become synonymous with shovelware is to buy unity pro, which costs 2 grande a year. And I cannot afford that. (Luckily, i can 'upgrade' to unity pro for the 'same price' for one year in october, but after that i'll be forced to downgrade to unity personal or switch engines. I cannot switch engines because dr4x has had more than 3 years of dev time put into it and it would be near impossible for me to port it over to another engine without another several months or years of dev time at this point.) So, today i rolled out an update with a new splash screen in protest that calls out unity. This whole week has been surreal. I haven't gotten as much done for this changelog because alongside all this crap, I also have had family stuff going on and I also got addicted to starfield. I had hoped to get FAR, FAR, FAR more done. So lets go, simpler change list than usual.
Changes:
-Fixed typos in dialogue -improved vigil description -improved sentry description -new unit portrait for demon portals -new splash screen -Fixed bug where if you quick loaded after losing (without resigning) that the end turn, next unit, and next building ui would disappear and make it unplyable (Thanks to a review that pointed that out so i could fix it) Back to starfield *sighs* Oh yea...
BELLA UPDATE
Shes doing fine, tried to eat a qtip though, that was distressing, (she coughed it up, thankfully) Heres a cute picture.
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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