Hey guys!
Time to dive into another one of my trademark game rambles for a good few paragraphs!
I had a comprehensive update planned for tonight, but, I made the decision to delay it until i have all the required art etc to not ruin the first impressions of a new very self contained story mission i'm adding.
It wasn't for lack of trying, that's for sure. Just a few minutes ago, I managed to get it to a 'good enough' state after what was a 13-hour programming marathon today. But then, after a moment to catch my breath and gather my thoughts, I made the last-minute decision to hold off on the release.
That new mision format should lead to me adding more similar missions to the game/the beginnings of chapter 2. After I get some feedback.
Oh, and guess what? I caught a cold. Yep, it's cold season, and I'm not immune (thanks to my adorable niece and nephew, probably). But hey, a bit of sniffles won't stop me from making progress, considering i was programming up until 11:40 pm on a sunday night and am now writing a changelog, again, at midnight.
A hint,
The New mission involves these new characters and has TWO visual novel segments.
Because of this, this means the next update will be a bit heftier than usual heh. (It already kinda is) and i can also add some fun extra bits ive wanted to get to for awhile.
The plan is to get it out the weekend after thanksgiving.
You might be wondering, what's packed into this update so far? Well, let me tell you, it's a treasure trove of things! I've got a whole bunch of new unit portraits. Then there's the brand-new mission I mentioned, complete with an experimental story that's both fleshed out and somehwat emotionally charged. It also offers both a conventional victory and a unique unconventional one (Which all missions have), just to keep things consistent.
I've also added several new triggers to my mission editor that's the tool I use to craft these pre-made missions. There are loads of typo fixes (because, let's face it, typos are sneaky little buggers).
On the visual side, you'll see some new idle animations with some nifty squash and stretch effects for all the meaty things in the game (like those Realmchild tumors) and the other "weird" things like the other dark force monsters.
On top of that, I've squashed some really annoying bugs (And i stress, REALLY ANNOYING FOR ME ESPECILALY TODAY WHILE I WAS WORKING ON THIS MISSION) and revamped a bunch of text for clarity. And, for the cherry on top, there's some new UI quality-of-life stuff that I think you'll really appreciate. It's quite the update!
And who knows, maybe ill get even more stuff in.
Bella's doing great, by the way. However, I didn't realize you're not supposed to feed pets on the day they're scheduled to be spayed. I accidentally fed her on the day she was meant to have her procedure, and the vet advised against that and rescheduled it. Then, she started her estrus cycle, so now the spaying had to be postponed again until January. :(
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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