Baa. DR4X Changelog #81 11/24/2023
-Added a new experimental campaign mission to the game. Which obviously has a conventional and unconventional victory. It also has two VN segments (akin to the vn segments in renovations)
-Gave The GSTBTU a model that matches their 2d art better
-Gave Bailen Blindeye a unique model that matches his 2d art better.
-Added new Hero Unit (Alano Jenriss)
-Added new boss enemy for new scenario (His name is B-a-ll-a-a-l)
-Added new profile pic for Hell Goat Lair
-Improved DR4X codex to be involved more in the puzzle solving aspect of the game kinda like Tunic.
-Touched up and improved hell goat model to match its art better -Fixed typo with all "Deep Entrance's" -Added new trigger type to my mission editor that summons monsters/groups of monsters. This will allow for more variety in the future. -Add trigger to editor for achiveing unconventional victory (So i can add more variety in the future) -Added new type of dialogue option that can win the mission (for use in new scenario) -Fix Bailens 8th dialogue to intended story -Fixed typo in farm description. -Fixed and reworded typo in and reworded scorpion lair description. -Fixed and reworded giant scorpion description -Realmchild tumor is now randomly rotated -Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this. -Fixed a large amount of typos in dialogue/descriptions in various places in the game -Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now. -Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)
-Reworded all skeleton enemy descriptions
-Fix minor typos in tutoringtons renovations tip. -Fixed extra dark tile bug where it becomes undark after deselecting, properly -Fixed bug where mysterois pink dialogue pops up before neutral vecitory popup closed. -Fixed bug where the city of nod was not considered deep water, i'm a dummy -Fixed very annoying bug where healthbar would sometims break -Had to remove some optimizations as it was brekaing the healthbars due to weird grarbage collection issues -Fixed bug where call to action after neutral end started before gray sequence ended
Shes great, as usual!
[ 2023-11-25 01:28:39 CET ] [ Original post ]
Hey guys. This update is pretty big from a gameplay and future perspective. So hang right. Final bit is stuff that was in the minor changelog a few weeks ago, I also updated the store page! Let me know your thoughts!
Changes:
-Added a new experimental campaign mission to the game. Which obviously has a conventional and unconventional victory. It also has two VN segments (akin to the vn segments in renovations)
-Gave The GSTBTU a model that matches their 2d art better
-Gave Bailen Blindeye a unique model that matches his 2d art better.
-Added new Hero Unit (Alano Jenriss)
-Added new boss enemy for new scenario (His name is B-a-ll-a-a-l)
-Added new profile pic for Hell Goat Lair
-Improved DR4X codex to be involved more in the puzzle solving aspect of the game kinda like Tunic.
-Touched up and improved hell goat model to match its art better -Fixed typo with all "Deep Entrance's" -Added new trigger type to my mission editor that summons monsters/groups of monsters. This will allow for more variety in the future. -Add trigger to editor for achiveing unconventional victory (So i can add more variety in the future) -Added new type of dialogue option that can win the mission (for use in new scenario) -Fix Bailens 8th dialogue to intended story -Fixed typo in farm description. -Fixed and reworded typo in and reworded scorpion lair description. -Fixed and reworded giant scorpion description -Realmchild tumor is now randomly rotated -Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this. -Fixed a large amount of typos in dialogue/descriptions in various places in the game -Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now. -Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)
-Reworded all skeleton enemy descriptions
Bug Fixes
-Fix minor typos in tutoringtons renovations tip. -Fixed extra dark tile bug where it becomes undark after deselecting, properly -Fixed bug where mysterois pink dialogue pops up before neutral vecitory popup closed. -Fixed bug where the city of nod was not considered deep water, i'm a dummy -Fixed very annoying bug where healthbar would sometims break -Had to remove some optimizations as it was brekaing the healthbars due to weird grarbage collection issues -Fixed bug where call to action after neutral end started before gray sequence ended
Bella Update!
Shes great, as usual!
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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