Alright, here's an update on my progress so far today (I took off from my "real" job today, just like yesterday). The changes might seem small, but they're significant enough to merit sharing. I've got more planned for later today, once my motivation picks up again. Weirdly, I'm encountering some motivational issues, especially when it comes to implementing actual mechanical updates. Such as the powers system I brought up awhile ago and the system that would allow me to make it so mines give different resources based on what tile its built on etc. I'm not quite sure why this is happening. Perhaps it's because of a bit of a too-quick transition back into game development after my week and a half long vacation. *shrugs* if i dont end up doing it other stuff will get in anyway heh. DR4X development is certainly a process. Whats more interesting to me perhaps is unit positioning and movement and how i can expand on that mechanic to make the game more interesting over longer periods. The mine positioning etc, kinda falls more neatly into this than the 'powers' i've been working on. We will see what happens. If you have any ideas i'm all ears. After all i have to make sure the game stays interesting after multiple chapters are added. Here are the changes I've managed so far today: -Someone reported the halfway to unconventional victory menu 'glitches' as a bug so i updated it to make it hint at what you need to do as well as still looking like an error. This should reduce confusion. --Thank you Reelacks -Finally got around to adding back the old "hidden" files on the terminal emulator. They used to not be hidden, than i hid them. Now it hints at the command you need to do to access them. -The game properly hints at this now in the library aswell as some other story bits. And other more broadly apllicable hints. --It also gives a name to a previously unnamed character -Resolved numerous instances where the game displayed incorrect terminal operating system names. This ensures that players who got ProNode, for instance, won't encounter any references to NodeOs, and vice versa. (If you still are let me know heh) I'm hopeful to make more progress as the day goes on! *knock on wood* Since its only 4 and usually i don't even work on the game until like 7. But these updates are live as of this post.
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
[ 5949 ]
[ 1903 ]