Plentiful Harvest and Ichor and Pqvv'Ger rebalancing.
-Added some new tips to loading screens -Add ichor particle effect when attacking bugs -Made all particle efects stick around a bit longer -Made camera hang on enemy attacks for another half second because it was sometimes really hard to understand what was going on before when being attacked. -Ramped up the particle effects a little, especially the tumor death one -Added new particle effect for when you kill a bug -Units will no longer shout at crates -Wildlife AI now has a unit soft cap based on map size -Pqvv'Ger Uncjw no longer can transform instantly into the desired upgrade but take a turn to upgrade into mushroom towers and 2 to transform into lairs, the wildlife varient takes 1 more turn for both -Pqvv'Ger mainline units when owned by wildlife now take 1 turn for mushroom tower and 2 turns for a lair -Fixed bug where units who built a building (or did any command) would still be unable to do actions on the turn the building/command is finished -Pqvv'Ger can no longer take advantage of the usual bandit tile effects (It Made them overwhelming to play and overpowered) -Pqvv'Ger Unit costs increased tad -Myco Heal flag can now heal all units, noit just the myco units -Farm Now has "Plentiful Harvest" tile effect which grants 2 weeks of upkeep as a resource bonus + a small chance of a backstory/other bonuses to units deployed on it -Increased scroll sensitivity on codex and on tile effect panel -Cavalry can shout now -More damage calculation tweaks -Smoothed critical hits a bit (im not sure if this was the best idea, as it does reduce the impact of advantage by a some) But it also reduces frusteration in some cases, eg having warriors insta killd by weak enemies like rats just because they had advantage the majority of the time heh. Some more tweaks can be made if nessessary (And probably will after i do more playtesting tbh) -New realmchild priest unit portrait (not a placeholder this time)
[ 2024-02-17 06:02:45 CET ] [ Original post ]
Hey guys! I had planned to get this update out a couple hours ago but i got lost in the weeds a bit. THe "Comprehensive" changelog will be out sunday afternoon which includes all the "small" changelogs from the past few weeks aswell as whatever else i can get implemented in the mean time.
Changes:
-Added some new tips to loading screens -Add ichor particle effect when attacking bugs -Made all particle efects stick around a bit longer -Made camera hang on enemy attacks for another half second because it was sometimes really hard to understand what was going on before when being attacked. -Ramped up the particle effects a little, especially the tumor death one -Added new particle effect for when you kill a bug -Units will no longer shout at crates -Wildlife AI now has a unit soft cap based on map size -Pqvv'Ger Uncjw no longer can transform instantly into the desired upgrade but take a turn to upgrade into mushroom towers and 2 to transform into lairs, the wildlife varient takes 1 more turn for both -Pqvv'Ger mainline units when owned by wildlife now take 1 turn for mushroom tower and 2 turns for a lair -Fixed bug where units who built a building (or did any command) would still be unable to do actions on the turn the building/command is finished -Pqvv'Ger can no longer take advantage of the usual bandit tile effects (It Made them overwhelming to play and overpowered) -Pqvv'Ger Unit costs increased tad -Myco Heal flag can now heal all units, noit just the myco units -Farm Now has "Plentiful Harvest" tile effect which grants 2 weeks of upkeep as a resource bonus + a small chance of a backstory/other bonuses to units deployed on it -Increased scroll sensitivity on codex and on tile effect panel -Cavalry can shout now -More damage calculation tweaks -Smoothed critical hits a bit (im not sure if this was the best idea, as it does reduce the impact of advantage by a some) But it also reduces frusteration in some cases, eg having warriors insta killd by weak enemies like rats just because they had advantage the majority of the time heh. Some more tweaks can be made if nessessary (And probably will after i do more playtesting tbh) -New realmchild priest unit portrait (not a placeholder this time)
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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