UI Improvements! DR4X mini changelog
-Completely revamped lighting setup, things were simply too bright, especially on noderooms maps -Moved camera buttons to top of screen and cleaned that up.
The red is unique to my setup, you will have whatever color your ui is (as it is randomized per player via fun values) -Units/Buildings now have a light gray outline. This outline will change color when attacking to reflect advantage disadvantage etc aswell this is to make it easier to see units on busier tiles like forests. (I am planning to also add a new map mode that will color the outline based on team color)
-When attacking the game gives you a little key at the bottom of your screen explaining advbantage disadvantage neutral (they also have tooltips if you want to know what exactly each color does) this is because people still weren't quite getting it.
-AI is now way better at exploring (Thisis on top of earlier improvements, basically they use idle units to explore a bit now too) -Turns out I accidentally nerfed the AI a while ago, it should attack properly again lol -Fixed typo with deep entrance tooltip -Cleaned up ui in other spots too -Reduced mesh size of walled cities so they don't hang off of tiles quite so much -Abandoned apartment now gets proper lighting/shadows on it -Liminal decorations dont have the outline. This is to keep them looking liminal
[ 2024-03-20 02:55:17 CET ] [ Original post ]
So I worked some ui updates into the noderooms branch today. Here are the highlights
Changes:
-Completely revamped lighting setup, things were simply too bright, especially on noderooms maps -Moved camera buttons to top of screen and cleaned that up.
The red is unique to my setup, you will have whatever color your ui is (as it is randomized per player via fun values) -Units/Buildings now have a light gray outline. This outline will change color when attacking to reflect advantage disadvantage etc aswell this is to make it easier to see units on busier tiles like forests. (I am planning to also add a new map mode that will color the outline based on team color)
-When attacking the game gives you a little key at the bottom of your screen explaining advbantage disadvantage neutral (they also have tooltips if you want to know what exactly each color does) this is because people still weren't quite getting it.
-AI is now way better at exploring (Thisis on top of earlier improvements, basically they use idle units to explore a bit now too) -Turns out I accidentally nerfed the AI a while ago, it should attack properly again lol -Fixed typo with deep entrance tooltip -Cleaned up ui in other spots too -Reduced mesh size of walled cities so they don't hang off of tiles quite so much -Abandoned apartment now gets proper lighting/shadows on it -Liminal decorations dont have the outline. This is to keep them looking liminal
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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