Noderooms Update Is Live
-Complete UI rework
I dont think i need to explain this all that much, screenshot kinda speaks for itself i think. -Overhauled Noderooms Maps --Completely different playstyle --Building Replacements --Unique Tile Effects --17 ish new artifacts totally unique to the noderooms --Loads of new art. --A true liminal feel in a 4x game that no one has ever tried to make before ever. "Run your own kingdom in the [strike]backrooms[/strike]Noderooms
-Massive performance improvements --Multithreading of AI --Multithreading of various other things -Numerous bug fixes -Art improvements -Lighting improvements
-Made tooltips more consistent -Tooltips now will display when deploying units showing tile effects (Requested by Someone) -Fixed typos -Replace all references to humans, with "Human" (with quotes) or 'people' for reasons ---What why? -Game reacts more to your name choices --What? -Improved liminal grocery store name generator -Other misc changes to tooltips to make them better
The new art is super liminal so if you are into this ytou are in for a treat
Shes doing fine!
-Its simple, you NoClip there (Or just choose it in your skirmish setup on the "Theme/Setting" dropdown.)
Next major update will be [REDACTED] themed. I didn't get all the liminal art in, and it will be a month til its all done so expact that to trickle in over the next few weeks. I plan to fill out the noderooms a bit more aswell, just some more polish stuff, replacing some text , some new treasure popups for the new artifacts etc. Removing the remaining placeholder art etc. I plan for Additional UI improvements, most of the UI looks better now. But the unit info box is still horrifically ugly. So expect a few smaller updates for awhile in this general theme until i gear up to start on the next big update. I found that i enjoyed doing it this way, so it will get its own beta branch etc aswell just like this, this system just works. Have a good Easter (If you celebrate it)!
[ 2024-03-30 23:02:52 CET ] [ Original post ]
"Its live now"
The noderooms update has been moved to the live branch and the noderoomsbeta branch has been removed. Ive been working on this for a couple months now so I hope you like it!
No big changelog, too many changes to list. Here are the standouts though.
Standouts:
-Complete UI rework
I dont think i need to explain this all that much, screenshot kinda speaks for itself i think. -Overhauled Noderooms Maps --Completely different playstyle --Building Replacements --Unique Tile Effects --17 ish new artifacts totally unique to the noderooms --Loads of new art. --A true liminal feel in a 4x game that no one has ever tried to make before ever. "Run your own kingdom in the [strike]backrooms[/strike]Noderooms
-Massive performance improvements --Multithreading of AI --Multithreading of various other things -Numerous bug fixes -Art improvements -Lighting improvements
Changes since Last Beta Update (Look through news to see more details if you weren't keeping up):
-Made tooltips more consistent -Tooltips now will display when deploying units showing tile effects (Requested by Someone) -Fixed typos -Replace all references to humans, with "Human" (with quotes) or 'people' for reasons ---What why? -Game reacts more to your name choices --What? -Improved liminal grocery store name generator -Other misc changes to tooltips to make them better
Art Samples:
The new art is super liminal so if you are into this ytou are in for a treat
Bella Update:
Shes doing fine!
How to access the noderooms.
-Its simple, you NoClip there (Or just choose it in your skirmish setup on the "Theme/Setting" dropdown.)
Fourthcoming updates:
Next major update will be [REDACTED] themed. I didn't get all the liminal art in, and it will be a month til its all done so expact that to trickle in over the next few weeks. I plan to fill out the noderooms a bit more aswell, just some more polish stuff, replacing some text , some new treasure popups for the new artifacts etc. Removing the remaining placeholder art etc. I plan for Additional UI improvements, most of the UI looks better now. But the unit info box is still horrifically ugly. So expect a few smaller updates for awhile in this general theme until i gear up to start on the next big update. I found that i enjoyed doing it this way, so it will get its own beta branch etc aswell just like this, this system just works. Have a good Easter (If you celebrate it)!
DR4X
Untrustedlife
Untrustedlife
2022-01-07
Singleplayer EA
Game News Posts 212
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://untrustedlife.com/dr4x/
https://store.steampowered.com/app/1704830 
DR4X Linux Depot [2.06 G]
DR4X is a fast paced dark fantasy turn based strategy game with horror and cosmic horror elements.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
The game has simple, fun, fast paced, and dynamic gameplay where each type of faction uses different resources and completely unique playstyles.
Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.
It also has a very reactive world map and an in depth skirmish creator. With multiple possible game modes based on your choices.
Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.
Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!
When it is ready for beta I will be releasing it on Steam in a sort of early access. If you are interested follow this page and my twitter.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GEForce GTX 1070
- Storage: 2 GB available space
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