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A little over a month has passed since the release of the game in early access, so let's summarize some results: * Nationalities have appeared in the game. Residents will move in search of a better life. And it will be interesting for us to find out where and from where the residents go. Therefore, I added such nationalities as Eurasia, Africa, America, the Moon and the like to the game, in the future there will be other nationalities. (Migrations and social movement are already in the game) *Secondly, I added education to the game. Levels of education: - Not(education value <50) - Primary(50) - Higher(100) - Scientists(200 and above) Education affects the social movement of residents: To become an engineer, a higher education is required, and a skilled worker will do even an elementary one. In the future, investors will receive paid education in addition to free education, i.e. will learn faster. Education will also impose a constraint on small business opportunities. Without education, it will not be possible to make microchips! *Now you can build infrastructure and a space shipyard in the game, in addition to factories. Why infrastructure is needed, I will write a little later. *Common market mechanics have appeared in the game, so in the future it will not be necessary to conquer someone, you can somehow try to cooperate. Primitive diplomacy that allows you to include and exclude from the common market will appear in January. Before moving on to plans for the next month, I want to cover two topics: production and residents that are already living in the game. The production of one inhabitant in the game is considered as follows: defect-free ratio * (production efficiency + number of mechanisms * mechanism efficiency). infrastructure will reduce defects (food spoils less), and traditions will also reduce it (the resident already knows what leads to losses). For residents who are engaged in complex production, the impact of infrastructure on defects will be less and education will have an additional impact. Now the production of the inhabitant is 1 and the production of the mechanism is 2. I'm seriously thinking of making 0.1 for the inhabitant and 1 for the mechanism. But I'm still thinking about it.
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