Cities and a common market. January plans.
The concept of cities came to me because I didnt like the idea of Victoria 2, which is related to the fact that the more diverse the population of the province, the more diverse the goods the population produces. Is it possible to make it so that our residents are the same - of the same nationality, but they produce different goods? Thus the idea of cities was born. Cities in different areas are suitable for life in different ways. In a zero city on Earth, 2500 inhabitants can live, on Mars - 50, and on the poles (planets of all types) - 300. There will be a bonus in the area - a "convenient place" that will increase this starting level.
To avoid micro-management, building on Earth will give you 10 city levels at once. Level 1 city will give a place to live for 1000 people, which will increase the starting level.
In Antarctica, building a city would be an expensive undertaking that investors might invest in once they have AI.
We have a primitive diplomacy that allows us to somehow work with the common market. The plus sign button includes in the common market, and the minus sign excludes it.
I had the idea of worker-residents who would be hired by small businesses. According to the popular belief that small business creates a lot of jobs, maybe later I will return to this idea. I also have an idea that a small business in a big city, let's say level 20, can produces 2 or even 3 types of goods. That is, there will be 2-3 POPs of the same nationality, but they will produce different goods. What do you think of it? We will return to these ideas in the future.
In January, I will focus on the AI of residents and investors. Residents will consider a variety of issues when moving to other locations. And they will be smarter to move to other strata. The emergence AI of investors will mean that the game will gain some playability, because the player will have competitors. If there is time, I will redo the appearance of the characters.
[ 2023-01-05 12:41:24 CET ] [ Original post ]
Cities
The concept of cities came to me because I didnt like the idea of Victoria 2, which is related to the fact that the more diverse the population of the province, the more diverse the goods the population produces. Is it possible to make it so that our residents are the same - of the same nationality, but they produce different goods? Thus the idea of cities was born. Cities in different areas are suitable for life in different ways. In a zero city on Earth, 2500 inhabitants can live, on Mars - 50, and on the poles (planets of all types) - 300. There will be a bonus in the area - a "convenient place" that will increase this starting level.
To avoid micro-management, building on Earth will give you 10 city levels at once. Level 1 city will give a place to live for 1000 people, which will increase the starting level.
In Antarctica, building a city would be an expensive undertaking that investors might invest in once they have AI.
Common market.
We have a primitive diplomacy that allows us to somehow work with the common market. The plus sign button includes in the common market, and the minus sign excludes it.
Some ideas.
I had the idea of worker-residents who would be hired by small businesses. According to the popular belief that small business creates a lot of jobs, maybe later I will return to this idea. I also have an idea that a small business in a big city, let's say level 20, can produces 2 or even 3 types of goods. That is, there will be 2-3 POPs of the same nationality, but they will produce different goods. What do you think of it? We will return to these ideas in the future.
What do I want to do in January?
In January, I will focus on the AI of residents and investors. Residents will consider a variety of issues when moving to other locations. And they will be smarter to move to other strata. The emergence AI of investors will mean that the game will gain some playability, because the player will have competitors. If there is time, I will redo the appearance of the characters.
Near Sol
LTide
LTide
coming soon
Strategy Simulation EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://steamcommunity.com/app/1401110/
https://store.steampowered.com/app/1401110 
[82.29 M]
Near Sol is a space strategy game developed by an Indie developer. There will be a lot here: from the design of spaceships to your interaction with domestic and foreign markets, resource extraction and production of goods.
Will there be characters in the game and what role will they play? This question we have to solve together. Together with the question of the technology tree and the system of goods-resources.
The game will take place in the solar system and the nearest 30 stars.
Lead a space power, small or large. Find the resources you need, or create an economic union with neighbors, organize production the most demanded goods. Make money. Show pirates and aggressive neighbors who are chief in your star system. Take care of the ecology of your world, wealth and happiness of the inhabitants.
Will there be characters in the game and what role will they play? This question we have to solve together. Together with the question of the technology tree and the system of goods-resources.
The game will take place in the solar system and the nearest 30 stars.
Lead a space power, small or large. Find the resources you need, or create an economic union with neighbors, organize production the most demanded goods. Make money. Show pirates and aggressive neighbors who are chief in your star system. Take care of the ecology of your world, wealth and happiness of the inhabitants.
MINIMAL SETUP
- Processor: Intel Core i3-530Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GT 1030 or equivalent
- Processor: Intel Celeron G4900Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: TBC
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GAMERSGATE
[ 3198 ]
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