Cities
The concept of cities came to me because I didnt like the idea of Victoria 2, which is related to the fact that the more diverse the population of the province, the more diverse the goods the population produces. Is it possible to make it so that our residents are the same - of the same nationality, but they produce different goods? Thus the idea of cities was born.
Cities in different areas are suitable for life in different ways. In a zero city on Earth, 2500 inhabitants can live, on Mars - 50, and on the poles (planets of all types) - 300. There will be a bonus in the area - a "convenient place" that will increase this starting level.

To avoid micro-management, building on Earth will give you 10 city levels at once. Level 1 city will give a place to live for 1000 people, which will increase the starting level.

In Antarctica, building a city would be an expensive undertaking that investors might invest in once they have AI.
Common market.
We have a primitive diplomacy that allows us to somehow work with the common market.
The plus sign button includes in the common market, and the minus sign excludes it.
Some ideas.
I had the idea of worker-residents who would be hired by small businesses. According to the popular belief that small business creates a lot of jobs, maybe later I will return to this idea.
I also have an idea that a small business in a big city, let's say level 20, can produces 2 or even 3 types of goods. That is, there will be 2-3 POPs of the same nationality, but they will produce different goods. What do you think of it?
We will return to these ideas in the future.
What do I want to do in January?
In January, I will focus on the AI of residents and investors.
Residents will consider a variety of issues when moving to other locations. And they will be smarter to move to other strata.
The emergence AI of investors will mean that the game will gain some playability,
because the player will have competitors.
If there is time, I will redo the appearance of the characters.
[ 2023-01-05 12:41:24 CET ] [ Original post ]