Investors.
Recent patches have added an investment process to the game. When building factories, investors look at the need for goods and the availability of resources. Investors are pretty stupid. A long time ago when the inhabitants began to migrate and move up the social ladder, they did it quite chaotically, and today I'm happy with how they do it. In 3-4 months, investors will also become wiser.
When the factory runs out of money and resources, the investors give the factory some money. This is reminiscent of the spending column - "help to the poor", which also allows small businesses to restore work.
Education. Goods. Needs.
For the production of each product, a certain level of education is required. Now it also affects the added value.
(In the future there will be a hint on the required education).
It turns out that the production of more complex goods gives more money.
Now people with different educations have different needs. Higher educated residents make more expensive purchases.
Investor needs.
In the previous patch, investors were accumulating money and this led to a drop in turnover.
Investors now have dynamic needs, and as wealth grows, so do their needs.
First of all, luxury needs like caviar are on the rise.
UI
The GDP tab has changed a bit. Previously, only "world" production was available on the right. Now this panel can be expanded and see the "global" demand.
The tab "resources of the planet" has changed a bit. Now only those resources that can be mined on the planet are visible.
Also, information about the content of the city / province / planet appeared - now these are the salaries of civil servants.
Game development.
I had a little vacation so the development of the game slowed down, now the vacation is over - and that's probably good news!
[ 2023-04-14 16:08:49 CET ] [ Original post ]