Investors and the new system of needs
Recent patches have added an investment process to the game. When building factories, investors look at the need for goods and the availability of resources. Investors are pretty stupid. A long time ago when the inhabitants began to migrate and move up the social ladder, they did it quite chaotically, and today I'm happy with how they do it. In 3-4 months, investors will also become wiser. When the factory runs out of money and resources, the investors give the factory some money. This is reminiscent of the spending column - "help to the poor", which also allows small businesses to restore work.
For the production of each product, a certain level of education is required. Now it also affects the added value. (In the future there will be a hint on the required education). It turns out that the production of more complex goods gives more money. Now people with different educations have different needs. Higher educated residents make more expensive purchases.
In the previous patch, investors were accumulating money and this led to a drop in turnover. Investors now have dynamic needs, and as wealth grows, so do their needs. First of all, luxury needs like caviar are on the rise.
The GDP tab has changed a bit. Previously, only "world" production was available on the right. Now this panel can be expanded and see the "global" demand. The tab "resources of the planet" has changed a bit. Now only those resources that can be mined on the planet are visible. Also, information about the content of the city / province / planet appeared - now these are the salaries of civil servants.
I had a little vacation so the development of the game slowed down, now the vacation is over - and that's probably good news!
[ 2023-04-14 16:08:49 CET ] [ Original post ]
Investors.
Recent patches have added an investment process to the game. When building factories, investors look at the need for goods and the availability of resources. Investors are pretty stupid. A long time ago when the inhabitants began to migrate and move up the social ladder, they did it quite chaotically, and today I'm happy with how they do it. In 3-4 months, investors will also become wiser. When the factory runs out of money and resources, the investors give the factory some money. This is reminiscent of the spending column - "help to the poor", which also allows small businesses to restore work.
Education. Goods. Needs.
For the production of each product, a certain level of education is required. Now it also affects the added value. (In the future there will be a hint on the required education). It turns out that the production of more complex goods gives more money. Now people with different educations have different needs. Higher educated residents make more expensive purchases.
Investor needs.
In the previous patch, investors were accumulating money and this led to a drop in turnover. Investors now have dynamic needs, and as wealth grows, so do their needs. First of all, luxury needs like caviar are on the rise.
UI
The GDP tab has changed a bit. Previously, only "world" production was available on the right. Now this panel can be expanded and see the "global" demand. The tab "resources of the planet" has changed a bit. Now only those resources that can be mined on the planet are visible. Also, information about the content of the city / province / planet appeared - now these are the salaries of civil servants.
Game development.
I had a little vacation so the development of the game slowed down, now the vacation is over - and that's probably good news!
Near Sol
LTide
LTide
coming soon
Strategy Simulation EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://steamcommunity.com/app/1401110/
https://store.steampowered.com/app/1401110 
[82.29 M]
Near Sol is a space strategy game developed by an Indie developer. There will be a lot here: from the design of spaceships to your interaction with domestic and foreign markets, resource extraction and production of goods.
Will there be characters in the game and what role will they play? This question we have to solve together. Together with the question of the technology tree and the system of goods-resources.
The game will take place in the solar system and the nearest 30 stars.
Lead a space power, small or large. Find the resources you need, or create an economic union with neighbors, organize production the most demanded goods. Make money. Show pirates and aggressive neighbors who are chief in your star system. Take care of the ecology of your world, wealth and happiness of the inhabitants.
Will there be characters in the game and what role will they play? This question we have to solve together. Together with the question of the technology tree and the system of goods-resources.
The game will take place in the solar system and the nearest 30 stars.
Lead a space power, small or large. Find the resources you need, or create an economic union with neighbors, organize production the most demanded goods. Make money. Show pirates and aggressive neighbors who are chief in your star system. Take care of the ecology of your world, wealth and happiness of the inhabitants.
MINIMAL SETUP
- Processor: Intel Core i3-530Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GT 1030 or equivalent
- Processor: Intel Celeron G4900Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: TBC
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