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Update: 0.36
![](https://clan.cloudflare.steamstatic.com/images/41106318/c4aa19e089e8c40e8e525ef32bc65db54415be8e.png)
[ 2022-04-27 17:16:26 CET ] [ Original post ]
Shop Rework
- Shop now have ability tiers that unlock as campaign progresses (only tier 1 is available in the demo)
- New abilities
- Unlockable shop tab for Besk
- New music theme
- Reworked ability cost so they are more consistent and give more choices
- Removed "Entangle" ability: it is replaced by "Dirk" which serves a similar purpose (get rid of a guard but leave evidence).
![](https://clan.cloudflare.steamstatic.com/images/41106318/c4aa19e089e8c40e8e525ef32bc65db54415be8e.png)
Guards
- New "sentinel" guards: never roam - even at high danger level, but they enrage as soon as they are alerted.
- New appearance for "Investigator" guard
- New: hover a sleeping guard to preview their patrol path.
- Players can move over sleeping guards (same as stunned guards)
- Guards leaves footprint when waking up, as stationary guards do
- Guards change path instantly when they get blocked (rather than wasting a turn trying to use blocked path).
Level changes
- Emerald: main entrance guards are now sentinels.
- Emerald: added statues to main hall to reduce bottleneck effect when leaving the vault
- Topaz (part2): exterior is a bit more forgiving at high danger level, middle path is slightly easier to open more possible strategies.
- Levels now have different their own color themes.
- Added unique statues to some levels
- Beds are now bunk beds
Difficulty settings
- Added more danger difficulty options
- New difficulty level icons
- Advanced difficulty settings auto-expand when selecting 'Custom' difficulty setting
- Fix sliders not correctly updating for "novice" difficulty setting
Misc
- Added scroll by touching screen border
- Camera is bound to the level limits.
- "Next unit" centers on current unit if there's no other unit available.
- Improved fog of war visual
- Improved "ability target" fx
- Performance improvements
Fixes
- Fix inconsistent sleeping guards when resuming a save
- Fix scroll speed was fps-dependent (resulting in very fast scroll speed in some cases)
- Fix "pickpocket" action was displayed when hovering not visible guards
- "New objective" UI doesn't appear during dialogs.
- Guards are correctly alerted when failing to open a locked door because the player stole the key they carried.
[ 2022-04-27 17:16:26 CET ] [ Original post ]
Spirited Thief
Koi Snowman Games
Developer
Koi Snowman Games
Publisher
TBA
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
Very Positive
(51 reviews)
Public Linux Depots:
- [0 B]
Spirited Thief is a tactical stealth game with a quirk: take your time to scout and plan your heist, then break in to steal your target under increasing pressure.
Play as Elaj, a thief and sorcerer who lost his powers in an accident, and Trin, a friendly but cheeky spirit of unknown origins. Infiltrate heavily protected vaults with the help of occasional allies to get your hands on treasures, secrets, and troubles.
Play as Elaj, a thief and sorcerer who lost his powers in an accident, and Trin, a friendly but cheeky spirit of unknown origins. Infiltrate heavily protected vaults with the help of occasional allies to get your hands on treasures, secrets, and troubles.
- Outsmart your enemies in turn-based gameplay.
- Scout undetected as Trin, the spirit. Explore, plan, find secret passages and hidden treasures.
- Break in as Elaj, the thief, and finish the job without letting the guards time to react.
- Infiltrate wealthy castles, dark dungeons, and occult lairs under the guidance of the infamous thieves' guild.
- Buy new exciting abilities with your ill-gotten gains.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.
- Graphics: OpenGL 3.2+. Vulkan capable.
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