Greetings Guild members!
The development of Spirited Thief is going very well, and several things have changed now. Allow us to describe what's new in the game, we are going to detail them just below!
Portraits update
First, we'll talk about the
visual rework of Trin and Elaj. They are both the main characters of the game (one being a Spirit and the other a Thief) and since we wanted them to truly stand out from the crowd, they both received a very nice upgrade!
Their reworks have been applied to
their portraits and their character models.


By doing this rework, we found out
other characters would also need a slightly improved visual and thats what we did! With these changes, the following portraits now follow the same size, style and level of detail applied to Trin & Elaj:
- Besk
- Guards
- Countess Frieda
- Sorceress
- Temly
- Two colleagues of Elaj (Prologue)
- Dumdum (portrait + character rework)
Skills rework
In addition to the portraits update, we decided to improve and diversify the different skills youll get to use in Spirited Thief. Some of them were only useful during specific circumstances, and others were just way less efficient in all respects.
So, we reworked these skills and added new ones that could be useful during your missions. We want to give players the ability to create the build theyd love and grant enough room for you to adapt to every situation.
Here are a few examples:
Elaj
- Knock Knock Pet Rat (Rework): Drop a trained rodent on the ground that will steal everything from the next guard walking by (yes, even Keys).
- Stun Spirit Shadow Decoy (Rework): Create an illusion that will keep guards busy until they quickly shoot it down, alerting them.
Trin
- Lazy Tracking Curse (New Skill): Mark (visible in fog of war) a Sleeping target. The mark stays active even after the target wakes up. Can affect at most 5 target(s).
Besk
- Guard Disguise (New Skill): Equip or unequip cumbersome guards disguise which allows to move undetected, albeit slowly and with low vision. The disguise is lost on using any ability, or by doing a suspicious activity in a guards sight. The disguise wont fool enemies that shoot on sight.
A lot more skills have been reworked or added to the characters, but we are not going to disclose them all today! Some things are being kept secret for now
Balancing the difficulty
One thing important to us is to
let every player enjoy their own difficulty level. Those playing for the Story have the opportunity to do so, but those who are looking to be chased by a thousand guards and escape at the last turn possible can do that too.
Through the Menu, the difficulty of the game can be changed
at any time and you can even make
specific adjustments to have a customized experience.

A feature has also been expanded to other levels:
the Bells.
Bells are available in specific levels allowing you to
decrease the Alarm Level of the guards. Reaching a Bell might be a complicated task sometimes, so you will have to weigh the pros and cons on going on this adventure!
we are giving you the choice to
use them or not. Again, the difficulty is yours!

That is all for todays blogpost, thank you for reading and do not hesitate to wishlist Spirited Thief! We have a lot more things planned for the game that we will share with you in the coming months, up until the release in
Summer 2023.
https://store.steampowered.com/app/1709870/Spirited_Thief/
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Discord[ 2023-03-29 14:50:49 CET ] [ Original post ]