Farewell to Arnold Hendrick
On May 25, 2020, Arnold Hendrick, the creator of the revolutionary board game Barbarian Prince and the revolutionary computer game Darklands, was taken by cancer, just shy of the three-score-and-ten years the Psalmist allots us. It is too soon cut off, and we fly away.
I never met him; I know next to nothing of his life story. But all the same, Mr. Hendrick had a direct and significant impact upon me. Our upcoming game Fallen Gods is inspired by both Barbarian Prince and Darklands. Both games are marvelously inventive and brilliantly realized. Sometimes works of fantasy are called escapism. To escape literally means to shed ones cloak. (One can ponder the age of brigandage when slipping a robbers clutches in that manner was frequent enough to coin this expression and put it in common currency.) Mr. Hendricks games were the oppositethe player does not shed his cloak so much as garb himself in anothers clothes. Contrary to the genres name, most RPGs do not achieve this effect. The players role is not that of a hero, but that of a hedge fund analyst, crunching numbers, maximizing upside and minimizing downside. But in Barbarian Prince and Darklands, the player is immersed in the characters and the setting. For a while, he sees a different world through different eyes. A person is greatly enriched by such an experience, while merely shedding a cloakin contrastleaves one a little poorer, even if we sometimes need to escape to survive.
When I began designing and developing Fallen Gods years ago, I tracked down Mr. Hendricks email address. When our game was ready, I wanted to show it to him as tangible evidence of the impact and inspiration of his work. But I kept delaying the email because I wanted to make sure Fallen Gods was worth his time. Now there is no time left.
So I must end where I started: I never met Arnold Hendrick; I know him only through his published games and articles about game design. To me, all of them bespoke an abiding curiosity, a creative vision, and an overflowing generosity toward his players. The man put 136 saints in Darklands. May they speed him to his Maker.
[ 2020-05-30 16:10:53 CET ] [ Original post ]
Primordia
Wormwood Studios
Developer
Wadjet Eye Games
Publisher
1970-01-01
Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2791 reviews)
Public Linux Depots:- Primordia Linux [1.42 G]
- Primordia Steamdeck Depot [1.47 G]
What Happened to the Humans?
Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a peaceful existence that becomes threatened when a rogue robot steals the energy source that the pair needs to survive.
When Horatio and Crispin’s search for energy brings them to the dazzling city of Metropol, the simple quest to recover their stolen power core leads to unexpected discoveries about Horatio’s origins and a new understanding of the legendary humans who walked the earth before him.
Key Features
- An epic storyline about the extinction of the human race
- Voiceover work starring fan favorite Logan Cunningham
- Gorgeous post-apocalyptic setting
- Optional puzzles - learn more about the world the more you play
MINIMAL SETUP- Processor: Pentium or higher processor Memory: 2 GB
- Memory: 2 GB
- Graphics: OpenGL
- Storage: 1.5 GB
16.09$ (15%)
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4.19$ (16%)
26.09$ (-31%)
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13.79$ (8%)
3.35$ (16%)
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16.99$ (15%)
3.42$ (77%)
3.28$ (84%)
15.26$ (15%)
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6.9$ (54%)
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3.83$ (91%)
10.43$ (48%)
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2.38$ (76%)
4.88$ (62%)
FANATICAL BUNDLES
Time left:
16 days, 11 hours, 11 minutes
Time left:
356441 days, 3 hours, 11 minutes
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HUMBLE BUNDLES
Time left:
14 days, 5 hours, 11 minutes
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