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Goodbye 2021, Welcome 2022


2021 was a momentous year for Wormwood Studios, with major achievements on Primordia, Strangeland, and Fallen Gods.

Primordia: Optioned, Translated, and Ported



Rather unexpectedly, a film adaptation of Primordia that once seemed a pipedream appears to be progressing (with sufficient reality that we were paid a non-trivial option-extension fee). We cant share much publicly about it, and its always safest to assume that these things wont pan out, but its a serious team working on the film project. It just speaks to the strength of the community that you alll have built around Primordia that our little old game continues to attract such attention. Next year will mark a decade since our game was released, and we celebrated our 300,000th copy sold this year. More down to earth, Primordia received an Italian translation this year, courtesy of volunteer translator Marco de Vivoadding to the existing official French, Spanish, and German translations and unofficial Russian one. We have had some false starts into other languages this year (and in years past), but we plan to keep trying to bring Primordia to new languages and new audiences as the years go by. Recently, Russian and Turkish translators approached us, so well see where that goes. We also achieved our long-running goal of releasing native Linux and MacOS ports of Primordia. We made a more significant port this year, too, which we should be able to announce early next year. Needless to say, were very excited about it.

Strangeland: Released, Translated, and Ported



In May, we released Strangeland, our long-awaited adventure game follow-up to Primordia. We are grateful for the response so far. Strangeland is an intensely personal game. Using the psychological horror genre, we poured the tragedy, despair, hope, and redemption that weve experienced in our own lives into the vessel of a classic point-and-click adventure game. Originally conceived as part of a three-week jam, Strangeland consumed over four years of our lives into a full-length game, which many thousands of people have now played and enjoyed (and a few people have played and disliked!). The connection between players and the game is the most important thing about this work for us, so the reaction weve seen has been wonderful. For the past year, we have been working very closely with a group of volunteer translators to make Strangeland available to non-English speakers. It is an exceedingly tricky game to translate, given the rich allusions, complicated wordplay and puns, and occasional language-based puzzles. Thanks to the hard work of Endre Linea, we were delighted to release the first translation, into Hungarian, just before the end of the year. We expect to release a German translation next, with Spanish and French close behind. Unfortunately, the Chinese, Japanese, Russian, and Polish translations are stalledbut perhaps we will be able to get them started again too in 2022! These kinds of false starts are not uncommon with fan translations. Finally, we ported Strangeland to MacOS and Linux... and laid the foundation for some even more significant porting next year, similar to what we have been able to do with Primordia. Weve always wanted to offer native Mac and Linux builds, and were glad to be doing so now!

Fallen Gods: Significant Further Development



Fallen Gods is now many, many years into development. Its progress is slow, but steady, and has been significant on a number of fronts this yearsignificant enough that we finally published the games Steam page (and were grateful for the thousands of wishlist additions that have followed). Art-wise, we added dozens of new illustrations to the game (every event in the game is accompanied by an illustration), new combat sprites and animations, new character portraits with varying moods, updated mountain and marsh tilesets, and various small visual enhancements across the board. Audio-wise, we added dozens of new voiceovers for events (the first text node in each event is narrated), dozens of new musical sketches, and numerous sound effects. The most significant advances have been design-wise. Fallen Gods is an open-world, procedurally generated, non-linear, narrative, rogue-lite RPG. While other games (including its forebear, the board game Barbarian Prince) have had many of these features, this is the first game Ive developed that did not have a predefined structure. One of the greatest challenges has been ensuring that the game still has clear direction, strong pacing, and satisfying progression, along with a high level of challenge. As more of the game came together, weve revised a number of systems, including how dungeons are traversed, how information is doled out to the player, and how the economy works. We also introduced some additional victory conditions. Im relatively confident that the design is now in the refinement rather than reworking stage, which should help us fill out the rest of the content. Were hoping to release Fallen Gods in 2022. The major challenge is simply that the older I get, the less time and energy I seem to have, which has slowed the design/writing down. My hope is that in the next month or so, we will finally be able to share a lengthy gameplay video showing a run through the game. There is still quite a bit of placeholder content, but it will at least be satisfactory proof of life!

Conclusion


As always, we want to end by thanking all of you, who have made our dreams of game development possible. Youre awesome, and we are grateful for your support. We hope that in 2022 we are able to continue sharing our best work with you, continue enhancing our existing games, and continue participating this wonderful community that youve helped create. Happy New Year!


[ 2022-01-01 00:53:05 CET ] [ Original post ]

Primordia
Wormwood Studios Developer
Wadjet Eye Games Publisher
1970-01-01 Release
Indie Tags
Game News Posts: 37
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (2791 reviews)
Public Linux Depots:
  • Primordia Linux [1.42 G]
  • Primordia Steamdeck Depot [1.47 G]
What Happened to the Humans?

Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a peaceful existence that becomes threatened when a rogue robot steals the energy source that the pair needs to survive.


When Horatio and Crispin’s search for energy brings them to the dazzling city of Metropol, the simple quest to recover their stolen power core leads to unexpected discoveries about Horatio’s origins and a new understanding of the legendary humans who walked the earth before him.

Key Features


  • An epic storyline about the extinction of the human race
  • Voiceover work starring fan favorite Logan Cunningham
  • Gorgeous post-apocalyptic setting
  • Optional puzzles - learn more about the world the more you play

MINIMAL SETUP
  • Processor: Pentium or higher processor Memory: 2 GB
  • Memory: 2 GB
  • Graphics: OpenGL
  • Storage: 1.5 GB
GAMEBILLET

[ 5589 ]

12.66$ (16%)
12.38$ (17%)
16.96$ (15%)
14.27$ (16%)
2.47$ (84%)
12.89$ (14%)
20.74$ (17%)
6.87$ (14%)
8.39$ (16%)
12.45$ (11%)
52.19$ (13%)
4.12$ (17%)
8.59$ (14%)
33.99$ (15%)
17.79$ (11%)
16.96$ (15%)
1.64$ (92%)
16.79$ (16%)
17.59$ (12%)
12.75$ (15%)
2.81$ (81%)
33.96$ (15%)
17.59$ (16%)
8.79$ (12%)
16.99$ (15%)
8.59$ (14%)
7.95$ (20%)
16.59$ (17%)
22.24$ (11%)
13.34$ (11%)
GAMERSGATE

[ 1485 ]

1.53$ (91%)
0.75$ (85%)
1.05$ (85%)
35.99$ (28%)
2.55$ (91%)
7.65$ (74%)
0.6$ (91%)
0.85$ (91%)
3.75$ (85%)
3.4$ (66%)
1.28$ (87%)
2.55$ (91%)
8.5$ (83%)
0.43$ (91%)
4.35$ (78%)
8.99$ (55%)
8.25$ (67%)
13.59$ (32%)
0.26$ (91%)
5.74$ (62%)
4.46$ (70%)
1.7$ (91%)
2.38$ (66%)
8.71$ (49%)
3.0$ (80%)
7.92$ (74%)
5.78$ (66%)
1.0$ (80%)
1.5$ (85%)
2.8$ (44%)

FANATICAL BUNDLES

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