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ZpellCatz DevRecap Feb - April '22

Hey there, fellow catz! After some technical system adjustments earlier this year, I was able to make some progress with the story of ZpellCatz in the last months. Want to know more? Read on. Chapter 1 Progress The story of ZpellCatz will be told via the mandatory main quests. Finishing main quests or clearing main quest related dungeons will reveal some small parts of the story. In addition to this, NPCs have a personality with a distinct welcome dialogue. So talking to them also gives some info on the Isle of Mana (the island where ZpellCatz is played).
In terms of workload, chapter 1 is clearly the most extensive one. But I managed to write all welcome dialogues and default dialogues of NPCs that exist to this day. In addition to this, the early quests now have proper dialogue and we have the first two cinematics / flashbacks finished. Progress! Dialogue with Colors When I was working on chapter 1, I noticed that the dialogues looked a bit dull (visually ^^ ). So, I added colored text functionality to dialogues in order to let the NPCs emphasize certain words.
Now you might wonder why colored text is worth mentioning at all... Well, I already used colored text to slowly reveal the NPCs dialogue over time. The revealed text has the default color while the hidden text has color "invisible". Example, 4 steps: - The first part is revealed the rest is hidden. - The first part is revealed the rest is hidden. - The first part is revealed the rest is hidden. - The first part is revealed the rest is hidden. So, if we just add a new tag for emphasize color (e.g. ), we might get in trouble. Lets have a look at another example. Example with emphasize color: - Hey you! // full text - Hey you! // start, only one character shown - Hey you! - Hey you! - Hey you! - Hey <color=green>you! // boom! unparsable text The solution was to tell the reveal dialogue system how to handle other rich text control characters (e.g. , , ). I won't go into implementation details at this point. If you're interested in the code, please write a comment. :-) Overworld Overhaul Although the player will spend most of the time in dungeons while playing ZpellCatz, the overworld is still an important part of the game. As a first step to polish the game for one of the upcoming Steam Next Fests, I overhauled the overworld elements. Have a look. Hills:
Beach:
Graveyard:
Unity 2021 Upgrade I started working on ZpellCatz a long time ago. Back then, the scriptable render pipelines (LWRP) used to be slowish, so I decided to use the built-in render pipeline of Unity. I created tons of materials with custom shaders in the meantime, so there's no way back - haha. With Unity 2021, we finally get shader graph for the built-in render pipeline, yay! I have some very basic understanding of HLSL, but the option to try around different parameters in a GUI will definitively speed up the shader writing process. Lets see if I'm able to enhance the hero spells' visuals in the upcoming weeks. Steam Deck Polish My Steam Deck finally arrived. I started up Legends of Pixelia and was surprised that everything works out of the box. When I ran ZpellCatz: Pumpkin Prologue, I noticed a lot of issues. So I spent some time in the last couple of weeks to polish the game for Steam Deck usage. It's nearly finished, you can expect a new version of the Pumpkin Prologue in the upcoming days that runs ultra smooth on the Deck. That's it for today. Thanks for reading. What do you think about the changes? Are you interested in more hands-on technical stuff like C# code? Leave a comment or join our discord. Have a nice day!


[ 2022-04-22 15:17:42 CET ] [ Original post ]



ZpellCatz: Pumpkin Prologue
SimaGames
  • Developer

  • SimaGames
  • Publisher

  • Oct 2021
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • https://www.simagames.com/games/zpellcatz.html
  • Website

  • https://store.steampowered.com/app/1679590 
  • Steam Store



  • ZpellCatz: Pumpkin Prologue Linux [132.74 M]

  • Public Linux depots


  • The prologue of ZpellCatz offers a short singleplayer campaign with a story set preceding the events of the main game.

    It is common among young Shaman Cats to go on its travels to enhance their magical skills by the influence of foreign cultures. So, one day you decided that it was your turn to travel the world. You just wanted to take the next ship, but you soon realize that the harbor village nearby is mysterious: There are lots of pumpkins - and lots of dangers...

    For further info on the main game check out the store page (click) or read on below.

    Play it your way


    The best way to fight evil? Your way! Choose a combination of hero class and guild class to best match your favored style of combat. Let your cat look the way you want to by picking from a wide selection of colors and garments.

    Build your hero


    Enjoy a multitude of ways to increase the power of your cat hero. Manage two skill trees, loot items, craft items, enchant items, refine gems, find permanent stat bonuses and more.

    Help the townsfolk


    The residents of the Greencat Village have lots of problems that need to be solved. Do you prefer rushing through the story by completing main quests only, or do you take the extra mile to gain impactful rewards from optional quests? Your choice.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher. SteamOS
    • Processor: 2.5 GHzMemory: 2 GB RAMStorage: 300 MB available space
    • Memory: 2 GB RAMStorage: 300 MB available space
    • Storage: 300 MB available space
    GAMEBILLET

    [ 5951 ]

    27.59$ (8%)
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    11.52$ (71%)
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    3.75$ (85%)
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    10.0$ (75%)
    0.75$ (92%)
    1.69$ (89%)
    0.9$ (89%)

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