The game now plays background music created by John Bartmann. There is a new button, the frog, to switch music on or off.
The rules of the game are now displayed in-game at startup. Click once to continue to the game.
Backgrounds can be changed at any time now. Click the background to generate a new one or click the background and hold for 3 seconds to reset the board.
Font size slightly decreased.
The demo version now displays a notice at startup that lists the missing features. Some visuals of the demo version also changed.
Due to the added music the memory requirements have changed: Minimum disk space increased to 20 Megabytes and minimum memory (RAM) increased to 200 Megabytes. Those changes shouldn't have a noticeable impact. Memory requirements may increase further in the future as more music is added or the AI is changed.
A board game for two players that is easy to learn yet hard to master, played on a stylized tree stump. The computer can substitute for a second player at any time.
FEATURES
Local multiplayer / Remote play together
Single-player vs. computer with three difficulty levels
Simple controls suited for mouse or touch input. You will figure them out in no time.
Quick reference describing the rules and controls
Procedurally generated background
GAMEPLAY
The players Black and White take turns. Each turn a player chooses to either place a stone on any free point of the board or to change the color of any trapped stone. A stone is trapped if two or three stones of different color lie next to it. The game ends when there is no free point left and whoever has the most stones on the board wins.