The Elm Game
Michel Developer
Michel Publisher
2021-09-20 Release
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
Spring 2022 UpdatePlease note that while the choice of colors in the cover image is of course intentional, it is absolutely not an attempt to capitalize on current events. Stop war!
Interface Translations
- For now only English, French and German. Maybe more will come.
- The game will use the same language as your Steam client by default, but it can be changed from the properties dialog that is accessible from your Steam library.
- Everyone is welcome to point out bad translations and to post corrections on the forum! You are also even more welcome to contribute translations to other languages. It's about 250 words.
Improvements
- The Snail/Master CPU player was completely re-invented. Quality improved and nodes per second more than doubled. Its play style feels somewhat different and less predictable.
- Graphics processor usage reduced to absolute Zero when the image is still. For laptop and tablet users this means that the battery lasts longer, the device runs cooler and the fans are quieter.
- The auto-finish function is now better at detecting when both players have run out of meaningful options. There is still room for improvement.
Fixes
- Fixed AI getting interrupted when switching between nature and classic modes.
- Fixed accidental double clicks with touch input by ignoring touch input for a short duration after first click.
- Fixed a bug that caused the auto-finish button to remain hidden when it shouldn't.
- Fixed a bug where an achievement would not unlock when in classic mode.
- Fixed black/white flower not updating when background is updated.
More About the AI Upgrade
The previous AI was built by labor-intensive cycles of making fine adjustments to its code, benchmarking them and then deciding whether to keep or discard the changes. Over and over again, for weeks. Naturally this approach had its (human) limitations, so a completely different one was tried: Let the computer learn the game completely on its own by playing against itself, without any prior knowledge except the rules of the game and without any human interference at all. Surprisingly, after only a few hours (!) of learning, the new AI surpassed the previous hand-crafted one.
[ 2022-02-27 22:43:05 CET ] [ Original post ] A board game for two players that is easy to learn yet hard to master, played on a stylized tree stump. The computer can substitute for a second player at any time.
FEATURES
- Local multiplayer / Remote play together
- Single-player vs. computer with three difficulty levels
- Simple controls suited for mouse or touch input. You will figure them out in no time.
- Quick reference describing the rules and controls
- Procedurally generated background
GAMEPLAY
The players Black and White take turns. Each turn a player chooses to either place a stone on any free point of the board or to change the color of any trapped stone. A stone is trapped if two or three stones of different color lie next to it. The game ends when there is no free point left and whoever has the most stones on the board wins.
MINIMAL SETUP- Memory: 100 MB RAMStorage: 2 MB available space
- Storage: 2 MB available space
RECOMMENDED SETUP
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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