Final Burn Neo 1.0.0.02 release
Some features that were left over from standalone until now got implemented in the Libretro port:
[ 2021-05-04 15:23:26 CET ] [ Original post ]
Improvements to the Libretro port
Some features that were left over from standalone until now got implemented in the Libretro port:
- LowPass Filter : Its available from the core options, I know something similar is available from RetroArchs DSP plugins but you might want to check out this one too. Technically its a 2x resonant lowpass filter which is set-up to mimic the amp section found on most PCBs. For a good 95% of games, it makes the sound a bit more rich/bassy, and for the remaining 5% let us know so that we can fix them. Youll probably never want to turn this option off after getting used to how nice it sounds.
- Cheats : They have been supported through the Libretro API for some time, but now you can also directly use a cheat.dat from MAME, more information about this here.
- Macros : First, some words about macros, the reason macros from standalone arent supported is because there can be dozens of them for a single player on a single game, however you currently cant map that many actions with the Libretro API (and this is not only a problem for macros, handling service menu when it involves several buttons can be tricky too) because all inputs need to be assigned to a button from the get go. In the past, there was some workaround for this through core options, but it had its own share of issues so it was removed later. I recently decided to re-implement support for a select few macros, for now it only includes 3xPunchs and 3xKicks on SF-like games but implementing a few more could be done if I can get some help sorting out the ones thatll be the most useful so that theyll fit within the RetroPad model.
Available cores updated to latest version
- PCSX ReArmed
- Genesis Plus GX
- Genesis Plus GX Wide
- mGBA Stealla
- Kronos
- Mupen64Plus Next
- Mesen
- Mesen S
- Sameboy
RetroArch
Libretro
Libretro
TBD
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RetroArch Linux [466.28 M]Mesen (1205330) Depot [4.85 M]Mesen S (1222634) Depot [3.98 M]mGBA (1227448) Depot [1.09 M]PCSX ReArmed Linux [1.29 M]Mesen Linux Depot [4.4 M]Sameboy Linux [264.61 K]FinalBurn Neo Linux [55.73 M]Mesen S Linux [2.98 M]Mupen64Plus Next Linux Depot [6.93 M]Kronos Linux Depot [9.48 M]Stella Linux Depot [5.79 M]mGBA Linux 1656170 [1.31 M]Genesis Plus GX Linux [12.06 M]
RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.
While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.
In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.
RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!
Maybe there is no rewind in real life, but there is a rewind in RetroArch! You can go back in time and correct your mistakes!
Seeing things as we remembered was our first priority, so with our Shading feature, you can change colors, smooth pixels or recreate your bedroom TV from 1995!
You think the excitement of playing elbow-to-elbow with friends is a bygone memory? No! With our rollback-based, latency-hiding Netplay, your Player 2 is beside you again! Fight the competition not the lag!
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- Graphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly. should support at least Shader Model 2.0.
- Storage: 500 MB available space
- OS: Linux Ubuntu 12.04
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