1.9.14 ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies AUDIO/MIXER: Increase sample buffer padding CHEEVOS: Disallow achievements when spectating netplay CHEEVOS: Fix need-to-activate achievement logic for non-hardcore CHEEVOS: Dont queue rewind re-init if already on main thread CHEEVOS: Ignore unofficial achievements unless setting is enabled CHEEVOS: Use SSL host when available CHEEVOS: Validate hashes for secondary discs in multi-disc games CHEEVOS: Ensure placard is initialized on main thread when game has no achievements CHEEVOS: Audit achievement settings defaults and visibility CHEEVOS: Show error message when no password provided CHEEVOS: Use widget for game loaded achievement progress CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called DISK CONTROL: Focus on current content entry in Disk Control append/insert FRAMEDELAY: Auto Frame Delay Improvements swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 drivers INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus INPUT/HID: Fix gamepad disconnect on unrecognized HID device LAKKA: Patch to fix keyboard typing LAKKA: CD-ROM eject menu item LAKKA/BLUETOOTH: Add option to remove pairing LAKKA/SWITCH: Disable rumble gain LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor LOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled. NETPLAY: Networking should not print country for a local lobby NETPLAY: Added setting to allow/disallow players other than the host from pausing the game. NETPLAY: Added a sublabel for netplay max connections. NETPLAY: Fixed port override macro from not being set immediately after the port setting. NETPLAY: Show passworded rooms on lobby NETWORK: Make HTTP header parsing case insensitive NETWORK/UPNP: Fixed memory leaks NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so its also thread safe now NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free. NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one OVERLAYS: Revert changes RETROFW: Add OSS audio VIDEO/ROTATION: Always return false if rotation cant occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance. VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox. WIIU: Make wiiu_gfx_load_texture code safer WIIU: Fix keyboard support.
RetroArch
Libretro
Libretro
TBD
Singleplayer Multiplayer Coop
Game News Posts 84
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(6993 reviews)
https://www.retroarch.com
https://store.steampowered.com/app/1118310 
RetroArch Linux [466.28 M]Mesen (1205330) Depot [4.85 M]Mesen S (1222634) Depot [3.98 M]mGBA (1227448) Depot [1.09 M]PCSX ReArmed Linux [1.29 M]Mesen Linux Depot [4.4 M]Sameboy Linux [264.61 K]FinalBurn Neo Linux [55.73 M]Mesen S Linux [2.98 M]Mupen64Plus Next Linux Depot [6.93 M]Kronos Linux Depot [9.48 M]Stella Linux Depot [5.79 M]mGBA Linux 1656170 [1.31 M]Genesis Plus GX Linux [12.06 M]
RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.
While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.
In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.
RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!
Maybe there is no rewind in real life, but there is a rewind in RetroArch! You can go back in time and correct your mistakes!
Seeing things as we remembered was our first priority, so with our Shading feature, you can change colors, smooth pixels or recreate your bedroom TV from 1995!
You think the excitement of playing elbow-to-elbow with friends is a bygone memory? No! With our rollback-based, latency-hiding Netplay, your Player 2 is beside you again! Fight the competition not the lag!
- OS: Linux Ubuntu 12.04
- Processor: Intel Pentium 4 and up (CPU with SSE2 instructions required)Memory: 32 MB RAM
- Memory: 32 MB RAM
- Graphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly. should support at least Shader Model 2.0.
- Storage: 500 MB available space
- OS: Linux Ubuntu 12.04
- Processor: Intel Core series or AMD equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel: At least Intel HD 4K required for OpenGL. any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
- Storage: 500 MB available space
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