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RetroArch 1.10.0 released!

RetroArch 1.10.0 has just been released. Read our full article here on our website. RetroArch Open Hardware
Please take a moment to sign up for our RetroArch Open Hardware newsletter. We would also hugely appreciate it if you could fill out the user survey. The link can be found here. If there is sufficient demand, we have the possibility to start building hardware that will help regular users preserve their old videogames at affordable prices. Every person filling in this survey counts towards making this a future reality, so please take a moment to look at it. Highlights HDR support for Vulkan has been added. Its been confirmed working on Windows. Also, HDR support for Slang shaders has been added. The first shader to support HDR is crt\crt-sony-pvm-4k-hdr.slangp. Numerous improvements have been made to netplay. uPnP support has received a complete overhaul (and is no longer reliant on miniupnpc). Relay servers should now be fully operational. A new relay server has been added in Singapore to help out users in South East Asia and bordering countries. A summary of the new features: Netplay features: Text chat, host ping limiter, client ping counter. Netplay relay: New relay system is now functional. Netplay relay: The canadian server was replaced in favor of an asian one. Netplay relay: Custom relay server support. Netplay hosting: A warning will be shown if your room is not connectable from the internet when announcing to the lobby server. Netplay fixes: Many netplay fixes and improvements. Lobby Viewer (Internet): Filter out rooms that are not compatible with RetroArchs netplay. Lobby Viewer (Internet): Display a non-connectable tag to non-connectable rooms. Lobby Viewer (LAN): LAN rooms now have their own refresh button, no longer mixing together with internet rooms. The XMB menu now has a new (optional) effect to hide menu items that are near the edge of the screen, very similar to the original XMB. You can adjust the fade effect to your liking if you want it to fade out more items onscreen. The new setting is called Vertical Fade Factor and can be found in Settings -> User Interface -> Appearance. A VSync swap interval has been added for the Direct3D 10 and 11 drivers. Before, Swap/sync interval was merely on/off based on VSync, leaving the existing option unused. Big improvements for Xbox / UWP users see the changelog for more details. User advice for Xbox users There are apparently some issues people are experiencing with USB drives. We recommend you follow these steps to solve potential issues: * Connect your drive to a Windows PC * Go to File Explorer * Right click on your NTFS drive * Do the following: Properties -> Security -> Advanced -> Add -> Select Principal -> Advanced -> Find Now > All App Packages > Ok > Tick Full Control > Ok > Enable Inheritance. Changelog 1.10.0 ARCHIVE: Allow loading files from archive subdirectory AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for normal samplerates/framerates, it means that e.g. a core using the batch callback to send 44100 Hz audio at 30 fps with would have entirely broken sound. This has been fixed by removing the audio batch frame limit. AUDIO/RESAMPLER/NEON: Implement sinc kaiser NEON function CHEEVOS: Reset hardcore default to enabled; show message when trying to load state in hardcore CHEEVOS: Fix memory map conversion CHEEVOS: Check netplay status when unlocking achievements CHEEVOS: Support for hashing buffered NDS ROMs CHEEVOS: Fix hung task whe badge doesnt exist CLI: Load save states from command-line or playlist CORE INFO CACHE/SETTINGS: Restore missing Cache Core Info Files menu entry DATABASE: Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii D3D10/D3D11: Add Vsync swap interval EMSCRIPTEN: Add Jaxe, WASM4 cores FILE IO: Fix incorrect file names for remap files when the content path doesnt have a preceding slash INPUT/OVERLAY: Added support for showing the overlay behind the menu instead of in front. This is currently only supported on the GL, Vulkan, D3D 9/10/11/12 and 3DS drivers. INPUT/UDEV: Convert abs mouse from screen to viewport coordinates; fix relative mouse coords INPUT/WAYLAND: Ignore mouse clicks on window decoration INPUT/WAYLAND: Add scroll wheel support LINUX: Added support for Linux GameMode (https://github.com/FeralInteractive/gamemode), which can be toggled on/off in the Power Management or Latency settings menus. LOCALIZATION: Fetch translations from Crowdin LOCALIZATION: Add Indonesian, Swedish and Ukrainian language options LOCALIZATION/MENU/RGUI: Enable Indonesian and Swedish localisations for RGUI LOGGING: Logging cleanups LOGGING: Stop logging FPS statistics twice on quit LOGGING: Log font rendering backend only once HOTKEYS: Added a hotkey toggle for the on-screen technical statistics. HOTKEYS: Add delay + acceleration to volume hotkeys MENU: Add option for showing notifications only in menu MENU/RGUI: Add Finnish to supported languages MENU/XMB: Optional vertical list item fade MENU/XMB/OZONE: Category + History/Favorites icons NETWORK: Fix dummy notification no longer shows a netplay initialization failed notification when netplay is not enabled NETWORK: LAN addresses only for UPnP Some router devices might accept non-LAN addresses without raising an error. NETWORK: Filter out non-connectable rooms. Add an option for filtering out non-connectable netplay rooms. NETWORK: Netplay spectator notification fix. Fix double notification when the host switches to spectator. NETWORK: Prevents long-term pausing from clients dishonoring allow pausing NETWORK/LOBBY: Lobby Viewer: Filter out rooms that are not running RetroArch NETWORK/LOBBY: Lobby Viewer: Display a non-connectable tag to non-connectable rooms NETWORK/LOBBY: Host: Display warning if we are announcing to the internet but our room isnt connectable from there NETWORK/RELAY: Custom relay server support Add support for custom user-ran relay servers NETWORK/RELAY: Replace Canadian relay server with Singapore relay server. Current relays: New York/USA, Madrid/Spain, Sao Paulo/Brazil, Singapore NETWORK/UPNP: Various refactors/improvements, no more dependent on miniupnpc NETWORK/UPNP: Various UPnP binding fixes for specific routers NETWORK/UPNP: Accept IGD v2 service types NETWORK/UPNP: Delay lobby server announcing delay the announcing in order to give UPnPs port forwarding more time. Fix the remaining truncation warnings. NETWORK/UPNP: Smart interface selection Find the most suitable address for UPnP by scoring interfaces on how close their address is to the devices address OPENGL1: Fix buffer overflow RetroArch would sometimes crashes at startup when loading asset textures with GL1 driver VULKAN: Double combined image sampler descriptor pool size fix segfaults with AMD GPUs using RADV VULKAN: Emulate mailbox only with Vsync enabled otherwise have it disabled useful for VRR/G-Sync/FreeSync VULKAN/SWAPCHAIN: Vulkan max swapchain images option adjustments: removed value 1, since it wont be used Video reinit on change, so that there is no need to restart or toggle fullscreen VULKAN/HDR: HDR support tested on Windows WAYLAND: Add libdecor for client side decoration WAYLAND: Use any display for initial metrics WAYLAND: Fix the window closing, if RetroArch is build without libdecor WAYLAND: Use checked sizes in EGL resize WAYLAND: Fix window title update


[ 2022-01-24 09:06:00 CET ] [ Original post ]



RetroArch
Libretro
  • Developer

  • Libretro
  • Publisher

  • TBD
  • Release

  • Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (6993 reviews)


  • Review Score

  • https://www.retroarch.com
  • Website

  • https://store.steampowered.com/app/1118310 
  • Steam Store



  • RetroArch Linux [466.28 M]Mesen (1205330) Depot [4.85 M]Mesen S (1222634) Depot [3.98 M]mGBA (1227448) Depot [1.09 M]PCSX ReArmed Linux [1.29 M]Mesen Linux Depot [4.4 M]Sameboy Linux [264.61 K]FinalBurn Neo Linux [55.73 M]Mesen S Linux [2.98 M]Mupen64Plus Next Linux Depot [6.93 M]Kronos Linux Depot [9.48 M]Stella Linux Depot [5.79 M]mGBA Linux 1656170 [1.31 M]Genesis Plus GX Linux [12.06 M]

  • Public Linux depots


  • RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.

    While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.

    In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.

    RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!




    Maybe there is no rewind in real life, but there is a rewind in RetroArch! You can go back in time and correct your mistakes!




    Seeing things as we remembered was our first priority, so with our Shading feature, you can change colors, smooth pixels or recreate your bedroom TV from 1995!




    You think the excitement of playing elbow-to-elbow with friends is a bygone memory? No! With our rollback-based, latency-hiding Netplay, your Player 2 is beside you again! Fight the competition not the lag!
    MINIMAL SETUP
    • OS: Linux Ubuntu 12.04
    • Processor: Intel Pentium 4 and up (CPU with SSE2 instructions required)Memory: 32 MB RAM
    • Memory: 32 MB RAM
    • Graphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly. should support at least Shader Model 2.0.
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Linux Ubuntu 12.04
    • Processor: Intel Core series or AMD equivalentMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: Intel: At least Intel HD 4K required for OpenGL. any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
    • Storage: 500 MB available space
    GAMEBILLET

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