RetroArch 1.12.0 release!
There is now an entirely new way to display and organize content Views! You can turn a filter set in the Explore menu into a so called View file which then gets listed alongside playlists. This also adds the ability to filter a category by range in the Explore menu and not just filter on exact matches. The views are saved into .lvw (libretro view) files that just like playlist .lpl (libretro playlist) files are in JSON format and are stored in the same playlists directory. You can combine several filters in whichever order you see fit and then save the results as a viewYou can combine several filters in whichever order you see fit and then save the results as a view Heres some examples of views that are now possible with the new range filtering:
1.12.0
[ 2022-10-18 00:54:46 CET ] [ Original post ]
RetroArch 1.12.0 has just been released. Read the full article on our website here.
Views
There is now an entirely new way to display and organize content Views! You can turn a filter set in the Explore menu into a so called View file which then gets listed alongside playlists. This also adds the ability to filter a category by range in the Explore menu and not just filter on exact matches. The views are saved into .lvw (libretro view) files that just like playlist .lpl (libretro playlist) files are in JSON format and are stored in the same playlists directory. You can combine several filters in whichever order you see fit and then save the results as a viewYou can combine several filters in whichever order you see fit and then save the results as a view Heres some examples of views that are now possible with the new range filtering:
- Games made between 1992 and 1996 by developers Capcom and Capcom Production Studio 1
- Games supporting 5 to 8 players
- Games containing Mario in the title released between 1988 and 1994
Changelog
1.12.0
- CONFIG/CLI: Allow use of appendconfig with override cfgs instead of getting ignored
- CONFIG/LOGGING: No more console startup logging if logging to file
- CONFIG: Saves config on exit only once instead of (worst case scenario) 3 times
- DATABASE/EXPLORE/VIEW: Add View feature Add saving of a filter set in the Explore menu into a so called View file which then gets listed alongside playlists. This also adds the ability to filter a category by range in the Explore menu and not just filter on exact matches.
- FILEBROWSER: Fix regression certain extensions keep disappearing
- INPUT/HAPTIC/OVERLAYS/ANDROID: Improve haptic feedback for input overlays
- LINUX/MALI FBDEV: Add conditional support for OpenGL ES 3.x
- LOCALIZATION: Updates
- LOCALIZATION/ENGLISH: Add British English language option
- LOGGING/QT: Increase log buffer to 2048 characters Vulkan validation layer messages output correctly now.
- MENU/XMB: Remember selection per main tabs. Addresses the following : collection playlists can contain hundreds or thousands of items. When scrolling through one, pressing left or right by accident can be common. This resets the playlist to the top
- MIST/STEAM/STEAMDECK: Dont expose Black Frame Insertion (BFI) if we are running on a Steam Deck
- NETWORKING/WINDOWS: Disable poll support for MSVC 2010 and earlier. WSAPoll is not supported on Windows XP and earlier.
- SAVESTATES/NOTIFICATIONS: Add delay to savestate notifications, so that GPU savestate screenshots stay untouched
- SAVESTATES/SCREENSHOTS: Avoid video_gpu_screenshot with savestates. Allow GPU screenshots with savestates only when there is no other way of getting a screenshot.
- SCREENSHOTS/VULKAN: Unload screenshot widget texture early. Fixes Vulkan crash when closing content while a screenshot widget is still on-screen
- SCREENSHOTS/VULKAN: Fix screenshot widget crash when ticker animating
- WAYLAND: Set correct app ID
RetroArch
Libretro
Libretro
TBD
Singleplayer Multiplayer Coop
Game News Posts 84
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(6993 reviews)
https://www.retroarch.com
https://store.steampowered.com/app/1118310 
RetroArch Linux [466.28 M]Mesen (1205330) Depot [4.85 M]Mesen S (1222634) Depot [3.98 M]mGBA (1227448) Depot [1.09 M]PCSX ReArmed Linux [1.29 M]Mesen Linux Depot [4.4 M]Sameboy Linux [264.61 K]FinalBurn Neo Linux [55.73 M]Mesen S Linux [2.98 M]Mupen64Plus Next Linux Depot [6.93 M]Kronos Linux Depot [9.48 M]Stella Linux Depot [5.79 M]mGBA Linux 1656170 [1.31 M]Genesis Plus GX Linux [12.06 M]
RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.
While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.
In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.
RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!
Maybe there is no rewind in real life, but there is a rewind in RetroArch! You can go back in time and correct your mistakes!
Seeing things as we remembered was our first priority, so with our Shading feature, you can change colors, smooth pixels or recreate your bedroom TV from 1995!
You think the excitement of playing elbow-to-elbow with friends is a bygone memory? No! With our rollback-based, latency-hiding Netplay, your Player 2 is beside you again! Fight the competition not the lag!
MINIMAL SETUP
- OS: Linux Ubuntu 12.04
- Processor: Intel Pentium 4 and up (CPU with SSE2 instructions required)Memory: 32 MB RAM
- Memory: 32 MB RAM
- Graphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly. should support at least Shader Model 2.0.
- Storage: 500 MB available space
- OS: Linux Ubuntu 12.04
- Processor: Intel Core series or AMD equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel: At least Intel HD 4K required for OpenGL. any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
- Storage: 500 MB available space
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