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RetroArch 1.16.0 release

RetroArch 1.16.0 has just been released. Read the full article on our website here.

Changelog


  • AUDIO: Fast-Forward Audio Resampling
  • AUDIO: Reinit audio on audio sync toggle
  • AUDIO: Count audio samples in stats when rate control is disabled
  • AUDIO/PULSEAUDIO: Support device list for PulseAudio
  • AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
  • AUDIO/WASAPI/MIDI: Frame Delay correction
  • ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
  • APPLE: Add default keyboard overlay directory to platform_darwin
  • APPLE: Update to MoltenVK 1.2.4
  • APPLE: Don't include MoltenVK library in Load Core menu list
  • APPLE: Enable AltServer JIT for builds installed by Xcode
  • APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
  • CHEEVOS: Upgrade to rcheevos 10.7
  • CHEEVOS: Don't initialize rcheevos memory unless used
  • CHEEVOS: Add progress tracker widget
  • CHEEVOS: Eliminate leaderboard tracker stutter
  • CHEEVOS: Expand leaderboard visibility settings
  • CHEEVOS: Collapse trackers with same value definition
  • CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
  • CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
  • CRT/SWITCHRES: Don't always force core aspect ratio
  • CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
  • CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
  • CRT/SWITCHRES/KMS: Add KMS modeswitch
  • COMMAND: Make cmd interface more useful for replay information
  • CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
  • D3D11: Fix memory corruption in d3d11_gfx_init
  • D3D12: Enable blending when drawing the menu
  • D3D12: Move fence signaling out of d3d12_gfx_sync
  • D3D12/LIBRETRO: Add D3D12 HW_render support
  • DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
  • EMSCRIPTEN: Fix Emscripten sleep function/macro
  • EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
  • EMSCRIPTEN/OPENAL: Make openal default audio driver
  • FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
  • FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
  • INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
  • INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
  • INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
  • INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
  • INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
  • INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
  • INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
  • INPUT/LINUX/UDEV: Log mouse devices in info level
  • INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
  • INPUT/WAYLAND: Add wayland to input driver list
  • INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
  • INPUT/MENU: Add menu icons to 'RetroPad Binds'
  • INPUT/MENU/OSK: Allow more keyboard actions with menu osk
  • INPUT/REMAP: Remap label fix when no autoconf profile active
  • INPUT/REMAP: Add 'Save As' option for remaps and overrides
  • INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
  • INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
  • INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
  • INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
  • INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
  • INPUT/REMAPPING: Stop always reseting to defaults on remap delete
  • INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
  • INTL: Fix language detection in Canada to English
  • LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
  • LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
  • LIBRETRO: Add API to check JIT availability on iOS
  • LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
  • LIBRETRO/MICROPHONE: Add new API for microphone support.
  • LIBRETRO: Add new API for querying the device's power state.
  • LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
  • LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
  • MIDI: Show MIDI output first
  • MENU: Reorganize 'Saving' menu
  • MENU: Start directory browsing from current value
  • MENU: Fix menu toggle combo hold with same 'enable_hotkey'
  • MENU: Add menu scroll home+end actions
  • MENU: Move 'systemfiles_in_content_dir' from Saving to Core
  • MENU: Menu navigation acceleration adjustments
  • MENU: Audio synchronization menu cleanup
  • MENU: Menu value label cleanup
  • MENU: Show playlist history/favorites icons by default
  • MENU: Remove advanced option flag from video rotation + orientation
  • MENU: Combine audio resampler menu with audio output menu
  • MENU: Microphone menu cleanup
  • MENU: Add missing menu visibility option for content dir override
  • MENU: Fix menu refresh in action_ok_network
  • MENU: Video settings menu cleanup
  • MENU: Try to declutter Quick Menu
  • MENU: Change network port menu options to 'allow_input' mode
  • MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
  • MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
  • MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
  • MENU: Fixed setting core association in history/favorites after resetting it and running without setting
  • MENU: Relocate playlist manager core association options to prevent accidental resets with Start
  • MENU: Fraction setting wraparound rounding correction
  • MENU: Add more missing sublabels
  • MENU: 'Updater Settings' relocation
  • MENU: Search box usability improvements
  • MENU/RGUI: Implement 'Remember Selection' option
  • MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
  • MENU/RGUI: Fix and add toggle for playlist thumbnails
  • MENU/OZONE: Update Dracula theme
  • MENU/OZONE: Return to sidebar from playlist manage quick access
  • MENU/OZONE: Sidebar multiline scrolling
  • MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
  • MENU/OZONE: Prevent metadata and footer overlap
  • MENU/OZONE: Sublabel width tweak
  • MENU/OZONE: Mouse hover selection fix
  • MENU/XMB: Message/help box adjustments
  • MENU/XMB: XMB menu playlist index bugfix
  • MENU/XMB: Playlist label limit fixes
  • MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
  • MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
  • MENU/XMB: Stop showing playlist entry index outside of playlists
  • MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
  • MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
  • MENU/EXPLORE: Match label ticker length behavior with playlists
  • MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
  • MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
  • MENU/QT/WIMP: Cleanup Desktop Menu welcome text
  • MENU/OVERLAYS: Reorder overlay menu
  • MICROPHONE: Add support for microphones.
  • MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
  • MICROPHONE/SDL: Add sdl2 microphone driver.
  • MICROPHONE/WASAPI: Add wasapi microphone driver.
  • MOBILE: On mobile in portrait mode, don't override custom viewport
  • NETWORKING: Enhance netpacket interface
  • NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
  • NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
  • OPENDINGUX/RG350: Enable networking for RG350
  • OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
  • OSD/STATISTICS: Show current video + audio drivers in statistics
  • OSD/STATISTICS: Ensure statistics text is aligned left
  • OSX/MACOS: Fix steam OSX core path
  • OSX/MACOS: Add HAVE_STDIN_CMD support
  • OSX/MACOS: fix mouse grab in windowed mode
  • OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
  • PLAYLIST: Change default playlist last played time format
  • RUNLOOP: Don't count frames while paused
  • SERENITYOS: Add SerenityOS to the list of supported operating systems
  • SCANNER: Improve scanner console output
  • SCANNER: More scanner console output coloring
  • SCANNER: Improve CLI scan console output
  • SCANNER: Add content import/scan via CLI
  • SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
  • VIDEO: Correct rotated core provided aspect ratio
  • VIDEO: Minor adjustments to refresh rate switch behavior
  • VIDEO: Fix windowed viewport with libretro rotation
  • VIDEO/SDL2: Use "nearest" scaling in menus
  • TASKS: Fix corrupt task progress percentage
  • XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
  • UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
  • VULKAN: Ignore Fast-Forward Frameskip option
  • VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
  • WIN32: Increase maximum window limit
  • WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
  • WAYLAND: Remove splash screen
  • WAYLAND: Check for pointer before locking it
  • WAYLAND: Add mouse grab/lock functionality
  • WAYLAND: Get system wayland-protocols path via pkg-config


[ 2023-09-22 22:16:24 CET ] [ Original post ]



RetroArch
Libretro
  • Developer

  • Libretro
  • Publisher

  • TBD
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  • Singleplayer Multiplayer Coop
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  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
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    (6993 reviews)


  • Review Score

  • https://www.retroarch.com
  • Website

  • https://store.steampowered.com/app/1118310 
  • Steam Store



  • RetroArch Linux [466.28 M]Mesen (1205330) Depot [4.85 M]Mesen S (1222634) Depot [3.98 M]mGBA (1227448) Depot [1.09 M]PCSX ReArmed Linux [1.29 M]Mesen Linux Depot [4.4 M]Sameboy Linux [264.61 K]FinalBurn Neo Linux [55.73 M]Mesen S Linux [2.98 M]Mupen64Plus Next Linux Depot [6.93 M]Kronos Linux Depot [9.48 M]Stella Linux Depot [5.79 M]mGBA Linux 1656170 [1.31 M]Genesis Plus GX Linux [12.06 M]

  • Public Linux depots


  • RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.

    While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.

    In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.

    RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!




    Maybe there is no rewind in real life, but there is a rewind in RetroArch! You can go back in time and correct your mistakes!




    Seeing things as we remembered was our first priority, so with our Shading feature, you can change colors, smooth pixels or recreate your bedroom TV from 1995!




    You think the excitement of playing elbow-to-elbow with friends is a bygone memory? No! With our rollback-based, latency-hiding Netplay, your Player 2 is beside you again! Fight the competition not the lag!
    MINIMAL SETUP
    • OS: Linux Ubuntu 12.04
    • Processor: Intel Pentium 4 and up (CPU with SSE2 instructions required)Memory: 32 MB RAM
    • Memory: 32 MB RAM
    • Graphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly. should support at least Shader Model 2.0.
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Linux Ubuntu 12.04
    • Processor: Intel Core series or AMD equivalentMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: Intel: At least Intel HD 4K required for OpenGL. any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
    • Storage: 500 MB available space
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