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RetroArch 1.17.0 release

RetroArch 1.17.0 has just been released. Read the full article on our website here. We also added a new core, PX68K. This brings the total number of available cores on Steam to 61 now. https://store.steampowered.com/app/1227463/RetroArch__PX68k/

Changelog


  • ACCESSIBILITY/TTS: fix target language and missing espeak handling on Linux
  • AI: AI service reworked: performance increase, automatic translation, configurable subtitle placement, and more
  • APPLE: Fix WebDAV crash with digest auth (Cloud Sync)
  • APPLE: Cloud sync fixes
  • ignore .DS_Store files and re-sync on app foreground
  • APPLE: Don't re-create default directories
  • APPLE: Show Git information correctly
  • AUDIO/SYNC: Handle Hz skew adjustment for high refresh rates better (BFI, swap interval)
  • AUDIO/MIXER: Separate ffmpeg/mpv and audiomixer conditionals
  • AUDIO/WASAPI: Reworked shared buffer operation for more flexibility, fixed exclusive mode last buffer looping when entering menu
  • CONFIG/OVERRIDES: Fix setting savefile_directory in override file
  • CONFIG: Force fixed locale for numbers
  • CHEEVOS: Upgrade to rcheevos 11.0
  • CHEEVOS: Use rc_client for state management
  • CHEEVOS: Don't track disc changes when achievements are disabled
  • CHEEVOS: Reinitialize rewind buffer after loading game with achievements
  • CHEEVOS: Inform user when server is unreachable
  • CHEEVOS: Fix crash on first load of game with achievements with threaded video
  • EMSCRIPTEN: Increase chunk size for reads/writes
  • EMSCRIPTEN: Modularize the JavaScript and clean up the web build
  • EMSCRIPTEN: Prefix core name with libretro_ for exports
  • EMSCRIPTEN: replace dashes with underscores in corenames (fix for vitaquake cores)
  • EMSCRIPTEN: Use ZipFS for web player asset bundle
  • EMSCRIPTEN: Change default audio rate to 44100
  • INPUT: Fix ghost input when setting RETROK_UNKNOWN
  • INPUT: Default 'Bind Hold' to 0 to prevent problems with controllers not resting at null state
  • INPUT: Add a setting to allow turbo d-pad directions
  • INPUT: Don't save mouse buttons to autoconfig
  • INPUT/MENU: Add option for merging 'Hotkey Enable' device types
  • INPUT/mFI: disable secondary_joypad to prevent issues with controllers detected both as HID and mFI
  • INPUT/UDEV: Change event detection to polling in udev_joypad
  • INPUT/WAYLAND: Use unaccelerated pointer motion to prevent mouse dead zone
  • LAKKA: Add new menu options for Switch (overclock, CEC, BT ERTM)
  • LIBRETRO: Add environment command to get playlist path
  • LIBRETRO/NETPACKET: Switch environment call number from 76 to 78 (retire 76 as it was never used by any core) Simplify broadcasts by removing the option to send to all but one client, use an explicit RETRO_NETPACKET_BROADCAST constant instead Separate explicit flushing and querying of incoming packet into two operations Enable a core to specify a protocol version string which can get used instead of core version to determine compatibility between two players Log and notify a separate message when there is a content crc mismatch while using this interface to convey it being less severe
  • MENU: Fix menu analog stick navigation (1.16.0.1)
  • MENU: Add option to find thumbnail images by playlist rom filename (1.16.0.2)
  • MENU: Don't process menu events while input is being flushed (1.16.0.2)
  • MENU: Prevent proceeding to next bind when single binding (1.16.0.3)
  • MENU: Fix touchscreen menu false positives in case of overlap
  • MENU: Sort playlists ignoring extension (Playstation 2 should come after Playstation)
  • MENU: Treat System Volume Information folder as hidden on all platforms
  • MENU: Add Belarusian language option
  • MENU: Fix savestate thumbnail behavior when navigating back to playlist while content is still running
  • MENU: Fix word wrapped widget length
  • MENU: Add help text to controller drivers
  • MENU: Fix quit on content close option
  • MENU: Fix thumbnails in History for content loaded through Load Content
  • MENU: Flexible thumbnail matching (ROM name
  • database name
  • short name)
  • MENU: Remove legacy thumbnail pack downloader
  • MENU/GLUI: Icon corrections
  • MENU/OZONE: Thumbnail related fixes (missing thumbnail bar, fullscreen thumbnail flashing, sidebar focus)
  • MENU/RGUI: Fix text scaling in 16:9
  • MENU/XMB: Background images take precedence over color themes, default image opacity set the same as color theme opacity
  • MENU/XMB: Fix segmentation fault when background image is missing
  • MENU/XMB: Several corrections and cleanups
  • MENU/XMB: Layout/thumbnail fixes
  • Thumbnail layout adjustments, Header title improvements, Handheld layout adjustments
  • NETWORKING/NETPLAY: Add support for joining MITM servers from command line
  • NETWORKING/NETPACKET: Interface connection flow improvements
  • OSX: Fix mouse support for MelonDS DS on OSX
  • OSX: Option to create a portable build
  • PATCHES: Add support for XDelta-formatted patches.
  • PATCHES: Fix patching for cores that support contentless mode
  • RUNLOOP: Frame Rest, experimental sleep feature aiming to lower CPU usage and temperature when using certain CPU hungry vsync modes
  • SCAN: Do CRC check on PSP/PSP(PSN) content
  • VIDEO/BFI: Black Frame Insertion added to DirectX10/11/12. BFI Hz range now covers every 60hz multiple under 1000hz. Variable Strobe length via new 'Dark Frames' option, algorithm to auto select 'decent' Dark Frames choice.
  • VIDEO/GLSL: Add FinalViewportSize support to GLSL
  • VIDEO/GLSL: Change rotation type to int to maximize compatibility
  • VIDEO: Use video refresh rate instead of core refresh rate for menu frame limiting
  • VIDEO: Limit paused video refresh rate
  • VIDEO: Enforce swap interval 1 in menu if vsync is on
  • WIN32: Prefer D3D11 and WASAPI as default video and audio drivers
  • WIN32: Fix window size when aspect ratio is < 0
  • WIN32: Fix screen resolution always tied to the main monitor
  • WAYLAND: Enable fallback for screensaver inhibit via D-Bus
  • WAYLAND: Introduce wp_fractional_scale_v1 protocol for proper fractional scaling
  • WAYLAND: Update wayland-protocols version to 1.31


[ 2024-02-03 20:01:39 CET ] [ Original post ]



RetroArch
Libretro
  • Developer

  • Libretro
  • Publisher

  • TBD
  • Release

  • Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (6993 reviews)


  • Review Score

  • https://www.retroarch.com
  • Website

  • https://store.steampowered.com/app/1118310 
  • Steam Store



  • RetroArch Linux [466.28 M]Mesen (1205330) Depot [4.85 M]Mesen S (1222634) Depot [3.98 M]mGBA (1227448) Depot [1.09 M]PCSX ReArmed Linux [1.29 M]Mesen Linux Depot [4.4 M]Sameboy Linux [264.61 K]FinalBurn Neo Linux [55.73 M]Mesen S Linux [2.98 M]Mupen64Plus Next Linux Depot [6.93 M]Kronos Linux Depot [9.48 M]Stella Linux Depot [5.79 M]mGBA Linux 1656170 [1.31 M]Genesis Plus GX Linux [12.06 M]

  • Public Linux depots


  • RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.

    While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.

    In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.

    RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!




    Maybe there is no rewind in real life, but there is a rewind in RetroArch! You can go back in time and correct your mistakes!




    Seeing things as we remembered was our first priority, so with our Shading feature, you can change colors, smooth pixels or recreate your bedroom TV from 1995!




    You think the excitement of playing elbow-to-elbow with friends is a bygone memory? No! With our rollback-based, latency-hiding Netplay, your Player 2 is beside you again! Fight the competition not the lag!
    MINIMAL SETUP
    • OS: Linux Ubuntu 12.04
    • Processor: Intel Pentium 4 and up (CPU with SSE2 instructions required)Memory: 32 MB RAM
    • Memory: 32 MB RAM
    • Graphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly. should support at least Shader Model 2.0.
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Linux Ubuntu 12.04
    • Processor: Intel Core series or AMD equivalentMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: Intel: At least Intel HD 4K required for OpenGL. any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
    • Storage: 500 MB available space
    GAMEBILLET

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