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Creating dialogues in Irony Curtain


Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)
4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love


[ 2019-03-19 12:50:01 CET ] [ Original post ]

Time Mysteries: Inheritance - Remastered
Artifex Mundi Developer
Artifex Mundi Publisher
2015-02-26 Release
Game News Posts: 80
🎹🖱️Keyboard + Mouse
Mixed (351 reviews)
The Game includes VR Support
Public Linux Depots:
  • Time Mysteries Inheritance Linux Depot [532.04 M]
Time Mysteries: Inheritance – Remastered is an enhanced version of one of the most important games in Artifex Mundi’s portfolio and the first chapter of an exciting trilogy of time travel games from 2010. Vivien Ambrose, a young doctor of physics, goes to her father’s house to celebrate a recent scientific achievement. When she gets there, she finds out her dad is nowhere to be found.

While looking for clues to her father’s disappearance, our protagonist finds a strange letter, which bestows upon her an unexpected family inheritance: seven magic rings and a crystal ball. These mysterious items will grant her the power to travel through time.

The artefact gives Vivian a glimpse into her father’s fate: for reasons unknown, he has been abducted by a mysterious Time Traveller.

Our heroine goes on a dangerous journey through time and space, determined to find her father. Little does she expect that the journey will reveal an age-old family secret.

Vivien will have to use all of her wits to solve challenging puzzles, uncover dark secrets, collect the magic rings and save her father.

Will Vivien accomplish her goals and defeat the Time Traveller?

Features

  • The Mysterious Nexus Machine – travel through time and space!
  • 27 varied minigames and 31 scenes containing hidden objects!
  • 24 atmospheric hand-drawn locations!
  • 10 mysterious characters!

The Remastered edition includes

  • Fully voiced dialogue – each character now has a distinct voice!
  • Redesigned user interface!
  • 5 all-new cutscenes!
  • Enhanced visuals in numerous locations!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 128 MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

2.47$ (17%)
16.96$ (15%)
12.59$ (16%)
16.97$ (15%)
15.99$ (20%)
20.72$ (17%)
10.67$ (11%)
19.99$ (20%)
33.96$ (15%)
21.19$ (4%)
12.59$ (16%)
8.27$ (17%)
33.57$ (16%)
1.67$ (16%)
16.97$ (15%)
49.87$ (17%)
16.99$ (15%)
16.99$ (15%)
4.19$ (16%)
8.39$ (16%)
17.39$ (13%)
39.98$ (20%)
12.44$ (17%)
5.21$ (13%)
17.49$ (13%)
16.97$ (15%)
35.59$ (11%)
20.99$ (16%)
3.35$ (16%)
7.50$ (70%)
GAMERSGATE

[ 842 ]

1.06$ (79%)
3.4$ (83%)
0.54$ (91%)
0.53$ (92%)
7.73$ (40%)
0.43$ (91%)
12.74$ (58%)
0.68$ (89%)
2.25$ (89%)
3.06$ (83%)
1.94$ (84%)
5.0$ (50%)
2.7$ (77%)
0.43$ (91%)
0.53$ (92%)
0.5$ (49%)
1.2$ (85%)
0.53$ (92%)
2.13$ (96%)
4.25$ (79%)
5.1$ (74%)
0.6$ (91%)
8.49$ (58%)
2.5$ (50%)
11.89$ (41%)
1.28$ (91%)
0.18$ (91%)
0.43$ (91%)
4.25$ (83%)
0.85$ (91%)

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