Ningakki XXVI FPS
WilliamDColburn Developer
WilliamDColburn Publisher
2021-12-31 Release
🎹🖱️Keyboard + Mouse
Positive
(11 reviews)
First Announcement!Back in late May, I started the process of publishing a game to steam. I didn't have a name for it at that point. I came up Ningakki XXVI FPS. Nin is Sumerian for lady, often used in the name of a diety. The gakki part is just a made up word that sounded cool to me. The Roman numeral XXVI refers to my plan to place 101 robots into the world, as 101 is the 24th prime number. FPS because this is a first person shooter game based on the Unity FPS Microgame example project.
Yesterday the end of the waiting period ended, this game was supposed to enter early release. I can tell that it did, but I don't have a download button. I'm not sure why. I'm still trying to figure all of this out. Once a get a download button, the game will be playable finally!
It has a good ten minutes of content in it currently. Some robots, and old factory, the structure of a skyscraper. There is a sniper rifle hidden near the skyscraper, surrounded by landmines. And the game can be quite hard without the sniper rifle, so you want to find it. The landmines are the most original thing in the game that I created. My terrain and scenery are just assets purchased from the store and rearranged or used by me. But the landmine I had to modify to make it work with the Unity FPS Microgame.
Once I have this up, and someone can play it, I have grand plans for learning more Unity. Ultimately, I need to make this into something that isn't clearly an asset-flip. Clearly, it is currently an asset flip. My immediate plans are to add a steam achievement, begin converting the game to the new input system (to get controller support fully working), and try to get things like windowed mode versus full-screen working, as well as some resolution options. Also, I need to delete it and start over from scratch. I thought I had some good ideas about using git and laying out my project back in May when I started this. I was wrong. And now seems like the best time to try to fix it, when restarting the game isn't an unthinkable solution.
Learning Unity in my spare time has been hard. Learning Steam in my spare time has been hard. Having any spare time at all is surprisingly hard! But I shall persevere. This will probably never be a great game, but it will be a game.
[ 2021-09-26 14:55:53 CET ] [ Original post ] For many years, it has been apparent that any idiot can write a game and publish it on Steam. This year, I decided to become one of those idiots. The first iteration of my attempts is the Ningakki XXVI FPS game, written in Unity, and reliant upon the Unity FPS Microgame for core functionality.
The game is set in an abandoned post-apocalyptic world where the player seems to be the only remaining living animal. One hundred and one robots, however, still exist, and they plan to extinguish the last animal on "their" planet. The terrain is procedurally generated, and therefore infinite, but the game play is concentrated around the center of the map where the player spawns in.
The game was developed and tested under Linux with a keyboard, and while I do not personally own a controller to test it with I am trying my best to stick to controls that are supported by a controller. So it should work with a controller, and under both Windows and MacOS.
MINIMAL SETUP- OS: any recent
- Processor: any recentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: any recent
- Storage: 1 GB available space
RECOMMENDED SETUP- OS: any recent
- Processor: any recentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: any recent
- Storage: 1 GB available space
6.61$ (17%)
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