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Now that this is finally on steam, and some people have played it, and some people have failed, I'm working hard on a new release. The choices I made with regards to git version control and my project layout back in May have not worked out for me. So I abandoned what I had, and started over with hopefully better choices made. By this weekend I hope to release a game that is very much in the spirit of my initial steam release, but slightly better. I also, despite being an Apple/Macintosh users myself, failed to confirm that the final build I uploaded worked correctly for macos. At least one person out there tried it, and it failed. So I took macos off of the steam store for now. I develop under linux, and I test under linux, and I put too much faith into things just working. I can test on both windows and macos, though, so for version 2.0 I shall. Version 2 should have a steam achievement in it. It already has the new Unity input system (although it doesn't use it yet), and I'm remaking all my buildings to try and do a better job on them. I'll put lots of robots in to fight, but they won't be final versions. Hopefully I will have time for implement some experiments, such as random patrols, differing weapons and capabilities, stuff like that. I do hope to include the nerf for the starter blaster which will limit its range and accuracy by a lot. That should force people to find and use the sniper rifle.
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