Ningakki XXVI FPS
WilliamDColburn Developer
WilliamDColburn Publisher
2021-12-31 Release
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
Hoping for an early October updateNow that this is finally on steam, and some people have played it, and some people have failed, I'm working hard on a new release. The choices I made with regards to git version control and my project layout back in May have not worked out for me. So I abandoned what I had, and started over with hopefully better choices made. By this weekend I hope to release a game that is very much in the spirit of my initial steam release, but slightly better. I also, despite being an Apple/Macintosh users myself, failed to confirm that the final build I uploaded worked correctly for macos. At least one person out there tried it, and it failed. So I took macos off of the steam store for now. I develop under linux, and I test under linux, and I put too much faith into things just working. I can test on both windows and macos, though, so for version 2.0 I shall.
Version 2 should have a steam achievement in it. It already has the new Unity input system (although it doesn't use it yet), and I'm remaking all my buildings to try and do a better job on them. I'll put lots of robots in to fight, but they won't be final versions. Hopefully I will have time for implement some experiments, such as random patrols, differing weapons and capabilities, stuff like that. I do hope to include the nerf for the starter blaster which will limit its range and accuracy by a lot. That should force people to find and use the sniper rifle.
[ 2021-09-29 23:10:49 CET ] [ Original post ] For many years, it has been apparent that any idiot can write a game and publish it on Steam. This year, I decided to become one of those idiots. The first iteration of my attempts is the Ningakki XXVI FPS game, written in Unity, and reliant upon the Unity FPS Microgame for core functionality.
The game is set in an abandoned post-apocalyptic world where the player seems to be the only remaining living animal. One hundred and one robots, however, still exist, and they plan to extinguish the last animal on "their" planet. The terrain is procedurally generated, and therefore infinite, but the game play is concentrated around the center of the map where the player spawns in.
The game was developed and tested under Linux with a keyboard, and while I do not personally own a controller to test it with I am trying my best to stick to controls that are supported by a controller. So it should work with a controller, and under both Windows and MacOS.
MINIMAL SETUP- OS: any recent
- Processor: any recentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: any recent
- Storage: 1 GB available space
RECOMMENDED SETUP- OS: any recent
- Processor: any recentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: any recent
- Storage: 1 GB available space
3.33$ (78%)
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