I disappeared for some time into Amazon's New World, and while there I didn't do anything here.
But I've emerged from my New World addiction, and I'm back to working on this. I've built, discard, and rebuilt the entire thing just to gain more confidence with the system. I tried Unity 2021.2, but after winning or losing the entire game (except the skybox) turned black, so I gave up on that.
My focus now is on making some actual gameplay. As in, something that isn't just a game with cool looking objects sitting around and enemy robots that just hang out. I'm nerfing the starting pistol, adding in more of the Unity-made assets, and putting actual thought into what I place into the game and why. Once I get somewhere, in that I have at least one or two interesting systems, I'll throw in a bunch of random building and robots just to flesh it out and push out a new version again.
With all of my practice I've been able to use NavMesh agents to move robots in an acceptable fashion. I'm getting better at modifying the FPS Microgame that I'm asset flipping. I'm still stumped as to fixing the landmines, and I'm becoming convinced it is the mesh I purchased off of the asset store, so I'm planning to try making my own (much simpler) mesh. Possibly even just a blinking red light that pokes out of the ground and is barely visible.
Looking at my Steam statistics almost no one cares about this game. Which is fine and expected. It does suck! Someday I think it will be better, but not now.
I had originally planned to put in lots of stupid Steam achievements. But then I thought about it, and lots of stupid Steam achievements aren't useful. So I think I'll have very few achievements, and they will be meaningful. So no Steam achievements will appear anytime soon.
One thing I definitely need to work on is the art assets for the game. Art assets are hard tough...
For many years, it has been apparent that any idiot can write a game and publish it on Steam. This year, I decided to become one of those idiots. The first iteration of my attempts is the Ningakki XXVI FPS game, written in Unity, and reliant upon the Unity FPS Microgame for core functionality.
The game is set in an abandoned post-apocalyptic world where the player seems to be the only remaining living animal. One hundred and one robots, however, still exist, and they plan to extinguish the last animal on "their" planet. The terrain is procedurally generated, and therefore infinite, but the game play is concentrated around the center of the map where the player spawns in.
The game was developed and tested under Linux with a keyboard, and while I do not personally own a controller to test it with I am trying my best to stick to controls that are supported by a controller. So it should work with a controller, and under both Windows and MacOS.