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1.1 patch | New food, new foe and new blows
A big thing for this patch was to give each character a set of new moves they can unlock via sigils. From new heavy attacks with Divico to parry follow-ups or rising kicks with Renart and new burst and aerial options for Nammeios. These moves were designed to add both combat and movement options for everyone. In addition, costumes will now also have custom attacks (when you press down + attack while on the ground). These can be very powerful and open up new opportunities that would not've been previously possible for certain characters.
When you reach the campfire, you can now spend a bit of money on the new cooking mini-game. Work alongside Bob and his boblings to make sure your meals are made just right! Your entire team will get a boost to their stats if you are succesful, and you will finally prove that at least one of the three dinguses is capable of cooking If you score a perfect meal, your stats will increase even higher! This should help players to reach the "true ending" a bit more easily and just make multi-character runs a bit more fun in general.
In your future encounters, you might hear a strange humming in the middle of the chaos of battle. That could very well be a Korrigan! Korrigans are mischievous creatures who carry a great amount of riches. However, they are also skittish and won't stay around for long once you spot one. Whack one around enough and who knows what treasures it will drop. But do not think they are defenseless, as you might end up yourself in the middle of a furious tiny tornado.
31 new items were added to the game, including new character-specific items, food, Bob knick-knacks and team artifacts. Other existing items have also been reworked so they can have more value during a run (snaz time now gives +1 dex! You have NO excuse not to get it !!) My compatriots will be happy to know Raclette has finally been added as a food item.
A surprise little addition! Due to the popularity during conventions, we decided to add a small extra boss rush mode! Once you beat the game once, you will have access to the boss rush in the main menu. All you will have are whatever base stats and costumes you might've unlocked and a random summon. The boss rush will also have access to the same difficulty levels as the base game.
After getting some feedback, we have reworked the sigil screen. It will now indicate what you need to do in order to unlock certain upgrades (as it was too cryptic before). This should help out the completionists out there who were a bit lost in their endeavour to 100% the sigil board! We also changed the toggle so you can now order per character.
There's a bunch more smaller things in the update (such as Brazilian Portuguese being added as a language!) but we'll let you skim over the patch notes and experience them for yourself :)
With the release of this patch, I also wanted to make an announcement in regards to the future of Helvetii. So let me quote myself for a moment from another community post. [quote] "Hey everyone, Hoot here! I am happy to announce that we're finally releasing the 1.1 patch for Helvetii. I apologize for the time it took, but I hope you will find new enjoyment in the game. There are many new features including new moves, items, a new campfire minigame, a new sneaky enemy and that's not even counting the many changes, buffs and quality of life additions. In addition, we've also added a proper boss rush as a result from the popularity it had during our recent shows! We are looking forward to see people take on this new challenge. The patch is coming out this week on Steam, and will come a bit later on consoles once we get past certifications. The wait shall not be long! With all this, I also wanted to announce that, sadly, this will mark the end of development for Helvetii. Initially, I wanted to make another patch after this one but sadly circumstances made it so that we cannot pursue that extra mile due to lack of funds and personal burnout. This project has been very long and while I am incredibly happy with the result and the reception, it is time for me to move on to other things. However, I am not done making games and I am currently working on new ideas. I don't know when they will be ready to show as I don't want to do the same mistakes of promising too early again (lol). However I am very excited to eventually show what I am cooking and hope to bring you even weirder worlds with acrobatic action! Thank you everyone for your support. I hope to see you all again soon!"[/quote] I know this might be a bit disappointing as some (including myself) really wanted to see a 1.2, but I thank everyone for their understanding. I thought it better to be upfront about these kind of things to not leave anyone in the dark. With that said, we will obviously keep an eye for major bugs here on Steam and will continue to monitor the community forums if anyone needs help :) Now with everything said, I hope you will enjoy the new content in this patch! It was with your support that we could get this far and I'm very proud we could make Helvetii just that little bit extra special And of course, happy holidays ~ ! - Hoot
[ 2023-12-21 16:59:48 CET ] [ Original post ]
Hoot up everyone, Patch 1.1 is finally here on Steam! This patch brings a lot of new tools to the table as well as a plethora of quality of life changes. So let's go over some of those new things together! I also want to talk a little bit about the future now that the patch has been released
New features
New moves
A big thing for this patch was to give each character a set of new moves they can unlock via sigils. From new heavy attacks with Divico to parry follow-ups or rising kicks with Renart and new burst and aerial options for Nammeios. These moves were designed to add both combat and movement options for everyone. In addition, costumes will now also have custom attacks (when you press down + attack while on the ground). These can be very powerful and open up new opportunities that would not've been previously possible for certain characters.
Cooking
When you reach the campfire, you can now spend a bit of money on the new cooking mini-game. Work alongside Bob and his boblings to make sure your meals are made just right! Your entire team will get a boost to their stats if you are succesful, and you will finally prove that at least one of the three dinguses is capable of cooking If you score a perfect meal, your stats will increase even higher! This should help players to reach the "true ending" a bit more easily and just make multi-character runs a bit more fun in general.
Korrigan
In your future encounters, you might hear a strange humming in the middle of the chaos of battle. That could very well be a Korrigan! Korrigans are mischievous creatures who carry a great amount of riches. However, they are also skittish and won't stay around for long once you spot one. Whack one around enough and who knows what treasures it will drop. But do not think they are defenseless, as you might end up yourself in the middle of a furious tiny tornado.
New Treasures
31 new items were added to the game, including new character-specific items, food, Bob knick-knacks and team artifacts. Other existing items have also been reworked so they can have more value during a run (snaz time now gives +1 dex! You have NO excuse not to get it !!) My compatriots will be happy to know Raclette has finally been added as a food item.
Boss Rush
A surprise little addition! Due to the popularity during conventions, we decided to add a small extra boss rush mode! Once you beat the game once, you will have access to the boss rush in the main menu. All you will have are whatever base stats and costumes you might've unlocked and a random summon. The boss rush will also have access to the same difficulty levels as the base game.
New Sigil Menu
After getting some feedback, we have reworked the sigil screen. It will now indicate what you need to do in order to unlock certain upgrades (as it was too cryptic before). This should help out the completionists out there who were a bit lost in their endeavour to 100% the sigil board! We also changed the toggle so you can now order per character.
And more!
There's a bunch more smaller things in the update (such as Brazilian Portuguese being added as a language!) but we'll let you skim over the patch notes and experience them for yourself :)
Announcement on what's next
With the release of this patch, I also wanted to make an announcement in regards to the future of Helvetii. So let me quote myself for a moment from another community post. [quote] "Hey everyone, Hoot here! I am happy to announce that we're finally releasing the 1.1 patch for Helvetii. I apologize for the time it took, but I hope you will find new enjoyment in the game. There are many new features including new moves, items, a new campfire minigame, a new sneaky enemy and that's not even counting the many changes, buffs and quality of life additions. In addition, we've also added a proper boss rush as a result from the popularity it had during our recent shows! We are looking forward to see people take on this new challenge. The patch is coming out this week on Steam, and will come a bit later on consoles once we get past certifications. The wait shall not be long! With all this, I also wanted to announce that, sadly, this will mark the end of development for Helvetii. Initially, I wanted to make another patch after this one but sadly circumstances made it so that we cannot pursue that extra mile due to lack of funds and personal burnout. This project has been very long and while I am incredibly happy with the result and the reception, it is time for me to move on to other things. However, I am not done making games and I am currently working on new ideas. I don't know when they will be ready to show as I don't want to do the same mistakes of promising too early again (lol). However I am very excited to eventually show what I am cooking and hope to bring you even weirder worlds with acrobatic action! Thank you everyone for your support. I hope to see you all again soon!"[/quote] I know this might be a bit disappointing as some (including myself) really wanted to see a 1.2, but I thank everyone for their understanding. I thought it better to be upfront about these kind of things to not leave anyone in the dark. With that said, we will obviously keep an eye for major bugs here on Steam and will continue to monitor the community forums if anyone needs help :) Now with everything said, I hope you will enjoy the new content in this patch! It was with your support that we could get this far and I'm very proud we could make Helvetii just that little bit extra special And of course, happy holidays ~ ! - Hoot
[ 2023-12-21 16:59:48 CET ] [ Original post ]
Helvetii
Team KwaKwa
Developer
Team KwaKwa
Publisher
Q1 2022
Release
Game News Posts:
8
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(29 reviews)
Public Linux Depots:
- [875.59 M]
Character-action set in ancient Swiss Gaul
Around a hundred years BC, all of Gaul is far from Roman control. In the lands controlled by the Helvetii, a Roman legion was subjugated by young warchief Divico, blessed by an ancient boon brought to him from parts unknown.
However, this victory came at a great cost, as soon the result of the war chief's pact would turn into a curse; an ever spreading rot crawling through his land, and slowly corrupting his mind and heart. Monsters and cultists start appearing throughout the land, and a shadowy figure makes his move, taking advantage of the chaos he helped create.
With the help of the trusted yet reclusive druid Nammeios and the curious half-beast Renart, Divico sets his journey to undo the source of the rot and restore what was lost inside him. Through his own martial prowess and powers conferred by the old gods, the fight ahead promises to be intense.
THREE UNIQUE CHARACTERS
A disgruntled war chief, a snarky fox or a wise druid. Three characters with their unique playstyle and special attacks that will help you dominate the legions of monsters.
Regardless of whatever items or summons you find, you will never be completely helpless in Helvetii. Regardless of power ups, your core moveset will always feel complete from the get-go.
EASY TO LEARN, HARD TO MASTER STYLISH ACTION
With a wide variety of abilities and situations, it’s not just about finishing the fight, but doing it in style!
Take your time to master each character with acrobatic combos, using the terrain at your advantage and mercilessly juggling your opponent for the highest ranks, and highest rewards.
THE GIFTS OF THE GODS AT YOUR COMMAND
Lost treasures, ancient burial mounds, curious owl shopkeepers and altars containing the essence of powerful gods await you, scattered across the land.
Harness powerful summons and obtain items that will give you even more options in a fight.
A PRECISE, VISCERAL EXPERIENCE SET IN A CAREFULLY CRAFTED WORLD
With a closed-in camera, carefully detailed 2D environments and an enchanting soundtrack composed by Dale North and sung by Emi Evans, get thrusted into intense combat scenarios that keep you close to the action
THE SECRETS OF THE GAUL
Discover the ancient Celtic world of the Gauls, mixed in with more unique legends from Swiss and Germanic folklore. Journey from yet untamed forests to abandoned villages overtaken by cultists, merciless snowy caps, underground tunnels and beyond...
We have now been working for a while on Helvetii from our humble studio here in Switzerland. Our primary goal is to share our love for precise and intense character action mechanics by making absolutely sure combat is fine-tuned and always enjoyable, mixed with the best art we can provide. This is a project we've been caring a lot for a long time, and we really hope our excitement will reach all the players out there!
We wish to thank anyone who shares our passion and decides to support and believe in us. Let's all do our best!
- Hoot and Ironbell, from Team KwaKwa
MINIMAL SETUP
- OS: Any OS which can run the Steam client
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated card with OpenGL 2.1 support
- Storage: 5 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 4 GB RAM
GAMEBILLET
[ 6100 ]
GAMERSGATE
[ 1408 ]
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