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Since I receive many questions about why Im delisting, I think more explanations are in order.
When I was on Steam as a developer from 2017 to 2019, my 0$ budget Visual Novels didnt cost me much to create. Some softwares, such as RPG Maker MV, and the Steam Direct fee. But since I was releasing 1 game per month, that was +1 Steam Direct fee every month, plus other fees I had to pay back them, such as hosting for my dev website. Thus, I was still in the red. I only managed to recoup in good part thanks to the final sales.
I quit twice and returned for a third time with 4 Alice Magical Autistic Girls. I wanted to start anew. I was hoping that, with a real / professional Visual Novel with a "real" budget, I would recoup and gain profits, but reality doesnt work that way. During the launch week, I sold less than 10 copies. Then I simulate my gains. If I only sell copies during the summer / winter sales, plus during a couple of special discounts, I will make like only 500 CAD$ per year so 10 years before recouping! 4 Alice Magical Autistic Girls cost me more than 5K CAD - so close to 4K USD - to produce and some artists I had worked with for the art told me it was a pretty limited budget! Its not rentable at all so I rather delist the game and try to recoup what I can.
I hope for your understanding. That doesnt mean Ill completely stop writing stories or making text-based / visual novel games with 0$ budget. After all, there is i-t-c-h-i-o, but for Steam as a developer and for costly projects, its over.
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