




Since I receive many questions about why Im delisting, I think more explanations are in order.
When I was on Steam as a developer from 2017 to 2019, my 0$ budget Visual Novels didnt cost me much to create. Some softwares, such as RPG Maker MV, and the Steam Direct fee. But since I was releasing 1 game per month, that was +1 Steam Direct fee every month, plus other fees I had to pay back them, such as hosting for my dev website. Thus, I was still in the red. I only managed to recoup in good part thanks to the final sales.
I quit twice and returned for a third time with 4 Alice Magical Autistic Girls. I wanted to start anew. I was hoping that, with a real / professional Visual Novel with a "real" budget, I would recoup and gain profits, but reality doesnt work that way. During the launch week, I sold less than 10 copies. Then I simulate my gains. If I only sell copies during the summer / winter sales, plus during a couple of special discounts, I will make like only 500 CAD$ per year so 10 years before recouping! 4 Alice Magical Autistic Girls cost me more than 5K CAD - so close to 4K USD - to produce and some artists I had worked with for the art told me it was a pretty limited budget! Its not rentable at all so I rather delist the game and try to recoup what I can.
I hope for your understanding. That doesnt mean Ill completely stop writing stories or making text-based / visual novel games with 0$ budget. After all, there is i-t-c-h-i-o, but for Steam as a developer and for costly projects, its over.
[ 2021-11-21 20:44:34 CET ] [ Original post ]
"My name is Alice Lorange. Yes, like an orange. I'm a 16-year-old from Quebec. As I continue to walk to my high school, my red hair, wavy and stopping at mid-back, seems to rise in rhythm with my steps. It makes me feel like I'm doing a weird dance. Yet I remain focused. My green eyes are fixed on the objective. I have to get to school on time."
Alice Lorange thinks her life is difficult because of the "Others" but when she finds herself in a strange house, it will be the least of her worries.
- 4 Alice Magical Autistic Girls is a semi-linear visual novel. It features a teenage girl with autism.
- Alice Lorange's story may end dramatically. Can you avoid the Premature Ends and ensure our heroine's survival?
- Written by a Quebec autistic woman and dubbed entirely in French!
- As the title suggests, this story contains magical girls.
- A story of approximately 17 thousand words (for the original french version).
- Includes a "New Game +" mode with time anonaly shenanigans.
- All art assets are in 4K - 3840x2160 !
- OS: Ubuntu 16.04+
- Processor: 1.2 Ghz or moreMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: OpenGL 2.0
- Storage: 200 MB available space
- OS: Ubuntu 16.04+
- Processor: 2.0 GHz Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0
- Storage: 1 GB available space
[ 6046 ]
[ 687 ]