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free demo |
- demo now available on steam store page
- fixed macOS steam cloud issue
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[ 2023-08-31 22:33:00 CET ] [ Original post ] |
v1.1.1 patch notes |
- add 3 additional taunt animations
- minor UI alignment update
- fix issue with turret enemy sound effects not playing
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[ 2023-08-01 07:21:09 CET ] [ Original post ] |
v1.0.6 patch notes |
- update menus/interface for better readability across varying screen sizes
- decrease bat enemy attack rate
- adjust enemy attacks that phase out their body (e.g. hammer/boss enemies) to:
- remove lock-on targeting reticle
- remove shards ranged weapon marks
- fix potential brief stutter caused by incorrect enemy texture preload path
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[ 2023-05-31 21:37:29 CET ] [ Original post ] |
v1.0.5 patch notes |
- surviving a combat arena now clears any remaining enemy projectiles
- fix dog enemy AI not turning around at walls in some situations
- adjust flying enemy attack projectile animation
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[ 2023-04-27 21:39:52 CET ] [ Original post ] |
v1.0.4 patch notes |
- make mouse cursor lock-on targeting more lenient
- adjust summon platform skill
- add 5s max duration timeout
- fix platform not desummoning when player gets off in some situations
- adjust boss encounter
- add slight lighting effect
- add/adjust screenshake for enemy attacks hitting player
- fix post-encounter gold potentially appearing partially outside level geometry
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[ 2023-03-31 01:59:16 CET ] [ Original post ] |
v1.0.3 patch notes |
- shards ranged weapon blink strike no longer randomizes order/side swap, for more predictable behavior
- add additional visual effect variations for ranged weapons
- pause menu show equipment name for current selection
- fix ethereal scythe attacks not appearing when immediately weapon swapping
- fix grenade launcher mine throw cancel window
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[ 2023-02-28 21:48:22 CET ] [ Original post ] |
v1.0.2 patch notes |
- add spikes ranged weapon alternate fire - circular formation
- add various visual effect variations for ranged weapons
- increase sword delayed spin slash hitbox width to better match visuals
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[ 2023-01-07 07:19:32 CET ] [ Original post ] |
v1.0.1 patch notes |
- add visual hit effect variations for all melee weapons
- increase meter gain for various melee weapon delayed basic attacks
- regain primary skill charges when using spring launcher
- fix shards ranged weapon explosion interaction with enemy direction
- fix melee weapon charge overlay positioning when moving at high speeds
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[ 2022-12-18 01:57:56 CET ] [ Original post ] |
v1.0.0 patch notes |
https://www.youtube.com/watch?v=tN6yhV68f2Y
- update game title logo
- allow canceling fastfall skill earlier after landing
- add visual effects for gambling event win/loss result
- update visual effects for spikes ranged weapon
- add particle/hit effects for grapple hook
- add additional particle effects for hitting gold chunks
- update bouncing ball event to bounce exactly off top of screen
- when rebinding keys hide controls not used for that input type
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[ 2022-12-01 01:23:46 CET ] [ Original post ] |
v0.9.1 patch followup |
- fix error with shotgun incendiary shot hit effect
- fix spirit blade spirit form attacks activating when the weapon is inactive
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[ 2022-10-14 00:52:51 CET ] [ Original post ] |
v0.9.1 patch notes |
- update attack hits to use dynamic particle effects
- update hit effects for revolver, shotgun, spikes, shards ranged weapons
- update various melee attack animations with stronger posing
- increase grapple hook range +65%
- adjust gamepad right stick aim lock-on/targeting thresholds for more intuitive behavior
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[ 2022-10-01 07:24:03 CET ] [ Original post ] |
v0.8.16 patch notes |
- add fastfall secondary skill stun effect on landing impact
- add revolver alternate fire - continuous shot
- rebalance meter gain to no longer stack for each additional enemy hit
- increase spirit blade weapon air slash hitbox height
- lower unlocks music tracks cost from 5000 -> 3500
- fix ranged weapon muzzle flash effects to render consistently on 60hz displays
- update starting room background with lighting improvements
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[ 2022-08-01 00:18:28 CET ] [ Original post ] |
v0.8.14 patch notes - stasis blast |
- add stasis blast (new secondary skill)
- add input slot selection prompt when buying a secondary skill
- add replacement selection prompt when buying an item with full equipment
- update equipment info screen backgrounds + various clarity improvements
- update settings menu background
- fix various instances of blurry text in menus and in-game
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[ 2022-05-30 03:19:09 CET ] [ Original post ] |
v0.8.13 patch notes - spirit blade |
add spirit blade (new melee weapon)
- decrease stone form secondary skill cost from 350 -> 300
- decrease flight secondary skill cost from 250 -> 200
- rename scythe weapon to "Ethereal Scythe"
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[ 2022-04-29 04:32:53 CET ] [ Original post ] |
v0.8.12 patch notes |
- increase flight secondary skill air move speed
- add sound effect for hitting red aura super armor enemies that can't be stunned
- fix main menu quit prompt cancel button
More new player equipment next patch
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[ 2022-04-01 00:05:36 CET ] [ Original post ] |
v0.8.11 patch notes |
- update boss enemy encounter
- add new special attack patterns at specific health thresholds
- adjust attacks screenshake
- increase revolver shoot range
- add main menu confirm prompt when starting new game if a current run is active
- make double-tap/quarter-circle-forwards special move inputs more lenient
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[ 2022-02-28 04:25:25 CET ] [ Original post ] |
v0.8.8 patch notes |
- add hurt vocalization sound effects for all enemies
- limit amount of flying ranged enemies that can appear in later arena waves
- add small amount of hitstop to shotgun shots
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[ 2021-12-16 05:39:39 CET ] [ Original post ] |
v0.8.7 patch notes |
- add new gambling event that can appear during a game run
- change lightning strike event to randomize between 4 different patterns instead of 1 fixed pattern
- randomize platform placement for a specific room
- improve memory usage for text rendering
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[ 2021-11-14 01:10:11 CET ] [ Original post ] |
v0.8.5 patch notes |
- add game tab to settings menu
- new enemy health option (100% - 500%) for adjusting difficulty and combo length on enemies
- update boss enemy encounter
- 3 new attack behaviors
- boss healthbar
- updated idle pose
- update explosive fist weapon falling-axe-kick-release animation
- adjust shards fire cost from 2 meter units to 5 meter units
- add confirm prompt when quitting from main menu during a run
- update build to SDL 2.0.16
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[ 2021-10-27 22:58:11 CET ] [ Original post ] |
v0.8.2 patch notes |
adjust grenade launcher fire cost from 10 meter units to 7 meter units
- update scythe weapon recall-slash to always move towards player's current position
- add short delay before removing room exit barriers, also fixes issue where the barriers could stay up longer than intended
- reduce bouncing ball event gold drop amount
- minor help UI adjustments
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[ 2021-10-10 19:04:24 CET ] [ Original post ] |