
COMBAT
- Combo melee and ranged attacks together for relentless offense
- Dash, blink, and zip around with movement skills + advanced techniques
- Launch enemies upwards and juggle them in the air
FEATURES
- Diverse weapon movesets and mechanics
- Dynamic loadouts enabling unique playstyles
- Layered soundtrack progressing over the course of a game run
- Unlockable weapons, skills, and music
- demo now available on steam store page
- fixed macOS steam cloud issue

- add 3 additional taunt animations
- minor UI alignment update
- fix issue with turret enemy sound effects not playing
- add taunting game mechanic
- decrease hop enemy attack rate
- menus/interface minor formatting/selection fixes
- Steam Deck Verified


- update menus/interface for better readability across varying screen sizes
- decrease bat enemy attack rate
- adjust enemy attacks that phase out their body (e.g. hammer/boss enemies) to:
[list] - remove lock-on targeting reticle
- remove shards ranged weapon marks

- surviving a combat arena now clears any remaining enemy projectiles
- fix dog enemy AI not turning around at walls in some situations
- adjust flying enemy attack projectile animation
- make mouse cursor lock-on targeting more lenient
- adjust summon platform skill
[list] - add 5s max duration timeout
- fix platform not desummoning when player gets off in some situations
- shards ranged weapon blink strike no longer randomizes order/side swap, for more predictable behavior
- add additional visual effect variations for ranged weapons
- pause menu show equipment name for current selection
- fix ethereal scythe attacks not appearing when immediately weapon swapping
- fix grenade launcher mine throw cancel window

- add spikes ranged weapon alternate fire - circular formation
- add various visual effect variations for ranged weapons
- increase sword delayed spin slash hitbox width to better match visuals

- add visual hit effect variations for all melee weapons
- increase meter gain for various melee weapon delayed basic attacks
- regain primary skill charges when using spring launcher
- fix shards ranged weapon explosion interaction with enemy direction
- fix melee weapon charge overlay positioning when moving at high speeds
https://www.youtube.com/watch?v=tN6yhV68f2Y
- update game title logo
- allow canceling fastfall skill earlier after landing
- add visual effects for gambling event win/loss result
- update visual effects for spikes ranged weapon
- add particle/hit effects for grapple hook
- add additional particle effects for hitting gold chunks
- update bouncing ball event to bounce exactly off top of screen
- when rebinding keys hide controls not used for that input type
- add lock-on targeting tutorial, accessible from new sign in starting room
- add stone form skill extended deflect option
- add navigation wall markings to all challenge rooms
- update various additional melee attack animations with stronger posing
- update background for room before boss encounter
- show "LOADING..." text when loading new game
- allow ethereal scythe blade slash during floating scythe attacks, but delay cancel window
- increase spirit blade knockback slash meter gain
- change spikes release point to match other ranged weapons for aiming consistency
- fix player melee weapon charge overlay visual offset for various player animations
- fix lock-on target overlay visual offset for various enemy animations
- additional improvements to gamepad right stick aim lock-on/targeting behavior
- fix error with shotgun incendiary shot hit effect
- fix spirit blade spirit form attacks activating when the weapon is inactive
- update attack hits to use dynamic particle effects
- update hit effects for revolver, shotgun, spikes, shards ranged weapons
- update various melee attack animations with stronger posing
- increase grapple hook range +65%
- adjust gamepad right stick aim lock-on/targeting thresholds for more intuitive behavior


- add fastfall secondary skill stun effect on landing impact
- add revolver alternate fire - continuous shot
- rebalance meter gain to no longer stack for each additional enemy hit
- increase spirit blade weapon air slash hitbox height
- lower unlocks music tracks cost from 5000 -> 3500
- fix ranged weapon muzzle flash effects to render consistently on 60hz displays
- update starting room background with lighting improvements

[url=https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41228404/45b9072eb1e72e2c00c8304f84f3a46b5316d99e.png]

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- add summon platform (new secondary skill)
- add shotgun alternate fire - incendiary shot
- change explosive fist weapon charge indicator to overlay effect, instead of a flash
- change shards weapon shard explode to no longer launch enemies, but deal increased damage
- fix issue closing game window through the title bar close button on some systems
- enable Steam Cloud support for unlocked equipment
- add stasis blast (new secondary skill)
- add input slot selection prompt when buying a secondary skill
- add replacement selection prompt when buying an item with full equipment
- update equipment info screen backgrounds + various clarity improvements
- update settings menu background
- fix various instances of blurry text in menus and in-game

- add spirit blade (new melee weapon)
- decrease stone form secondary skill cost from 350 -> 300
- decrease flight secondary skill cost from 250 -> 200
- rename scythe weapon to "Ethereal Scythe"
- increase flight secondary skill air move speed
- add sound effect for hitting red aura super armor enemies that can't be stunned
- fix main menu quit prompt cancel button

More new player equipment next patch
- update boss enemy encounter
[list] - add new special attack patterns at specific health thresholds
- adjust attacks screenshake
- add ricochet beam (new ranged weapon)
- add sound effects for gambling event
- increase revolver damage slightly

- add hurt vocalization sound effects for all enemies
- limit amount of flying ranged enemies that can appear in later arena waves
- add small amount of hitstop to shotgun shots
- add new gambling event that can appear during a game run
- change lightning strike event to randomize between 4 different patterns instead of 1 fixed pattern
- randomize platform placement for a specific room
- improve memory usage for text rendering

- fix issue with windows build failing to start in v0.8.5
- add game tab to settings menu[/*][list]
- new enemy health option (100% - 500%) for adjusting difficulty and combo length on enemies[/*]

- adjust grenade launcher fire cost from 10 meter units to 7 meter units
- update scythe weapon recall-slash to always move towards player's current position
- add short delay before removing room exit barriers, also fixes issue where the barriers could stay up longer than intended
- reduce bouncing ball event gold drop amount
- minor help UI adjustments
Minimum Setup
- OS: Ubuntu 19.10
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4400
- Storage: 600 MB available space
Recommended Setup
- OS: Ubuntu 21.04
- Processor: Intel Core 2 DuoMemory: 4 GB RAM
- Graphics: Intel HD Graphics 4400
- Storage: 600 MB available space
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