TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Defect Process 

 

Developer

 Incoherent Software LLC 

 

Publisher

 Incoherent Software LLC 

 

Tags

 Indie 

 

Singleplayer 

 

 Early Access 

Release

 2021-10-01 

 

Steam

 6,14€ 5,39£ 7,49$ / 25 % 

 

News

 26 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1136730 

 
Public Linux depots

 Defect Process Content - linux [668.29 M] 




LINUX STREAMERS (0)




free demo


  • demo now available on steam store page
  • fixed macOS steam cloud issue



[ 2023-08-31 22:33:00 CET ] [ Original post ]

v1.1.1 patch notes



  • add 3 additional taunt animations
  • minor UI alignment update
  • fix issue with turret enemy sound effects not playing


[ 2023-08-01 07:21:09 CET ] [ Original post ]

v1.1.0 patch notes - taunting


  • add taunting game mechanic
  • decrease hop enemy attack rate
  • menus/interface minor formatting/selection fixes
  • Steam Deck Verified




[ 2023-06-30 07:22:58 CET ] [ Original post ]

v1.0.6 patch notes


  • update menus/interface for better readability across varying screen sizes
  • decrease bat enemy attack rate
  • adjust enemy attacks that phase out their body (e.g. hammer/boss enemies) to:

    • remove lock-on targeting reticle
    • remove shards ranged weapon marks
  • fix potential brief stutter caused by incorrect enemy texture preload path


[ 2023-05-31 21:37:29 CET ] [ Original post ]

v1.0.5 patch notes



  • surviving a combat arena now clears any remaining enemy projectiles
  • fix dog enemy AI not turning around at walls in some situations
  • adjust flying enemy attack projectile animation


[ 2023-04-27 21:39:52 CET ] [ Original post ]

v1.0.4 patch notes


  • make mouse cursor lock-on targeting more lenient
  • adjust summon platform skill

    • add 5s max duration timeout
    • fix platform not desummoning when player gets off in some situations
  • adjust boss encounter

    • add slight lighting effect
    • add/adjust screenshake for enemy attacks hitting player
    • fix post-encounter gold potentially appearing partially outside level geometry


[ 2023-03-31 01:59:16 CET ] [ Original post ]

v1.0.3 patch notes


  • shards ranged weapon blink strike no longer randomizes order/side swap, for more predictable behavior
  • add additional visual effect variations for ranged weapons
  • pause menu show equipment name for current selection
  • fix ethereal scythe attacks not appearing when immediately weapon swapping
  • fix grenade launcher mine throw cancel window


[ 2023-02-28 21:48:22 CET ] [ Original post ]

v1.0.2 patch notes


  • add spikes ranged weapon alternate fire - circular formation
  • add various visual effect variations for ranged weapons
  • increase sword delayed spin slash hitbox width to better match visuals


[ 2023-01-07 07:19:32 CET ] [ Original post ]

v1.0.1 patch notes


  • add visual hit effect variations for all melee weapons
  • increase meter gain for various melee weapon delayed basic attacks
  • regain primary skill charges when using spring launcher
  • fix shards ranged weapon explosion interaction with enemy direction
  • fix melee weapon charge overlay positioning when moving at high speeds


[ 2022-12-18 01:57:56 CET ] [ Original post ]

v1.0.0 patch notes

https://www.youtube.com/watch?v=tN6yhV68f2Y


  • update game title logo
  • allow canceling fastfall skill earlier after landing
  • add visual effects for gambling event win/loss result
  • update visual effects for spikes ranged weapon
  • add particle/hit effects for grapple hook
  • add additional particle effects for hitting gold chunks
  • update bouncing ball event to bounce exactly off top of screen
  • when rebinding keys hide controls not used for that input type


[ 2022-12-01 01:23:46 CET ] [ Original post ]

v0.9.5 patch notes


  • add lock-on targeting tutorial, accessible from new sign in starting room

  • add stone form skill extended deflect option

  • add navigation wall markings to all challenge rooms

  • update various additional melee attack animations with stronger posing
  • update background for room before boss encounter
  • show "LOADING..." text when loading new game
  • allow ethereal scythe blade slash during floating scythe attacks, but delay cancel window
  • increase spirit blade knockback slash meter gain
  • change spikes release point to match other ranged weapons for aiming consistency
  • fix player melee weapon charge overlay visual offset for various player animations
  • fix lock-on target overlay visual offset for various enemy animations
  • additional improvements to gamepad right stick aim lock-on/targeting behavior


[ 2022-11-01 04:30:00 CET ] [ Original post ]

v0.9.1 patch followup


  • fix error with shotgun incendiary shot hit effect
  • fix spirit blade spirit form attacks activating when the weapon is inactive


[ 2022-10-14 00:52:51 CET ] [ Original post ]

v0.9.1 patch notes


  • update attack hits to use dynamic particle effects
  • update hit effects for revolver, shotgun, spikes, shards ranged weapons
  • update various melee attack animations with stronger posing
  • increase grapple hook range +65%
  • adjust gamepad right stick aim lock-on/targeting thresholds for more intuitive behavior




[ 2022-10-01 07:24:03 CET ] [ Original post ]

v0.9.0 patch notes - mark/recall


  • add mark/recall (new secondary skill)

  • add grenade launcher alternate fire - proximity mine

  • update all arena backgrounds with lighting improvements


  • update flight secondary skill initial speed boost to function as an 8-way air dash
  • update build to FMOD 2.02.08


[ 2022-09-01 07:20:46 CET ] [ Original post ]

v0.8.16 patch notes


  • add fastfall secondary skill stun effect on landing impact
  • add revolver alternate fire - continuous shot
  • rebalance meter gain to no longer stack for each additional enemy hit
  • increase spirit blade weapon air slash hitbox height
  • lower unlocks music tracks cost from 5000 -> 3500
  • fix ranged weapon muzzle flash effects to render consistently on 60hz displays
  • update starting room background with lighting improvements






[ 2022-08-01 00:18:28 CET ] [ Original post ]

v0.8.15 patch notes - summon platform


  • add summon platform (new secondary skill)

  • add shotgun alternate fire - incendiary shot

  • change explosive fist weapon charge indicator to overlay effect, instead of a flash

  • change shards weapon shard explode to no longer launch enemies, but deal increased damage
  • fix issue closing game window through the title bar close button on some systems
  • enable Steam Cloud support for unlocked equipment


[ 2022-07-01 06:26:21 CET ] [ Original post ]

v0.8.14 patch notes - stasis blast


  • add stasis blast (new secondary skill)
  • add input slot selection prompt when buying a secondary skill
  • add replacement selection prompt when buying an item with full equipment
  • update equipment info screen backgrounds + various clarity improvements
  • update settings menu background
  • fix various instances of blurry text in menus and in-game



[ 2022-05-30 03:19:09 CET ] [ Original post ]

v0.8.13 patch notes - spirit blade

add spirit blade (new melee weapon)
- decrease stone form secondary skill cost from 350 -> 300
- decrease flight secondary skill cost from 250 -> 200
- rename scythe weapon to "Ethereal Scythe"


[ 2022-04-29 04:32:53 CET ] [ Original post ]

v0.8.12 patch notes


  • increase flight secondary skill air move speed
  • add sound effect for hitting red aura super armor enemies that can't be stunned
  • fix main menu quit prompt cancel button




More new player equipment next patch


[ 2022-04-01 00:05:36 CET ] [ Original post ]

v0.8.11 patch notes


  • update boss enemy encounter

    • add new special attack patterns at specific health thresholds
    • adjust attacks screenshake

  • increase revolver shoot range
  • add main menu confirm prompt when starting new game if a current run is active
  • make double-tap/quarter-circle-forwards special move inputs more lenient




[ 2022-02-28 04:25:25 CET ] [ Original post ]

v0.8.10 patch notes - ricochet beam


  • add ricochet beam (new ranged weapon)
  • add sound effects for gambling event
  • increase revolver damage slightly



[ 2022-01-29 05:17:35 CET ] [ Original post ]

v0.8.8 patch notes


  • add hurt vocalization sound effects for all enemies
  • limit amount of flying ranged enemies that can appear in later arena waves
  • add small amount of hitstop to shotgun shots


[ 2021-12-16 05:39:39 CET ] [ Original post ]

v0.8.7 patch notes


  • add new gambling event that can appear during a game run
  • change lightning strike event to randomize between 4 different patterns instead of 1 fixed pattern
  • randomize platform placement for a specific room
  • improve memory usage for text rendering


[ 2021-11-14 01:10:11 CET ] [ Original post ]

v0.8.5 patch followup

fix issue with windows build failing to start in v0.8.5


[ 2021-10-28 23:03:38 CET ] [ Original post ]

v0.8.5 patch notes

  • add game tab to settings menu
    • new enemy health option (100% - 500%) for adjusting difficulty and combo length on enemies

  • update boss enemy encounter
    • 3 new attack behaviors
    • boss healthbar
    • updated idle pose

  • update explosive fist weapon falling-axe-kick-release animation
  • adjust shards fire cost from 2 meter units to 5 meter units
  • add confirm prompt when quitting from main menu during a run
  • update build to SDL 2.0.16



[ 2021-10-27 22:58:11 CET ] [ Original post ]

v0.8.2 patch notes

adjust grenade launcher fire cost from 10 meter units to 7 meter units
- update scythe weapon recall-slash to always move towards player's current position
- add short delay before removing room exit barriers, also fixes issue where the barriers could stay up longer than intended
- reduce bouncing ball event gold drop amount
- minor help UI adjustments


[ 2021-10-10 19:04:24 CET ] [ Original post ]