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COMBAT

  • Combo melee and ranged attacks together for relentless offense
  • Dash, blink, and zip around with movement skills + advanced techniques
  • Launch enemies upwards and juggle them in the air

FEATURES

  • Diverse weapon movesets and mechanics
  • Dynamic loadouts enabling unique playstyles
  • Layered soundtrack progressing over the course of a game run
  • Unlockable weapons, skills, and music
Defect Process
Incoherent Software LLCDeveloper
Incoherent Software LLCPublisher
2021-10-01Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Positive (19 reviews)
Public Linux Depots:
  • Defect Process Content - linux [668.29 M]
free demo

  • demo now available on steam store page
  • fixed macOS steam cloud issue
Game Description Image

[ 2023-08-31 20:33:00 CET ] [Original Post]
v1.1.1 patch notes

Game Description Image

  • add 3 additional taunt animations
  • minor UI alignment update
  • fix issue with turret enemy sound effects not playing

[ 2023-08-01 05:21:09 CET ] [Original Post]
v1.1.0 patch notes - taunting

  • add taunting game mechanic
  • decrease hop enemy attack rate
  • menus/interface minor formatting/selection fixes
  • Steam Deck Verified
Game Description Image
Game Description Image

[ 2023-06-30 05:22:58 CET ] [Original Post]
v1.0.6 patch notes

  • update menus/interface for better readability across varying screen sizes
  • decrease bat enemy attack rate
  • adjust enemy attacks that phase out their body (e.g. hammer/boss enemies) to:
    [list]
  • remove lock-on targeting reticle
  • remove shards ranged weapon marks
  • fix potential brief stutter caused by incorrect enemy texture preload path
  • [/list]Game Description Image

    [ 2023-05-31 19:37:29 CET ] [Original Post]
    v1.0.5 patch notes

    Game Description Image

    • surviving a combat arena now clears any remaining enemy projectiles
    • fix dog enemy AI not turning around at walls in some situations
    • adjust flying enemy attack projectile animation

    [ 2023-04-27 19:39:52 CET ] [Original Post]
    v1.0.4 patch notes

    • make mouse cursor lock-on targeting more lenient
    • adjust summon platform skill
      [list]
    • add 5s max duration timeout
    • fix platform not desummoning when player gets off in some situations
  • adjust boss encounter
    • add slight lighting effect
    • add/adjust screenshake for enemy attacks hitting player
    • fix post-encounter gold potentially appearing partially outside level geometry
  • [/list]

    [ 2023-03-30 23:59:16 CET ] [Original Post]
    v1.0.3 patch notes

    • shards ranged weapon blink strike no longer randomizes order/side swap, for more predictable behavior
    • add additional visual effect variations for ranged weapons
    • pause menu show equipment name for current selection
    • fix ethereal scythe attacks not appearing when immediately weapon swapping
    • fix grenade launcher mine throw cancel window
    Game Description Image

    [ 2023-02-28 20:48:22 CET ] [Original Post]
    v1.0.2 patch notes

    • add spikes ranged weapon alternate fire - circular formation
    • add various visual effect variations for ranged weapons
    • increase sword delayed spin slash hitbox width to better match visuals
    Game Description Image

    [ 2023-01-07 06:19:32 CET ] [Original Post]
    v1.0.1 patch notes

    • add visual hit effect variations for all melee weapons
    • increase meter gain for various melee weapon delayed basic attacks
    • regain primary skill charges when using spring launcher
    • fix shards ranged weapon explosion interaction with enemy direction
    • fix melee weapon charge overlay positioning when moving at high speeds

    [ 2022-12-18 00:57:56 CET ] [Original Post]
    v1.0.0 patch notes

    https://www.youtube.com/watch?v=tN6yhV68f2Y

    • update game title logo
    • allow canceling fastfall skill earlier after landing
    • add visual effects for gambling event win/loss result
    • update visual effects for spikes ranged weapon
    • add particle/hit effects for grapple hook
    • add additional particle effects for hitting gold chunks
    • update bouncing ball event to bounce exactly off top of screen
    • when rebinding keys hide controls not used for that input type

    [ 2022-12-01 00:23:46 CET ] [Original Post]
    v0.9.5 patch notes

    • add lock-on targeting tutorial, accessible from new sign in starting roomGame Description Image
    • add stone form skill extended deflect optionGame Description Image
    • add navigation wall markings to all challenge roomsGame Description Image
    • update various additional melee attack animations with stronger posing
    • update background for room before boss encounter
    • show "LOADING..." text when loading new game
    • allow ethereal scythe blade slash during floating scythe attacks, but delay cancel window
    • increase spirit blade knockback slash meter gain
    • change spikes release point to match other ranged weapons for aiming consistency
    • fix player melee weapon charge overlay visual offset for various player animations
    • fix lock-on target overlay visual offset for various enemy animations
    • additional improvements to gamepad right stick aim lock-on/targeting behavior

    [ 2022-11-01 03:30:00 CET ] [Original Post]
    v0.9.1 patch followup

    • fix error with shotgun incendiary shot hit effect
    • fix spirit blade spirit form attacks activating when the weapon is inactive

    [ 2022-10-13 22:52:51 CET ] [Original Post]
    v0.9.1 patch notes

    • update attack hits to use dynamic particle effects
    • update hit effects for revolver, shotgun, spikes, shards ranged weapons
    • update various melee attack animations with stronger posing
    • increase grapple hook range +65%
    • adjust gamepad right stick aim lock-on/targeting thresholds for more intuitive behavior
    Game Description ImageGame Description Image

    [ 2022-10-01 05:24:03 CET ] [Original Post]
    v0.9.0 patch notes - mark/recall

    • add mark/recall (new secondary skill)Game Description Image
    • add grenade launcher alternate fire - proximity mineGame Description Image
    • update all arena backgrounds with lighting improvementsGame Description Image Game Description Image
    • update flight secondary skill initial speed boost to function as an 8-way air dash
    • update build to FMOD 2.02.08

    [ 2022-09-01 05:20:46 CET ] [Original Post]
    v0.8.16 patch notes

    • add fastfall secondary skill stun effect on landing impact
    • add revolver alternate fire - continuous shot
    • rebalance meter gain to no longer stack for each additional enemy hit
    • increase spirit blade weapon air slash hitbox height
    • lower unlocks music tracks cost from 5000 -> 3500
    • fix ranged weapon muzzle flash effects to render consistently on 60hz displays
    • update starting room background with lighting improvements
    Game Description Image
    [url=https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41228404/45b9072eb1e72e2c00c8304f84f3a46b5316d99e.png]Game Description Image
    [/url]

    [ 2022-07-31 22:18:28 CET ] [Original Post]
    v0.8.15 patch notes - summon platform

    • add summon platform (new secondary skill)Game Description Image
    • add shotgun alternate fire - incendiary shotGame Description Image
    • change explosive fist weapon charge indicator to overlay effect, instead of a flashGame Description Image
    • change shards weapon shard explode to no longer launch enemies, but deal increased damage
    • fix issue closing game window through the title bar close button on some systems
    • enable Steam Cloud support for unlocked equipment

    [ 2022-07-01 04:26:21 CET ] [Original Post]
    v0.8.14 patch notes - stasis blast

    • add stasis blast (new secondary skill)
    • add input slot selection prompt when buying a secondary skill
    • add replacement selection prompt when buying an item with full equipment
    • update equipment info screen backgrounds + various clarity improvements
    • update settings menu background
    • fix various instances of blurry text in menus and in-game
    Game Description Image

    [ 2022-05-30 01:19:09 CET ] [Original Post]
    v0.8.13 patch notes - spirit blade

    - add spirit blade (new melee weapon)
    - decrease stone form secondary skill cost from 350 -> 300
    - decrease flight secondary skill cost from 250 -> 200
    - rename scythe weapon to "Ethereal Scythe"
    Game Description Image

    [ 2022-04-29 02:32:53 CET ] [Original Post]
    v0.8.12 patch notes

    • increase flight secondary skill air move speed
    • add sound effect for hitting red aura super armor enemies that can't be stunned
    • fix main menu quit prompt cancel button
    Game Description Image

    More new player equipment next patch

    [ 2022-03-31 22:05:36 CET ] [Original Post]
    v0.8.11 patch notes

    • update boss enemy encounter
      [list]
    • add new special attack patterns at specific health thresholds
    • adjust attacks screenshake
  • increase revolver shoot range
  • add main menu confirm prompt when starting new game if a current run is active
  • make double-tap/quarter-circle-forwards special move inputs more lenient
  • [/list]

    [ 2022-02-28 03:25:25 CET ] [Original Post]
    v0.8.10 patch notes - ricochet beam

    • add ricochet beam (new ranged weapon)
    • add sound effects for gambling event
    • increase revolver damage slightly
    Game Description Image

    [ 2022-01-29 04:17:35 CET ] [Original Post]
    v0.8.8 patch notes

    • add hurt vocalization sound effects for all enemies
    • limit amount of flying ranged enemies that can appear in later arena waves
    • add small amount of hitstop to shotgun shots

    [ 2021-12-16 04:39:39 CET ] [Original Post]
    v0.8.7 patch notes

    • add new gambling event that can appear during a game run
    • change lightning strike event to randomize between 4 different patterns instead of 1 fixed pattern
    • randomize platform placement for a specific room
    • improve memory usage for text rendering
    Game Description Image

    [ 2021-11-14 00:10:11 CET ] [Original Post]
    v0.8.5 patch followup

    - fix issue with windows build failing to start in v0.8.5

    [ 2021-10-28 21:03:38 CET ] [Original Post]
    v0.8.5 patch notes

    • add game tab to settings menu[/*][list]
    • new enemy health option (100% - 500%) for adjusting difficulty and combo length on enemies[/*]
  • update boss enemy encounter[/*]
    • 3 new attack behaviors[/*]
    • boss healthbar[/*]
    • updated idle pose[/*]
  • update explosive fist weapon falling-axe-kick-release animation
  • adjust shards fire cost from 2 meter units to 5 meter units
  • add confirm prompt when quitting from main menu during a run
  • update build to SDL 2.0.16
  • [/list]
    Game Description Image

    [ 2021-10-27 20:58:11 CET ] [Original Post]
    v0.8.2 patch notes

    - adjust grenade launcher fire cost from 10 meter units to 7 meter units
    - update scythe weapon recall-slash to always move towards player's current position
    - add short delay before removing room exit barriers, also fixes issue where the barriers could stay up longer than intended
    - reduce bouncing ball event gold drop amount
    - minor help UI adjustments

    [ 2021-10-10 17:04:24 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 19.10
    • Processor: Intel Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 600 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 21.04
    • Processor: Intel Core 2 DuoMemory: 4 GB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 600 MB available space
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