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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://nednednedned.itch.io/game-test


Prototype v0.4 has been released (epic gamer moment)

-Rockets now have trails

-Rocket model has been updated

-Guns now have placeholder models

-Revolver has returned

-Pistol now holds 8 shots

-You can now scope with all weapons except for the grappling hook and grenades

-Player now has a t-posing shadow

-Added an ammo counter

-You now unscope when reloading

-Fixed a bug where the reload sound could play twice

-Explosion effect is no longer trash

-You can now prime grenades before throwing them

-Grenade right click is removed due to a bug (but I might not fix it because it wasn’t really very useful to begin with)

-Overcharging a grenade causes it to explode in your face

-Grenade timer is now 3 seconds instead of 4

-Grenade knockback reduced because grenade jumping is now much more accessible

-Fire rate of guns is slightly increased during slow motion

-Your FOV, graphics settings and volume now saves between scene changes and even game launches (will be rolled out to all other settings soon)

-Crouching then immediately jumping while holding W allows for a big forward boost

-Fixed the low graphics setting taking more gpu than the ultra graphics setting (lol)

-Added a button system. There are currently 4 buttons in the map that do different things.

-Accidentally made stepping over small ledges like 3x more optimized and way smoother and I honestly have no idea how. Still kinda unfinished but i will need some more time to understand exactly what i even did before i can understand how to improve on it.

-Enemies now disappear 15 seconds after dying. Will make the disappearance less jarring later. Interacting with their body resets the timer.

-Enemies now lose their eyeballs when they die. Their eyes behave like enemies when grappled onto even after death.

-̶̨̝̹̣̳̙̙͈̼̗̺͔̔Ȓ̵̨̡̡͇̬̠̭̦͉̣̂͊́̂̀̀̆͋́͜͝͝e̷͍͔͓͕̬̬̺͕̳̠͋̀̾̀̏ͅl̵͎̻̹̠͕̲͎̣̞̈̓̏̊͆́͐̂̑̃̕͠é̸̝̬̤̟̘̹̩̇̈́͠͠ͅa̶̲̬̽͂ş̷̨̻͙̥̬̎̋́̈̑̍̃̅͠ę̸̬͖̤̠̱̠̳̣̮̃̆̐̀́͑͛ ̵̡̨͉̗̼̙͈̖̩͇̠͓̊t̵̯̜̞͆̈́̾͌h̷̢͓̣͎͔͒ͅḙ̶͍̦̝̋̿͐̂̓̇͋̇̍ͅ ̶̢̘̐̐̑͛́̓̓̋̐t̴̢̲̱̟̖̭̝́̚í̶̛̲̑͛̍̚ṯ̸͖̻͔̮͒̍ā̵̡̹̥̯̟̰̥̞̇́̿͂̾̈̑̔͜͝n̷̗͓̦͛̀͝.̷̡̛͕͈͊͊̆̒̆́̇͛͠.̸̧̨̩̪̟̻̖̓͋͒̒̉͘.̴͍͈̠̝̋̓̆̇̚͠ͅ

-Added a homing missile

-Added little wall turrets that launch homing missiles

-Added a spinning cube enemy that launches missiles from all sides

-Added a small jump pad

-Rockets now fire from the camera rather than from the physical rocket launcher to have more consistent rocket jumping.

-Player is now faster overall

-Super slide jumps now factor in your speed

-Enemies will now only pathfind to you if there is an unobstructed line between you and the enemy

-Map expanded

-Level 1 (accessible through a button for now) is now longer