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Hyperspace Pinball is an arcade shooter for PC, Mac and Linux with pinball controls that has players battling aliens and making big skill shots through more than 20 challenging and beautifully rendered levels.

Score big points by collecting power-ups, running loops, defeating mini-bosses and conquering mini-challenges. You can even compete with other players on the campaign leaderboards and earn Steam badges, trading cards and more than a dozen achievements!
Hyperspace Pinball
Gamieon, Inc.Developer
Gamieon, Inc.Publisher
2015-09-30Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mixed (25 reviews)
VR Support
Public Linux Depots:
  • Hyperspace Pinball Depot - Linux [293.26 M]
Available DLCs:
  • Hyperspace Pinball - Soundtrack
December 9 Update

I just pushed a small update that fixes a bug where multi-ball power-ups did not spawn in the Boss 8 fight. It was designed to be a long battle; it was never designed to be near-impossible. There is still a known issue where the ball seems to go right through the boss when it's at certain orientations.

Future plans

I still have a list of things I want to do which comes almost entirely from player feedback. I've slowed down the update cadence some because I'm working on both the mobile version and on the prototype of another game that I want to put on Greenlight next year.

Here are some of the items I'm looking into:
  • Changes related to end-of-game flow
  • Quick restarting
  • Get achievements in endurance mode after the game ends instead of during
  • XBox controller rumble support
  • Screen rotation without changing Windows video settings
  • More achievements
  • More enemy diversity
  • Fix the Linux startup crash related to Catalyst drivers

If you have an issue or know a way to improve the game experience, please post in the discussion forums!

[ 2015-12-09 22:21:37 CET ] [Original Post]
December 9 Update

I just pushed a small update that fixes a bug where multi-ball power-ups did not spawn in the Boss 8 fight. It was designed to be a long battle; it was never designed to be near-impossible. There is still a known issue where the ball seems to go right through the boss when it's at certain orientations.

Future plans

I still have a list of things I want to do which comes almost entirely from player feedback. I've slowed down the update cadence some because I'm working on both the mobile version and on the prototype of another game that I want to put on Greenlight next year.

Here are some of the items I'm looking into:
  • Changes related to end-of-game flow
  • Quick restarting
  • Get achievements in endurance mode after the game ends instead of during
  • XBox controller rumble support
  • Screen rotation without changing Windows video settings
  • More achievements
  • More enemy diversity
  • Fix the Linux startup crash related to Catalyst drivers

If you have an issue or know a way to improve the game experience, please post in the discussion forums!

[ 2015-12-09 22:21:37 CET ] [Original Post]

Minimum Setup

  • OS: All Distributions
  • Processor: 1 GhzMemory: 1 GB RAMStorage: 400 MB available space
  • Memory: 1 GB RAMStorage: 400 MB available space
  • Storage: 400 MB available space
  • Memory: 2 MB RAM
  • Recommended Setup

    • Processor: 2 GhzMemory: 2 MB RAM
    GAMEBILLET

    [ 6537 ]

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    0.89$ (55%)
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    4.42$ (66%)
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    0.99$ (75%)
    4.98$ (88%)
    7.79$ (40%)
    27.49$ (8%)
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    1.49$ (94%)
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    65.99$ (6%)
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    1.89$ (87%)
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    1.19$ (76%)
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    1.10$ (84%)
    1.09$ (96%)
    21.49$ (14%)
    21.99$ (27%)

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