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Want to play Hyperspace Pinball but you're not at your desktop? No problem, because you can also play it from your mobile device! Android: https://play.google.com/store/apps/details?id=com.gamieon.hyperspacepinball iOS: https://itunes.apple.com/us/app/hyperspace-pinball/id449062825?mt=8 You're welcome to post feedback on that in the discussion threads; but the preferred away of leaving mobile feedback is to tap the button on the main menu that e-mails me directly. Don't forget to rate it after you play!
Want to play Hyperspace Pinball but you're not at your desktop? No problem, because you can also play it from your mobile device! Android: https://play.google.com/store/apps/details?id=com.gamieon.hyperspacepinball iOS: https://itunes.apple.com/us/app/hyperspace-pinball/id449062825?mt=8 You're welcome to post feedback on that in the discussion threads; but the preferred away of leaving mobile feedback is to tap the button on the main menu that e-mails me directly. Don't forget to rate it after you play!
If you're using an X-Box controller with a rumble pack in it, the latest build of Hyperspace Pinball should now by default make the controller rumble when the ball hits a bumper. Thanks, TurtleSquared, for this feature request and for helping out in the discussion threads too! The operative word is "should" because It Works On My Machine (TM) and I have not personally witnessed it work on a Mac or Linux machine despite my attempts to get them to recognize my controller. If this feature works with your controller and you don't like it, you may disable it from the Options menu at the bottom of the Controls tab. Please post any feedback you have on this feature in the discussion threads.
If you're using an X-Box controller with a rumble pack in it, the latest build of Hyperspace Pinball should now by default make the controller rumble when the ball hits a bumper. Thanks, TurtleSquared, for this feature request and for helping out in the discussion threads too! The operative word is "should" because It Works On My Machine (TM) and I have not personally witnessed it work on a Mac or Linux machine despite my attempts to get them to recognize my controller. If this feature works with your controller and you don't like it, you may disable it from the Options menu at the bottom of the Controls tab. Please post any feedback you have on this feature in the discussion threads.
The big change is finally done; there is no more level cap in Hyperspace Pinball. The ending animation will still appear in the formerly final level; only instead of ending the game it will take you to the next level. It will look a bit like the levels you've already played but with a different color scheme, more difficult enemies and slightly faster speed.
The big change is finally done; there is no more level cap in Hyperspace Pinball. The ending animation will still appear in the formerly final level; only instead of ending the game it will take you to the next level. It will look a bit like the levels you've already played but with a different color scheme, more difficult enemies and slightly faster speed.
After a long time working on my other mobile and PC games, the pendulum has swung back to Hyperspace Pinball. This is one of two updates I have planned in the coming weeks. In this update the leaderboard lets you filter on your friends' scores. The leaderboard window now utilizes a scrollbar that you can quickly navigate through with your mouse. The leaderboard controls for the keyboard and gamepad have also changed:
After a long time working on my other mobile and PC games, the pendulum has swung back to Hyperspace Pinball. This is one of two updates I have planned in the coming weeks. In this update the leaderboard lets you filter on your friends' scores. The leaderboard window now utilizes a scrollbar that you can quickly navigate through with your mouse. The leaderboard controls for the keyboard and gamepad have also changed:
After a relatively quiet few weeks I just pushed out an update that fixes a bug where a jackpot mini-boss encounter in level 3 could cause weird behavior such as not being able to complete the level. It was first noticed in the mobile version; I subsequently confirmed it to be an issue for the PC version as well. I also added a mechanism that will report internal errors to a developer portal I use with the Unity game engine. Not all errors are obvious crashes; sometimes they quietly cause weird behavior and may be dismissed as one-time glitches. Combined with user feedback, I should be able to identify and fix bugs more quickly. I've been hard at work maintaining all my mobile and PC games lately and I know this game hasn't been getting a lot of love...but I'll get back to new feature development soon. As for bug reports and feature requests, you know I'm always watching :)
After a relatively quiet few weeks I just pushed out an update that fixes a bug where a jackpot mini-boss encounter in level 3 could cause weird behavior such as not being able to complete the level. It was first noticed in the mobile version; I subsequently confirmed it to be an issue for the PC version as well. I also added a mechanism that will report internal errors to a developer portal I use with the Unity game engine. Not all errors are obvious crashes; sometimes they quietly cause weird behavior and may be dismissed as one-time glitches. Combined with user feedback, I should be able to identify and fix bugs more quickly. I've been hard at work maintaining all my mobile and PC games lately and I know this game hasn't been getting a lot of love...but I'll get back to new feature development soon. As for bug reports and feature requests, you know I'm always watching :)
First of all, everyone is invited to follow me on Twitch at https://www.twitch.tv/gamieon and watch me stream the development of all my games, Hyperspace Pinball included. Not only can you watch, you can give me real-time feedback! I don't have a set schedule but I will also post on Twitter @gamieon before I go live. Now on to the update: I made the following changes:
First of all, everyone is invited to follow me on Twitch at https://www.twitch.tv/gamieon and watch me stream the development of all my games, Hyperspace Pinball included. Not only can you watch, you can give me real-time feedback! I don't have a set schedule but I will also post on Twitter @gamieon before I go live. Now on to the update: I made the following changes:
I haven't abandoned the game, I'm just real busy trying to push the mobile version out! Today I put out a significant update that includes a minor engine upgrade and bug fixes. Here is a list of new features:
I haven't abandoned the game, I'm just real busy trying to push the mobile version out! Today I put out a significant update that includes a minor engine upgrade and bug fixes. Here is a list of new features:
I just pushed a small update that fixes a bug where multi-ball power-ups did not spawn in the Boss 8 fight. It was designed to be a long battle; it was never designed to be near-impossible. There is still a known issue where the ball seems to go right through the boss when it's at certain orientations.
I just pushed a small update that fixes a bug where multi-ball power-ups did not spawn in the Boss 8 fight. It was designed to be a long battle; it was never designed to be near-impossible. There is still a known issue where the ball seems to go right through the boss when it's at certain orientations.
In this update I believe I fixed the problem of the ball falling through the bottom flippers and otherwise bouncing off them weirdly. The operative word is "believe." I think the problem got bad with the major engine update and I didn't test it nearly well enough. Ironically that same engine update allowed me to fix the problem without needing all the hacks I was using before; at least that's my experience here. If anyone is still having bottom flipper fall-through problems after this update, PLEASE let me know ASAP. Friend me on Steam to get my attention if you must. I also added a bumper to level 1; I positioned it so the ball should not fall down the center slot, and at the same time it should still be very possible to shoot the ball with the top left flipper to hit the top right switches. I'm open to hear about that change as well. Fine as is? Remove it? I think it takes a little getting used to but I like it.
In this update I believe I fixed the problem of the ball falling through the bottom flippers and otherwise bouncing off them weirdly. The operative word is "believe." I think the problem got bad with the major engine update and I didn't test it nearly well enough. Ironically that same engine update allowed me to fix the problem without needing all the hacks I was using before; at least that's my experience here. If anyone is still having bottom flipper fall-through problems after this update, PLEASE let me know ASAP. Friend me on Steam to get my attention if you must. I also added a bumper to level 1; I positioned it so the ball should not fall down the center slot, and at the same time it should still be very possible to shoot the ball with the top left flipper to hit the top right switches. I'm open to hear about that change as well. Fine as is? Remove it? I think it takes a little getting used to but I like it.
There has been a growing number of reports of people being unable to play because they can't control the ball or because it keeps unfairly falling down the center. I'm sorry about that, and this is the first in a line of patches that I hope will return control back to the player. Here are some of the changes:
There has been a growing number of reports of people being unable to play because they can't control the ball or because it keeps unfairly falling down the center. I'm sorry about that, and this is the first in a line of patches that I hope will return control back to the player. Here are some of the changes:
A new update is available today that makes it easier to see the ball in two ways:
There is now a leaderboard for endurance mode. You can view it by going to the Scores screen from the main menu, and pressing the Up or Down button. If you've played endurance mode before, your best score will be posted on the leaderboard after you play in endurance mode once more. I also fixed the spinning flippers in the main menu (which I swore I fixed while working on the engine upgrade patch!) and the joystick navigation in the Scores screen as well.
A large update is coming up, and it will not have any new features. Hyperspace Pinball for Steam was developed with the Unity 4 toolkit. To ensure continued development for both the desktop and mobile editions, I chose to move my projects over to Unity 5. One does not simply upgrade a game to Unity 5. After a fair bit of bug fixes and tweaks on my local build, I confirmed it works fine on my computer; but I'll be keeping a very close eye on the discussion threads over the next week. Expect the update to download pretty much the entire game all over again. Sorry, but that's the way it is with engine upgrades.
It's been a good first week and I want to thank everyone for their patronage and feedback! Here's a list of changes made to the game since launch day:
Three years after being posted on Steam Greenlight, Hyperspace Pinball has finally landed on Steam! Hyperspace Pinball for Steam is an arcade shooter for Windows, Mac and Linux with pinball controls that has players battling aliens and making big skill shots through more than 20 challenging and beautifully rendered levels. Score big points by collecting power-ups, running loops, defeating mini-bosses and conquering mini-challenges. You can even compete with other players on the campaign leaderboards and earn Steam badges, trading cards and more than a dozen achievements! Features include: - Stunning, colorful graphics that blend space and fantasy themes - More than 20 challenging levels of unique gameplay - Steam leaderboards and achievements - Collectible Steam trading cards and badges Follow @gamieon on Twitter for the latest news and updates!
Check out the stream of Highsight playing Hyperspace Pinball with an audience of developers and gamers at: https://www.youtube.com/watch?v=PlCFIiJFY9Q
That's right everyone! If you didn't get a beta key the first time, this is your big chance to get one and help Gamieon find bugs in Hyperspace Pinball while your mind gets blown by how awesome the game is! Hurry and get your key at http://www.deathbybeta.com/2015/08/28/another-hyperspace-pinball-beta-key-giveaway/ before they run out! ...and while you're there, check out their hands on play article at http://www.deathbybeta.com/2015/08/13/hyperspace-pinball-hands-on/ *** UPDATE: We ran out of keys! Sorry folks, that's all! But don't worry, the release is only a month away! ****
Hurry and visit http://www.deathbybeta.com/2015/08/14/hyperspace-pinball-beta-key-giveaway/ for a chance to get your key! *** UPDATE: WE RAN OUT OF KEYS AGAIN! STAY TUNED AS WE MAY HAVE ONE MORE GIVEAWAY BEFORE THE RELEASE... ***
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