Lately Ive been busy adding gameplay scenes to the game and clarifying my understanding of what kind of game Im making and what mechanics I want to implement.
[previewyoutube=UUgRa0G3R1w;full][/previewyoutube]
Because I want to make my story as interactive as possible, I chose a few core mechanics that are also ways to get through certain situations.
Point&click: collecting and using objects, puzzles.
Action scenes: fighting monsters with the help of superpowers, quicktime scenes.
Stealth: you dont have to go ahead, but bypass the danger. Distract opponents and take advantage of the environment.
Choice of events: in dialogues, in tactics of fighting monsters, in action scenes.
Im already beginning to better understand what kind of game this Almost my floor: duality will be. There will be quite a lot of mechanics, you can fight monsters, fight them, run away, be smart and avoid dangerous situations. The main thing is I want to tell a story. the story of heroes who find themselves surrounded by fear at the worst moment of their lives. How will they cope? Depends on the player's decisions. Maybe they won't cope at all.
The heroes have superpowers that contribute to the choice of a certain passage option. But they are not obliged to do so.
All images are based on the author's real fears and nightmares. Even the initial idea of the elevator taking you somewhere to an impossible floor number is one of my frequent nightmares.
Feel free to add it to your wishlist if you haven't already (and it's highly recommended). This adds a lot of motivation for me as a developer.
Almost My Floor
Potata Company
Potata Company
2021-08-06
Indie Singleplayer
Game News Posts 52
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(179 reviews)
https://almostmyfloor.com/
https://store.steampowered.com/app/1298080 
Almost My Floor Depot Linux [1.84 G]
Almost My Floor is a point & click horror detective story. Explore the sinister story of house #9 from the perspective of two playable characters.
For Alex, this is the story of a long journey home. All that dwells inside exists between fiction and reality. It is time to face the monsters, meet the other house residents and determine their fate. But the most important thing is to escape the depths of terror… and try to remain sane afterwards.
For Detective Adam Trust, unraveling secrets is the life's work. He's not keen on giving up, so he will learn everything there is to learn about house #9. Although this time, the price of his ambition may end up too high.
- Two main characters with different perspectives on history
- Various options for passing
- Locations and characters drawn in comic book artstyle
- Interesting puzzles that will keep you thinking for a short while
- Death awaits at every corner
- Monsters will keep living on in your nightmares
Our team:
Lepeshkina Anna - artist-freelancer, artdirector, gamedesigner, scenarist.
Zavrin Alexey - programmer and animator.
Loskutov Vitaly - translator.
- OS: Ubuntu 16.04 (64 Bit)
- Processor: Intel Core 2 Duo 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Geforce GTX 650 Ti. AMD Radeon HD 7790
- Storage: 2 GB available space
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